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[NO GBP] Renames mob/camera to mob/eye and makes everything follow suit (#87684)
## Why It's Good For The Game Clarity and consistency regarding DM's systems. Internally, `eye` is used for anything that controls the client's view.  How `eye` is used in DM is consistent with how we use the term, so I figured this would add clarity. Being named mob/camera also makes it unclear exactly what it's doing. The name implies that it would function similar to how mob/camera/ai_eye does, but most of the time it's only used as... an eye. My ulterior reason for this PR is that I want to clean up mob/camera/ai_eye and it's subtypes after this. ## Changelog 🆑 server: mob/camera has been renamed to mob/eye, which may break downstreams /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -138,8 +138,8 @@
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if(isliving(client_mob))
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client_mob.ghostize()
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var/mob/camera/imaginary_friend/friend_mob = client_mob.change_mob_type(
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new_type = /mob/camera/imaginary_friend,
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var/mob/eye/imaginary_friend/friend_mob = client_mob.change_mob_type(
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new_type = /mob/eye/imaginary_friend,
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location = get_turf(client_mob),
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delete_old_mob = TRUE,
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)
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