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[MIRROR] Drowsiness refactor [MDB IGNORE] (#8836)
* Drowsiness refactor (#62104) Creates two procs in /mob/status_procs for handling drowsiness changes (with check for negative values), and refactors all code to use these procs instead of assigning values to the mob's drowsiness themselves. * Drowsiness refactor * Fixing more stuff in our code Co-authored-by: thatoneplebeian <67017991+thatoneplebeian@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
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@@ -113,7 +113,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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if(ishuman(A))
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var/mob/living/carbon/human/L = A
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L.SetUnconscious(0)
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L.drowsyness = 0
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L.set_drowsyness(0)
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L.SetSleeping(0)
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sleep(30)
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var/list/flooring_near_beacon = list()
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