From d7354025c94842d2223e178d7f3a2f8bc0668c5d Mon Sep 17 00:00:00 2001 From: ElGitificador <168473461+ElGitificador@users.noreply.github.com> Date: Mon, 5 Jan 2026 23:16:31 +0100 Subject: [PATCH] fixes siege guns logging twice (#94732) ## About The Pull Request fixes #94729 ## Why It's Good For The Game cleaner logs ## Changelog :cl: admin: siege weapons log in attack instead of attack and game. /:cl: --- .../game/objects/structures/cannons/mounted_guns/mounted_gun.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm b/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm index 5bf2e20a64e..4fb12092708 100644 --- a/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm +++ b/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm @@ -90,7 +90,6 @@ balloon_alert(user, "gun is firing!") return user.log_message("fired a mounted gun", LOG_ATTACK) - log_game("[key_name(user)] fired a mounted gun in [AREACOORD(src)]") addtimer(CALLBACK(src, PROC_REF(fire)), fire_delay) //uses fire proc as shown below to shoot the gun return @@ -270,7 +269,6 @@ return user.log_message("fired a ratvatian repeater", LOG_ATTACK) - log_game("[key_name(user)] fired a ratvatian repeater in [AREACOORD(src)]") addtimer(CALLBACK(src, PROC_REF(fire)), fire_delay) //uses fire proc as shown below to shoot the gun /obj/structure/mounted_gun/ratvarian_repeater/fire()