[MIRROR] Makes the Regal Condor realistically simulate being shot dead with a high caliber hand cannon by making it HITSCAN [MDB IGNORE] (#24149)

* Makes the Regal Condor realistically simulate being shot dead with a high caliber hand cannon by making it HITSCAN (#78674)

## About The Pull Request

The Regal Condor come with a magazine and ammo already inside.

The recipe for the magazine now no longer needs TC, but does need donk
pockets (sponsored murder gear, you see) and a hell of a lot more
materials per magazine (you're looking at like 40 sheets of various
materials all up). It also needs you to make the Condor first. But it
comes preloaded with ammo.

The Condor is 1 whole TC more expensive. Also needs some metal. The old
recipe is there in spirit.

The Regal Condor and the magazines come with 10mm Reaper bullets.
They're high damage. They're high AP. They are also hitscan.

## Why It's Good For The Game

Apparently people don't like the Condor. Too much effort for not enough
reward. After all, revolvers exist. 'It must be a joke' they say! 'It's
joke content! I went to all that effort to make it for nothing! That
slut Anne tricked us!'

**Wrong, bitch.**

If you want the Condor to make you shit yourself the moment someone with
it appears on the screen, then fine!

### **You get what you fucking deserve.**

## Changelog
🆑
balance: Despite earlier reports suggesting that the famous lethality of
the Regal Condor was largely a myth, there has been rumors that the gun
has once again started to display its true killing potential on any
station that it 'manifests'.
/🆑

* Makes the Regal Condor realistically simulate being shot dead with a high caliber hand cannon by making it HITSCAN

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-10-06 23:46:20 +02:00
committed by GitHub
parent ea8349cb81
commit d5d78fec30
5 changed files with 38 additions and 16 deletions

View File

@@ -21,6 +21,11 @@
desc = "A 10mm incendiary bullet casing."
projectile_type = /obj/projectile/bullet/incendiary/c10mm
/obj/item/ammo_casing/c10mm/reaper
name = "10mm reaper bullet casing"
desc = "A 10mm reaper bullet casing."
projectile_type = /obj/projectile/bullet/c10mm/reaper
// 9mm (Makarov, Stechkin APS, PP-95)
/obj/item/ammo_casing/c9mm

View File

@@ -107,15 +107,11 @@
multiple_sprites = AMMO_BOX_PER_BULLET
/obj/item/ammo_box/magazine/r10mm
name = "regal condor magazine (10mm)"
name = "regal condor magazine (10mm Reaper)"
icon_state = "r10mm-8"
base_icon_state = "r10mm"
ammo_type = /obj/item/ammo_casing/c10mm
ammo_type = /obj/item/ammo_casing/c10mm/reaper
caliber = CALIBER_10MM
max_ammo = 8
multiple_sprites = AMMO_BOX_PER_BULLET
multiple_sprite_use_base = TRUE
/obj/item/ammo_box/magazine/r10mm/empty
icon_state = "r10mm-0"
start_empty = TRUE

View File

@@ -99,9 +99,6 @@
actions_types = list(/datum/action/item_action/toggle_firemode)
obj_flags = UNIQUE_RENAME // if you did the sidequest, you get the customization
/obj/item/gun/ballistic/automatic/pistol/deagle/regal/no_mag
spawnwithmagazine = FALSE
/obj/item/gun/ballistic/automatic/pistol/aps
name = "\improper Stechkin APS machine pistol"
desc = "A modernized reproduction of an old Soviet machine pistol. It fires quickly, but kicks like a mule. Uses 9mm ammo. Has a threaded barrel for suppressors." //SKYRAT EDIT

View File

@@ -42,3 +42,22 @@
name = "10mm incendiary bullet"
damage = 20
fire_stacks = 3
/obj/projectile/bullet/c10mm/reaper
name = "10mm reaper pellet"
damage = 50
armour_penetration = 40
tracer_type = /obj/effect/projectile/tracer/sniper
impact_type = /obj/effect/projectile/impact/sniper
muzzle_type = /obj/effect/projectile/muzzle/sniper
hitscan = TRUE
impact_effect_type = null
hitscan_light_intensity = 3
hitscan_light_range = 0.75
hitscan_light_color_override = LIGHT_COLOR_DIM_YELLOW
muzzle_flash_intensity = 5
muzzle_flash_range = 1
muzzle_flash_color_override = LIGHT_COLOR_DIM_YELLOW
impact_light_intensity = 5
impact_light_range = 1
impact_light_color_override = LIGHT_COLOR_DIM_YELLOW