From d74f23c04bb10ee8c24ce498339618da40d9bdd8 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat, 27 Feb 2021 21:30:27 +0100 Subject: [PATCH] [MIRROR] Fixes pin the tail on the corgi. (#3699) * Fixes pin the tail on the corgi. (#57218) There was an old check on there that was completely unnecessary to the tails being pinned, combat mode broke it further but on the whole the check wasn't necessary, so it's gone and now the game works as expected. * Fixes pin the tail on the corgi. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> --- code/game/objects/items/tail_pin.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/game/objects/items/tail_pin.dm b/code/game/objects/items/tail_pin.dm index 3ace731b29a..18d7d8da16f 100644 --- a/code/game/objects/items/tail_pin.dm +++ b/code/game/objects/items/tail_pin.dm @@ -29,9 +29,7 @@ /obj/structure/sign/poster/party_game/attackby(obj/item/I, mob/user, params) . = ..() - if(!istype(I,/obj/item/tail_pin)) - return - if(!(I.item_flags & ABSTRACT)) //We're using the same trick that tables use for placing objects x and y onto the click location. + if(!istype(I,/obj/item/tail_pin))//We're using the same trick that tables use for placing objects x and y onto the click location. return if(!user.transferItemToLoc(I, drop_location(), silent = FALSE)) return