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adds a playsoundtoken proc that allows one-shot sound tokens playing, and adds support for it to emotes. (#96519)
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@@ -63,7 +63,7 @@
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message = "screeches!"
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message_mime = "screeches silently."
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emote_type = EMOTE_AUDIBLE | EMOTE_VISIBLE
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specific_emote_audio_cooldown = 10 SECONDS
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manual_specific_emote_audio_cooldown = 10 SECONDS
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vary = FALSE
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/datum/emote/living/carbon/human/screech/get_sound(mob/living/carbon/human/user)
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@@ -303,7 +303,7 @@
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message = "laughs."
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message_mime = "laughs silently!"
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emote_type = EMOTE_VISIBLE | EMOTE_AUDIBLE
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specific_emote_audio_cooldown = 8 SECONDS
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manual_specific_emote_audio_cooldown = 8 SECONDS
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vary = TRUE
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/datum/emote/living/laugh/can_run_emote(mob/living/user, status_check = TRUE , intentional, params)
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@@ -419,7 +419,9 @@
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emote_type = EMOTE_VISIBLE | EMOTE_AUDIBLE
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mob_type_blacklist_typecache = list(/mob/living/brain)
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sound_wall_ignore = TRUE
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specific_emote_audio_cooldown = 10 SECONDS
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use_sound_tokens = TRUE
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manual_specific_emote_audio_cooldown = 10 SECONDS
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forced_specific_emote_audio_cooldown = 4 SECONDS
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vary = TRUE
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/datum/emote/living/scream/run_emote(mob/user, params, type_override, intentional = FALSE)
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