generic parent type for both sabre sheaths (#92300)

## About The Pull Request
puts both the grass and normal sabre sheath types under a shared parent
type for shared behavior.
considered subtyping the storage datum but it seemed overkill. can do if
requested.
## Why It's Good For The Game
less copy paste. good if someone wants to add a clay-more sheath for
similar (believe that exists somewhere downstream), would have done it
myself but no sprites.
## Changelog
N/A
This commit is contained in:
FalloutFalcon
2025-07-25 21:14:26 -05:00
committed by GitHub
parent a6b110aabd
commit d74f9ae8d5
12 changed files with 53 additions and 76 deletions
@@ -21,7 +21,7 @@
/obj/structure/closet/secure_closet/captains/populate_contents_immediate()
new /obj/item/gun/energy/e_gun(src)
new /obj/item/storage/belt/sabre(src)
new /obj/item/storage/belt/sheath/sabre(src)
/obj/structure/closet/secure_closet/hop
name = "head of personnel's locker"
+1 -1
View File
@@ -55,7 +55,7 @@ GLOBAL_LIST_INIT(mystery_box_extended, list(
/obj/item/clothing/gloves/rapid,
/obj/item/shield/riot/flash,
/obj/item/grenade/stingbang/mega,
/obj/item/storage/belt/sabre,
/obj/item/storage/belt/sheath/sabre,
/obj/item/knife/combat,
/obj/item/melee/baton/security/loaded,
/obj/item/reagent_containers/hypospray/combat,