Merge pull request #9165 from Xhuis/REMOVE_REVENANT_remove_revenant

Temporarily disables revenants
This commit is contained in:
Jordie
2015-05-02 23:59:36 +10:00
4 changed files with 6 additions and 10 deletions
-1
View File
@@ -107,7 +107,6 @@
message_admins("[key_name_admin(usr)] tried to create an abductor team. Unfortunatly there were not enough candidates available.")
log_admin("[key_name(usr)] failed to create an abductor team.")
if("15")
message_admins("[key_name(usr)] is creating a revenant...")
if(src.makeRevenant())
message_admins("[key_name(usr)] created a revenant.")
log_admin("[key_name(usr)] created a revenant.")
@@ -336,11 +336,3 @@
M.drowsyness += 7
spawn(70)
M.sleeping += 30
/* (WIP)
Strangulate: Chokes the target with crushing force.
/obj/effect/proc_holder/spell/targeted/revenant_strangulate
name = "Unlock: Strangulate (30E)"
desc = "Strangles a target with an asphyxiating hand, dealing decent oxygen damage to them."
*/
@@ -1,7 +1,7 @@
/datum/round_event_control/revenant
name = "Spawn Revenant"
typepath = /datum/round_event/revenant
weight = 15
weight = 0 //Admin only
max_occurrences = 3
earliest_start = 0 //Meant to mix things up early-game.