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[NO GBP] Renames mob/camera to mob/eye and makes everything follow suit (#87684)
## Why It's Good For The Game Clarity and consistency regarding DM's systems. Internally, `eye` is used for anything that controls the client's view.  How `eye` is used in DM is consistent with how we use the term, so I figured this would add clarity. Being named mob/camera also makes it unclear exactly what it's doing. The name implies that it would function similar to how mob/camera/ai_eye does, but most of the time it's only used as... an eye. My ulterior reason for this PR is that I want to clean up mob/camera/ai_eye and it's subtypes after this. ## Changelog 🆑 server: mob/camera has been renamed to mob/eye, which may break downstreams /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -285,13 +285,13 @@ GLOBAL_VAR_INIT(focused_tests, focused_tests())
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//We have a baseturf limit of 10, adding more than 10 baseturf helpers will kill CI, so here's a future edge case to fix.
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returnable_list += typesof(/obj/effect/baseturf_helper)
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//No tauma to pass in
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returnable_list += typesof(/mob/camera/imaginary_friend)
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returnable_list += typesof(/mob/eye/imaginary_friend)
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//No heart to give
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returnable_list += typesof(/obj/structure/ethereal_crystal)
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//No linked console
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returnable_list += typesof(/mob/camera/ai_eye/remote/base_construction)
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returnable_list += typesof(/mob/eye/ai_eye/remote/base_construction)
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//See above
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returnable_list += typesof(/mob/camera/ai_eye/remote/shuttle_docker)
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returnable_list += typesof(/mob/eye/ai_eye/remote/shuttle_docker)
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//Hangs a ref post invoke async, which we don't support. Could put a qdeleted check but it feels hacky
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returnable_list += typesof(/obj/effect/anomaly/grav/high)
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//See above
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