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[NO GBP] Renames mob/camera to mob/eye and makes everything follow suit (#87684)
## Why It's Good For The Game Clarity and consistency regarding DM's systems. Internally, `eye` is used for anything that controls the client's view.  How `eye` is used in DM is consistent with how we use the term, so I figured this would add clarity. Being named mob/camera also makes it unclear exactly what it's doing. The name implies that it would function similar to how mob/camera/ai_eye does, but most of the time it's only used as... an eye. My ulterior reason for this PR is that I want to clean up mob/camera/ai_eye and it's subtypes after this. ## Changelog 🆑 server: mob/camera has been renamed to mob/eye, which may break downstreams /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -2,7 +2,7 @@
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/obj/effect/temp_visual/effect_trail
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name = "effect trail"
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desc = "An invisible effect, how did you examine this?"
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icon = 'icons/mob/silicon/cameramob.dmi'
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icon = 'icons/mob/eyemob.dmi'
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icon_state = "marker"
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duration = 15 SECONDS
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invisibility = INVISIBILITY_ABSTRACT
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