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[NO GBP] Renames mob/camera to mob/eye and makes everything follow suit (#87684)
## Why It's Good For The Game Clarity and consistency regarding DM's systems. Internally, `eye` is used for anything that controls the client's view.  How `eye` is used in DM is consistent with how we use the term, so I figured this would add clarity. Being named mob/camera also makes it unclear exactly what it's doing. The name implies that it would function similar to how mob/camera/ai_eye does, but most of the time it's only used as... an eye. My ulterior reason for this PR is that I want to clean up mob/camera/ai_eye and it's subtypes after this. ## Changelog 🆑 server: mob/camera has been renamed to mob/eye, which may break downstreams /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -4,23 +4,23 @@
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/datum/component/blob_minion
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// Overmind who is our boss
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var/mob/camera/blob/overmind
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var/mob/eye/blob/overmind
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/// Callback to run if overmind strain changes
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var/datum/callback/on_strain_changed
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/datum/component/blob_minion/Initialize(mob/camera/blob/overmind, datum/callback/on_strain_changed)
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/datum/component/blob_minion/Initialize(mob/eye/blob/overmind, datum/callback/on_strain_changed)
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. = ..()
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if (!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.on_strain_changed = on_strain_changed
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register_overlord(overmind)
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/datum/component/blob_minion/InheritComponent(datum/component/new_comp, i_am_original, mob/camera/blob/overmind, datum/callback/on_strain_changed)
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/datum/component/blob_minion/InheritComponent(datum/component/new_comp, i_am_original, mob/eye/blob/overmind, datum/callback/on_strain_changed)
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if (!isnull(on_strain_changed))
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src.on_strain_changed = on_strain_changed
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register_overlord(overmind)
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/datum/component/blob_minion/proc/register_overlord(mob/camera/blob/overmind)
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/datum/component/blob_minion/proc/register_overlord(mob/eye/blob/overmind)
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if (isnull(overmind))
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return
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src.overmind = overmind
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@@ -36,7 +36,7 @@
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overmind_properties_changed()
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/// Our overmind has changed colour and properties
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/datum/component/blob_minion/proc/overmind_properties_changed(mob/camera/blob/overmind, datum/blobstrain/new_strain)
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/datum/component/blob_minion/proc/overmind_properties_changed(mob/eye/blob/overmind, datum/blobstrain/new_strain)
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SIGNAL_HANDLER
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON)
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@@ -36,7 +36,7 @@
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lock_amount = 1,
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list/target_typecache = list(),
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list/immune = list(),
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icon = 'icons/mob/silicon/cameramob.dmi',
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icon = 'icons/mob/eyemob.dmi',
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icon_state = "marker",
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datum/callback/on_lock,
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datum/callback/can_target_callback,
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