diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index 97cc7e47ba6..52aca2ed8c1 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -72,8 +72,8 @@ /turf/simulated/mineral/random name = "Mineral deposit" icon_state = "rock" - var/mineralSpawnChanceList = list("Uranium" = 18, "Diamond" = 3, "Gold" = 12, "Silver" = 16, "Plasma" = 25, "Iron" = 40, "Gibtonite" = 2/*, "Adamantine" =5*/, "Cave" = 2)//Currently, Adamantine won't spawn as it has no uses. -Durandan - var/mineralChance = 16 + var/mineralSpawnChanceList = list("Uranium" = 5, "Diamond" = 1, "Gold" = 10, "Silver" = 12, "Plasma" = 20, "Iron" = 40, "Gibtonite" = 4/*, "Adamantine" =5*/, "Cave" = 2)//Currently, Adamantine won't spawn as it has no uses. -Durandan + var/mineralChance = 13 /turf/simulated/mineral/random/New() ..() @@ -111,7 +111,7 @@ /turf/simulated/mineral/random/high_chance icon_state = "rock_highchance" mineralChance = 25 - mineralSpawnChanceList = list("Uranium" = 35, "Diamond" = 30, "Gold" = 45, "Silver" = 50, "Plasma" = 30) + mineralSpawnChanceList = list("Uranium" = 35, "Diamond" = 30, "Gold" = 45, "Silver" = 50, "Plasma" = 50) /turf/simulated/mineral/random/high_chance/New() icon_state = "rock" @@ -119,8 +119,8 @@ /turf/simulated/mineral/random/low_chance icon_state = "rock_lowchance" - mineralChance = 8 - mineralSpawnChanceList = list("Uranium" = 8, "Diamond" = 2, "Gold" = 4, "Silver" = 6, "Plasma" = 20, "Iron" = 40, "Gibtonite" = 1) + mineralChance = 6 + mineralSpawnChanceList = list("Uranium" = 2, "Diamond" = 1, "Gold" = 4, "Silver" = 6, "Plasma" = 15, "Iron" = 40, "Gibtonite" = 2) /turf/simulated/mineral/random/low_chance/New() icon_state = "rock" @@ -355,7 +355,7 @@ if(prob(30)) if(istype(loc, /area/mine/explored)) return - for(var/atom/A in range(20,T))//Lowers chance of mob clumps + for(var/atom/A in range(15,T))//Lowers chance of mob clumps if(istype(A, /mob/living/simple_animal/hostile/asteroid)) return var/randumb = pickweight(mob_spawn_list)