diff --git a/_maps/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm b/_maps/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm index 2e066413f76..790e628cba4 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm @@ -229,7 +229,7 @@ /area/ruin/powered/beach) "aV" = ( /obj/effect/mob_spawn/human/beach/alive{ - flavour_text = "You're, like, totally a dudebro, bruh. Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?"; + flavour_text = "You're, like, totally a dudebro, bruh. Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?"; l_pocket = /obj/item/reagent_containers/food/snacks/pizzaslice/dank; uniform = /obj/item/clothing/under/pants/youngfolksjeans }, @@ -349,7 +349,7 @@ dir = 4 }, /obj/effect/mob_spawn/human/beach/alive{ - flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff."; + flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff."; id = /obj/item/card/id; id_access = "Medical Doctor"; id_job = "Lifeguard"; diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm index cc961656f6d..fe74e5a04d7 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm @@ -544,7 +544,7 @@ "bN" = ( /obj/effect/mob_spawn/cow{ dir = 4; - flavour_text = "You're a cow. You've lived a pampered life as a prized show heifer, a real blue-ribbon winner. After showing signs of a minor respiratory infection, your master took you to the hospital right away. He'd better come back soon. You're getting quite impatient."; + flavour_text = "You're a cow. You've lived a pampered life as a prized show heifer, a real blue-ribbon winner. After showing signs of a minor respiratory infection, your master took you to the hospital right away. He'd better come back soon. You're getting quite impatient."; mob_name = "Flossie" }, /turf/open/floor/plasteel/white, diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm index c9c983f3bb4..d77a0f7ec0e 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm @@ -88,7 +88,7 @@ triggerer_only = 1 }, /obj/effect/step_trigger/message{ - message = "You've made a grave mistake, haven't you?"; + message = "You've made a grave mistake, haven't you?"; name = "ohfuck" }, /turf/open/floor/engine/cult{ diff --git a/_maps/RandomZLevels/beach.dmm b/_maps/RandomZLevels/beach.dmm index fb9c5e73c27..10fa8be8612 100644 --- a/_maps/RandomZLevels/beach.dmm +++ b/_maps/RandomZLevels/beach.dmm @@ -162,7 +162,7 @@ uniform = /obj/item/clothing/under/rank/bartender; death = 0; desc = "Looks secure."; - flavour_text = "You are a bartender for the beach!"; + flavour_text = "You are a bartender for the beach!"; icon = 'icons/obj/machines/sleeper.dmi'; icon_state = "sleeper"; mob_name = "Jerry Thomas"; diff --git a/code/__HELPERS/priority_announce.dm b/code/__HELPERS/priority_announce.dm index 021dc55347b..9b6b601e693 100644 --- a/code/__HELPERS/priority_announce.dm +++ b/code/__HELPERS/priority_announce.dm @@ -55,7 +55,7 @@ for(var/mob/M in GLOB.player_list) if(!isnewplayer(M) && M.can_hear()) - to_chat(M, "[title]
[message]

") + to_chat(M, "[title]
[message]

") if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS) if(alert) SEND_SOUND(M, sound('sound/misc/notice1.ogg')) diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm index c8710d6570c..07b7054aba9 100644 --- a/code/__HELPERS/roundend.dm +++ b/code/__HELPERS/roundend.dm @@ -87,7 +87,7 @@ /datum/controller/subsystem/ticker/proc/declare_completion() set waitfor = FALSE - to_chat(world, "


The round has ended.") + to_chat(world, "


The round has ended.") if(LAZYLEN(GLOB.round_end_notifiees)) send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.") diff --git a/code/datums/antagonists/clockcult.dm b/code/datums/antagonists/clockcult.dm index 5f99ccc5ddd..f760516c409 100644 --- a/code/datums/antagonists/clockcult.dm +++ b/code/datums/antagonists/clockcult.dm @@ -175,7 +175,7 @@ SSticker.mode.servants_of_ratvar -= owner SSticker.mode.update_servant_icons_removed(owner) if(!silent) - owner.current.visible_message("[owner] seems to have remembered their true allegiance!", ignored_mob = owner.current) + owner.current.visible_message("[owner] seems to have remembered their true allegiance!", ignored_mob = owner.current) to_chat(owner, "A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.") owner.current.log_message("Has renounced the cult of Ratvar!", INDIVIDUAL_ATTACK_LOG) owner.wipe_memory() diff --git a/code/datums/antagonists/cult.dm b/code/datums/antagonists/cult.dm index bce9123fb3a..d630b63444f 100644 --- a/code/datums/antagonists/cult.dm +++ b/code/datums/antagonists/cult.dm @@ -131,7 +131,7 @@ SSticker.mode.cult -= owner SSticker.mode.update_cult_icons_removed(owner) if(!silent) - owner.current.visible_message("[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!", ignored_mob = owner.current) + owner.current.visible_message("[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!", ignored_mob = owner.current) to_chat(owner.current, "An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.") owner.current.log_message("Has renounced the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG) if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client) diff --git a/code/datums/antagonists/revolution.dm b/code/datums/antagonists/revolution.dm index 14c6d1ab0e4..365e3a44efe 100644 --- a/code/datums/antagonists/revolution.dm +++ b/code/datums/antagonists/revolution.dm @@ -40,7 +40,7 @@ . = ..() /datum/antagonist/rev/greet() - to_chat(owner, " You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!") + to_chat(owner, "You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!") owner.announce_objectives() /datum/antagonist/rev/create_team(datum/objective_team/revolution/new_team) @@ -132,14 +132,14 @@ old_owner.add_antag_datum(new_rev,old_team) new_rev.silent = FALSE to_chat(old_owner, "Revolution has been disappointed of your leader traits! You are a regular revolutionary now!") - + /datum/antagonist/rev/farewell() if(ishuman(owner.current)) - owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!") - to_chat(owner, "You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...") + owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!", ignored_mob = owner.current) + to_chat(owner, "You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...") else if(issilicon(owner.current)) - owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.") - to_chat(owner, "The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.") + owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.", ignored_mob = owner.current) + to_chat(owner, "The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.") /datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter) log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!") diff --git a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm index 562814dfeb4..73bcd6b47f9 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm @@ -21,7 +21,7 @@ loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor) light_range = 2 light_power = 1.1 - playstyle_string = "You are a clockwork marauder, a well-rounded frontline construct of Ratvar. Although you have no \ + playstyle_string = "You are a clockwork marauder, a well-rounded frontline construct of Ratvar. Although you have no \ unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!

Obey the Servants and do as they \ tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.
" empower_string = "The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable." diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm index 2938f5abf46..d3416038b0e 100644 --- a/code/game/gamemodes/cult/cult_comms.dm +++ b/code/game/gamemodes/cult/cult_comms.dm @@ -30,7 +30,7 @@ user.whisper("O bidai nabora se[pick("'","`")]sma!", language = /datum/language/common) user.whisper(html_decode(message)) var/title = "Acolyte" - var/span = "cultitalic" + var/span = "cult italic" if(user.mind && user.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER)) span = "cultlarge" if(ishuman(user)) diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index ad0b8d91a13..1ce45eaace3 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -577,21 +577,21 @@ if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated()) return if(!cultist_to_receive) - to_chat(user, "You require a destination!") + to_chat(user, "You require a destination!") log_game("Void torch failed - no target") return if(cultist_to_receive.stat == DEAD) - to_chat(user, "[cultist_to_receive] has died!") + to_chat(user, "[cultist_to_receive] has died!") log_game("Void torch failed - target died") return if(!iscultist(cultist_to_receive)) - to_chat(user, "[cultist_to_receive] is not a follower of the Geometer!") + to_chat(user, "[cultist_to_receive] is not a follower of the Geometer!") log_game("Void torch failed - target was deconverted") return if(A in user.GetAllContents()) - to_chat(user, "[A] must be on a surface in order to teleport it!") + to_chat(user, "[A] must be on a surface in order to teleport it!") return - to_chat(user, "You ignite [A] with \the [src], turning it to ash, but through the torch's flames you see that [A] has reached [cultist_to_receive]!") + to_chat(user, "You ignite [A] with \the [src], turning it to ash, but through the torch's flames you see that [A] has reached [cultist_to_receive]!") cultist_to_receive.put_in_hands(A) charges-- to_chat(user, "\The [src] now has [charges] charge\s.") diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 89f93841404..a921868f22b 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -10,7 +10,7 @@ ..() to_chat(user, "\The [src] is [anchored ? "":"not "]secured to the floor.") if((iscultist(user) || isobserver(user)) && cooldowntime > world.time) - to_chat(user, "The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") + to_chat(user, "The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") /obj/structure/destructible/cult/examine_status(mob/user) if(iscultist(user) || isobserver(user)) @@ -62,10 +62,10 @@ to_chat(user, "You're pretty sure you know exactly what this is used for and you can't seem to touch it.") return if(!anchored) - to_chat(user, "You need to anchor [src] to the floor with a tome first.") + to_chat(user, "You need to anchor [src] to the floor with a tome first.") return if(cooldowntime > world.time) - to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") + to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") return var/choice = alert(user,"You study the schematics etched into the forge...",,"Eldritch Whetstone","Zealot's Blindfold","Flask of Unholy Water") var/pickedtype @@ -79,7 +79,7 @@ if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time) cooldowntime = world.time + 2400 var/obj/item/N = new pickedtype(get_turf(src)) - to_chat(user, "You kneel before the altar and your faith is rewarded with an [N]!") + to_chat(user, "You kneel before the altar and your faith is rewarded with an [N]!") /obj/structure/destructible/cult/forge @@ -95,10 +95,10 @@ to_chat(user, "The heat radiating from [src] pushes you back.") return if(!anchored) - to_chat(user, "You need to anchor [src] to the floor with a tome first.") + to_chat(user, "You need to anchor [src] to the floor with a tome first.") return if(cooldowntime > world.time) - to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") + to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") return var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword") var/pickedtype @@ -112,13 +112,13 @@ pickedtype = /obj/item/twohanded/required/cult_bastard else cooldowntime = 12000 - (world.time - SSticker.round_start_time) - to_chat(user, "The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime)].") + to_chat(user, "The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime)].") cooldowntime = 0 return if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time) cooldowntime = world.time + 2400 var/obj/item/N = new pickedtype(get_turf(src)) - to_chat(user, "You work the forge as dark knowledge guides your hands, creating [N]!") + to_chat(user, "You work the forge as dark knowledge guides your hands, creating [N]!") @@ -208,10 +208,10 @@ to_chat(user, "All of these books seem to be gibberish.") return if(!anchored) - to_chat(user, "You need to anchor [src] to the floor with a tome first.") + to_chat(user, "You need to anchor [src] to the floor with a tome first.") return if(cooldowntime > world.time) - to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") + to_chat(user, "The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].") return var/choice = alert(user,"You flip through the black pages of the archives...",,"Supply Talisman","Shuttle Curse","Veil Walker Set") var/list/pickedtype = list() @@ -227,7 +227,7 @@ cooldowntime = world.time + 2400 for(var/N in pickedtype) var/obj/item/D = new N(get_turf(src)) - to_chat(user, "You summon [D] from the archives!") + to_chat(user, "You summon [D] from the archives!") /obj/effect/gateway name = "gateway" diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index fc6a36376bd..4cd3773d837 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -140,7 +140,7 @@ structure_check() searches for nearby cultist structures required for the invoca L.say(invocation, language = /datum/language/common, ignore_spam = TRUE) if(invoke_damage) L.apply_damage(invoke_damage, BRUTE) - to_chat(L, "[src] saps your strength!") + to_chat(L, "[src] saps your strength!") do_invoke_glow() /obj/effect/rune/proc/do_invoke_glow() @@ -201,12 +201,12 @@ structure_check() searches for nearby cultist structures required for the invoca var/obj/item/paper/talisman/talisman_type var/list/possible_talismans = list() if(!papers_on_rune.len) - to_chat(user, "There must be a blank paper on top of [src]!") + to_chat(user, "There must be a blank paper on top of [src]!") fail_invoke() log_game("Talisman Creation rune failed - no blank papers on rune") return if(rune_in_use) - to_chat(user, "[src] can only support one ritual at a time!") + to_chat(user, "[src] can only support one ritual at a time!") fail_invoke() log_game("Talisman Creation rune failed - already in use") return @@ -222,7 +222,7 @@ structure_check() searches for nearby cultist structures required for the invoca return papers_on_rune = checkpapers() if(!papers_on_rune.len) - to_chat(user, "There must be a blank paper on top of [src]!") + to_chat(user, "There must be a blank paper on top of [src]!") fail_invoke() log_game("Talisman Creation rune failed - no blank papers on rune") return @@ -278,7 +278,7 @@ structure_check() searches for nearby cultist structures required for the invoca return if(user.z > ZLEVEL_SPACEMAX) - to_chat(user, "You are not in the right dimension!") + to_chat(user, "You are not in the right dimension!") log_game("Teleport rune failed - user in away mission") fail_invoke() return @@ -394,9 +394,9 @@ structure_check() searches for nearby cultist structures required for the invoca SSticker.mode.add_cultist(convertee.mind, 1) new /obj/item/tome(get_turf(src)) convertee.mind.special_role = "Cultist" - to_chat(convertee, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \ + to_chat(convertee, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \ and something evil takes root.") - to_chat(convertee, "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\ + to_chat(convertee, "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\ ") return 1 @@ -412,7 +412,7 @@ structure_check() searches for nearby cultist structures required for the invoca var/big_sac = FALSE if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3) for(var/M in invokers) - to_chat(M, "[sacrificial] is too greatly linked to the world! You need three acolytes!") + to_chat(M, "[sacrificial] is too greatly linked to the world! You need three acolytes!") log_game("Offer rune failed - not enough acolytes and target is living or sac target") return FALSE if(sacrificial.mind) @@ -537,7 +537,7 @@ structure_check() searches for nearby cultist structures required for the invoca if(iscultist(M) && (M.stat == DEAD || !M.client || M.client.is_afk())) potential_revive_mobs |= M if(!potential_revive_mobs.len) - to_chat(user, "There are no dead cultists on the rune!") + to_chat(user, "There are no dead cultists on the rune!") log_game("Raise Dead rune failed - no cultists to revive") fail_invoke() rune_in_use = FALSE @@ -588,13 +588,13 @@ structure_check() searches for nearby cultist structures required for the invoca fail_invoke() return FALSE if(!(target_mob in T.contents)) - to_chat(user, "The cultist to revive has been moved!") + to_chat(user, "The cultist to revive has been moved!") fail_invoke() log_game("Raise Dead rune failed - revival target moved") return FALSE var/mob/dead/observer/ghost = target_mob.get_ghost(TRUE) if(!ghost && (!target_mob.mind || !target_mob.mind.active)) - to_chat(user, "The corpse to revive has no spirit!") + to_chat(user, "The corpse to revive has no spirit!") fail_invoke() log_game("Raise Dead rune failed - revival target has no ghost") return FALSE @@ -661,16 +661,16 @@ structure_check() searches for nearby cultist structures required for the invoca /obj/effect/rune/spirit/examine(mob/user) ..() if(affecting) - to_chat(user, "A translucent field encases [affecting] above the rune!") + to_chat(user, "A translucent field encases [affecting] above the rune!") /obj/effect/rune/spirit/can_invoke(mob/living/user) if(rune_in_use) - to_chat(user, "[src] cannot support more than one body!") + to_chat(user, "[src] cannot support more than one body!") log_game("Spirit Sight rune failed - more than one user") return list() var/turf/T = get_turf(src) if(!(user in T)) - to_chat(user, "You must be standing on top of [src]!") + to_chat(user, "You must be standing on top of [src]!") log_game("Spirit Sight rune failed - user not standing on rune") return list() return ..() @@ -700,11 +700,11 @@ structure_check() searches for nearby cultist structures required for the invoca if(affecting.stat == UNCONSCIOUS) if(prob(1)) var/mob/dead/observer/G = affecting.get_ghost() - to_chat(G, "You feel the link between you and your body weakening... you must hurry!") + to_chat(G, "You feel the link between you and your body weakening... you must hurry!") else if(affecting.stat == DEAD) affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED) var/mob/dead/observer/G = affecting.get_ghost() - to_chat(G, "You suddenly feel your physical form pass on. [src]'s exertion has killed you!") + to_chat(G, "You suddenly feel your physical form pass on. [src]'s exertion has killed you!") break sleep(1) affecting = null @@ -728,7 +728,7 @@ structure_check() searches for nearby cultist structures required for the invoca /obj/effect/rune/wall/examine(mob/user) ..() if(density) - to_chat(user, "There is a barely perceptible shimmering of the air above [src].") + to_chat(user, "There is a barely perceptible shimmering of the air above [src].") /obj/effect/rune/wall/Destroy() density = FALSE @@ -750,7 +750,7 @@ structure_check() searches for nearby cultist structures required for the invoca spread_density() var/carbon_user = iscarbon(user) user.visible_message("[user] [carbon_user ? "places [user.p_their()] hands on":"stares intently at"] [src], and [density ? "the air above it begins to shimmer" : "the shimmer above it fades"].", \ - "You channel [carbon_user ? "your life ":""]energy into [src], [density ? "temporarily preventing" : "allowing"] passage above it.") + "You channel [carbon_user ? "your life ":""]energy into [src], [density ? "temporarily preventing" : "allowing"] passage above it.") if(carbon_user) var/mob/living/carbon/C = user C.apply_damage(2, BRUTE, pick("l_arm", "r_arm")) @@ -812,27 +812,27 @@ structure_check() searches for nearby cultist structures required for the invoca if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated()) return if(!cultist_to_summon) - to_chat(user, "You require a summoning target!") + to_chat(user, "You require a summoning target!") fail_invoke() log_game("Summon Cultist rune failed - no target") return if(cultist_to_summon.stat == DEAD) - to_chat(user, "[cultist_to_summon] has died!") + to_chat(user, "[cultist_to_summon] has died!") fail_invoke() log_game("Summon Cultist rune failed - target died") return if(!iscultist(cultist_to_summon)) - to_chat(user, "[cultist_to_summon] is not a follower of the Geometer!") + to_chat(user, "[cultist_to_summon] is not a follower of the Geometer!") fail_invoke() log_game("Summon Cultist rune failed - target was deconverted") return if(cultist_to_summon.z > ZLEVEL_SPACEMAX) - to_chat(user, "[cultist_to_summon] is not in our dimension!") + to_chat(user, "[cultist_to_summon] is not in our dimension!") fail_invoke() log_game("Summon Cultist rune failed - target in away mission") return cultist_to_summon.visible_message("[cultist_to_summon] suddenly disappears in a flash of red light!", \ - "Overwhelming vertigo consumes you as you are hurled through the air!") + "Overwhelming vertigo consumes you as you are hurled through the air!") ..() visible_message("A foggy shape materializes atop [src] and solidifes into [cultist_to_summon]!") cultist_to_summon.forceMove(get_turf(src)) @@ -920,17 +920,17 @@ structure_check() searches for nearby cultist structures required for the invoca /obj/effect/rune/manifest/can_invoke(mob/living/user) if(!(user in get_turf(src))) - to_chat(user, "You must be standing on [src]!") + to_chat(user, "You must be standing on [src]!") fail_invoke() log_game("Manifest rune failed - user not standing on rune") return list() if(user.has_status_effect(STATUS_EFFECT_SUMMONEDGHOST)) - to_chat(user, "Ghosts can't summon more ghosts!") + to_chat(user, "Ghosts can't summon more ghosts!") fail_invoke() log_game("Manifest rune failed - user is a ghost") return list() if(ghosts >= ghost_limit) - to_chat(user, "You are sustaining too many ghosts to summon more!") + to_chat(user, "You are sustaining too many ghosts to summon more!") fail_invoke() log_game("Manifest rune failed - too many summoned ghosts") return list() @@ -939,7 +939,7 @@ structure_check() searches for nearby cultist structures required for the invoca if(O.client && !jobban_isbanned(O, ROLE_CULTIST)) ghosts_on_rune += O if(!ghosts_on_rune.len) - to_chat(user, "There are no spirits near [src]!") + to_chat(user, "There are no spirits near [src]!") fail_invoke() log_game("Manifest rune failed - no nearby ghosts") return list() @@ -961,13 +961,13 @@ structure_check() searches for nearby cultist structures required for the invoca ghosts++ playsound(src, 'sound/magic/exit_blood.ogg', 50, 1) visible_message("A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.") - to_chat(user, "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...") + to_chat(user, "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...") var/turf/T = get_turf(src) var/obj/structure/emergency_shield/invoker/N = new(T) new_human.key = ghost_to_spawn.key SSticker.mode.add_cultist(new_human.mind, 0) - to_chat(new_human, "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.") + to_chat(new_human, "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.") while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T)) if(user.stat || new_human.InCritical()) diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index e3792b6be42..7ab96cd2748 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -39,7 +39,7 @@ invocation = "Ra'sha yoka!" /obj/item/paper/talisman/malformed/invoke(mob/living/user, successfuluse = 1) - to_chat(user, "You feel a pain in your head. The Geometer is displeased.") + to_chat(user, "You feel a pain in your head. The Geometer is displeased.") if(iscarbon(user)) var/mob/living/carbon/C = user C.apply_damage(10, BRUTE, "head") @@ -66,7 +66,7 @@ return ..(user, 0) if(user.z > ZLEVEL_SPACEMAX) - to_chat(user, "You are not in the right dimension!") + to_chat(user, "You are not in the right dimension!") log_game("Teleport talisman failed - user in away mission") return ..(user, 0) @@ -79,7 +79,7 @@ to_chat(user, "The target rune is blocked. Attempting to teleport to it would be massively unwise.") return ..(user, 0) user.visible_message("Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!", \ - "You speak the words of the talisman and find yourself somewhere else!", "You hear a sharp crack.") + "You speak the words of the talisman and find yourself somewhere else!", "You hear a sharp crack.") user.forceMove(target) target.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.") return ..() @@ -96,10 +96,10 @@ /obj/item/paper/talisman/summon_tome/invoke(mob/living/user, successfuluse = 1) . = ..() user.visible_message("[user]'s hand glows red for a moment.", \ - "You speak the words of the talisman!") + "You speak the words of the talisman!") new /obj/item/tome(get_turf(user)) user.visible_message("A tome appears at [user]'s feet!", \ - "An arcane tome materializes at your feet.") + "An arcane tome materializes at your feet.") /obj/item/paper/talisman/true_sight cultist_name = "Talisman of Veiling" @@ -115,14 +115,14 @@ . = ..() if(!revealing) user.visible_message("Thin grey dust falls from [user]'s hand!", \ - "You speak the words of the talisman, hiding nearby runes.") + "You speak the words of the talisman, hiding nearby runes.") invocation = "Nikt'o barada kla'atu!" revealing = TRUE for(var/obj/effect/rune/R in range(4,user)) R.talismanhide() else user.visible_message("A flash of light shines from [user]'s hand!", \ - "You speak the words of the talisman, revealing nearby runes.") + "You speak the words of the talisman, revealing nearby runes.") for(var/obj/effect/rune/R in range(3,user)) R.talismanreveal() @@ -137,7 +137,7 @@ /obj/item/paper/talisman/emp/invoke(mob/living/user, successfuluse = 1) . = ..() user.visible_message("[user]'s hand flashes a bright blue!", \ - "You speak the words of the talisman, emitting an EMP blast.") + "You speak the words of the talisman, emitting an EMP blast.") empulse(src, 4, 8) @@ -162,7 +162,7 @@ if(iscultist(user)) invoke(user, 1) user.visible_message("[user] holds up [src], which explodes in a flash of red light!", \ - "You stun [target] with the talisman!") + "You stun [target] with the talisman!") var/obj/item/nullrod/N = locate() in target if(N) target.visible_message("[target]'s holy weapon absorbs the talisman's light!", \ @@ -197,7 +197,7 @@ /obj/item/paper/talisman/armor/invoke(mob/living/user, successfuluse = 1) . = ..() user.visible_message("Otherworldly armor suddenly appears on [user]!", \ - "You speak the words of the talisman, arming yourself!") + "You speak the words of the talisman, arming yourself!") user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head) user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit) user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes) @@ -226,7 +226,7 @@ /obj/item/paper/talisman/horror/afterattack(mob/living/target, mob/living/user) if(iscultist(user) && (get_dist(user, target) < 7)) if(iscarbon(target)) - to_chat(user, "You disturb [target] with visions of madness!") + to_chat(user, "You disturb [target] with visions of madness!") var/mob/living/carbon/H = target H.reagents.add_reagent("mindbreaker", 12) if(is_servant_of_ratvar(target)) @@ -254,7 +254,7 @@ /obj/item/paper/talisman/construction/attack(obj/M,mob/living/user) if(iscultist(user)) - to_chat(user, "This talisman will only work on a stack of metal or plasteel sheets!") + to_chat(user, "This talisman will only work on a stack of metal or plasteel sheets!") log_game("Construct talisman failed - not a valid target") else ..() @@ -306,7 +306,7 @@ /obj/item/paper/talisman/shackle/attack(mob/living/carbon/target, mob/living/user) if(iscultist(user) && istype(target)) if(target.stat == DEAD) - user.visible_message("This talisman's magic does not affect the dead!") + user.visible_message("This talisman's magic does not affect the dead!") return CuffAttack(target, user) return diff --git a/code/game/gamemodes/devil/imp/imp.dm b/code/game/gamemodes/devil/imp/imp.dm index 70ed6dfc1d2..88ff9f16688 100644 --- a/code/game/gamemodes/devil/imp/imp.dm +++ b/code/game/gamemodes/devil/imp/imp.dm @@ -34,7 +34,7 @@ var/boost = 0 bloodcrawl = BLOODCRAWL_EAT var/list/consumed_mobs = list() - var/playstyle_string = "You are an imp, a mischevious creature from hell. You are the lowest rank on the hellish totem pole \ + var/playstyle_string = "You are an imp, a mischevious creature from hell. You are the lowest rank on the hellish totem pole \ Though you are not obligated to help, perhaps by aiding a higher ranking devil, you might just get a promotion. However, you are incapable \ of intentionally harming a fellow devil." diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm index f8a1df3cb88..15ae0a7fe11 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm @@ -16,7 +16,7 @@ return 0 new /obj/effect/mob_spawn/swarmer(get_turf(GLOB.the_gateway)) if(prob(25)) //25% chance to announce it to the crew - var/swarmer_report = "[command_name()] High-Priority Update" + var/swarmer_report = "[command_name()] High-Priority Update" swarmer_report += "

Our long-range sensors have detected an odd signal emanating from your station's gateway. We recommend immediate investigation of your gateway, as something may have come through." print_command_report(swarmer_report, announce=TRUE) diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm index 2ebc21adac3..158ba09d43c 100644 --- a/code/game/gamemodes/miniantags/morph/morph.dm +++ b/code/game/gamemodes/miniantags/morph/morph.dm @@ -41,7 +41,7 @@ /mob/living/simple_animal/hostile/morph, /obj/effect)) - var/playstyle_string = "You are a morph, an abomination of science created primarily with changeling cells. \ + var/playstyle_string = "You are a morph, an abomination of science created primarily with changeling cells. \ You may take the form of anything nearby by shift-clicking it. This process will alert any nearby \ observers, and can only be performed once every five seconds. While morphed, you move faster, but do \ less damage. In addition, anyone within three tiles will note an uncanny wrongness if examining you. \ diff --git a/code/game/gamemodes/miniantags/revenant/revenant.dm b/code/game/gamemodes/miniantags/revenant/revenant.dm index 441689fb9b1..002e1b3809c 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant.dm @@ -64,7 +64,7 @@ /mob/living/simple_animal/revenant/Login() ..() - to_chat(src, "You are a revenant.") + to_chat(src, "You are a revenant.") to_chat(src, "Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.") to_chat(src, "You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.") to_chat(src, "You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.") diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 8739ba22eb1..e8eb95aa7b4 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -35,7 +35,7 @@ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE var/boost = 0 bloodcrawl = BLOODCRAWL_EAT - var/playstyle_string = "You are a slaughter demon, a terrible creature from another realm. You have a single desire: To kill. \ + var/playstyle_string = "You are a slaughter demon, a terrible creature from another realm. You have a single desire: To kill. \ You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \ Pulling a dead or unconscious mob while you enter a pool will pull them in with you, allowing you to feast and regain your health. \ You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. " @@ -136,8 +136,8 @@ // Keep the people we hug! var/list/consumed_mobs = list() - playstyle_string = "You are a laughter \ - demon, a wonderful creature from another realm. You have a single \ + playstyle_string = "You are a laughter \ + demon, a wonderful creature from another realm. You have a single \ desire: To hug and tickle.
\ You may use the \"Blood Crawl\" ability near blood pools to travel \ through them, appearing and disappearing from the station at will. \ diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index 607fc388b83..821ec5a30ef 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -417,17 +417,17 @@ dat += "
You ran out of food and starved." if(emagged) user.nutrition = 0 //yeah you pretty hongry - to_chat(user, "Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.") + to_chat(user, "Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.") if(fuel <= 0) dat += "
You ran out of fuel, and drift, slowly, into a star." if(emagged) var/mob/living/M = user M.adjust_fire_stacks(5) M.IgniteMob() //flew into a star, so you're on fire - to_chat(user, "You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.") + to_chat(user, "You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.") if(emagged) - to_chat(user, "You're never going to make it to Orion...") + to_chat(user, "You're never going to make it to Orion...") user.death() emagged = FALSE //removes the emagged status after you lose gameStatus = ORION_STATUS_START diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index 7d3fafb0795..b803f3f0c20 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -11,7 +11,7 @@ roundstart = FALSE death = FALSE mob_species = /datum/species/pod - flavour_text = "You are a sentient ecosystem - an example of the mastery over life that your creators possessed. Your masters, benevolent as they were, created uncounted \ + flavour_text = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed. Your masters, benevolent as they were, created uncounted \ seed vaults and spread them across the universe to every planet they could chart. You are in one such seed vault. Your goal is to cultivate and spread life wherever it will go while waiting \ for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago." assignedrole = "Lifebringer" @@ -43,7 +43,7 @@ death = FALSE anchored = FALSE density = FALSE - flavour_text = "You are an ash walker. Your tribe worships the Necropolis. The wastes are sacred ground, its monsters a blessed bounty. \ + flavour_text = "You are an ash walker. Your tribe worships the Necropolis. The wastes are sacred ground, its monsters a blessed bounty. \ You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest." assignedrole = "Ash Walker" @@ -82,7 +82,7 @@ roundstart = FALSE death = FALSE mob_species = /datum/species/shadow - flavour_text = "You are cursed. Years ago, you sacrificed the lives of your trusted friends and the humanity of yourself to reach the Wish Granter. Though you \ + flavour_text = "You are cursed. Years ago, you sacrificed the lives of your trusted friends and the humanity of yourself to reach the Wish Granter. Though you \ did so, it has come at a cost: your very body rejects the light, dooming you to wander endlessly in this horrible wasteland." assignedrole = "Exile" @@ -118,7 +118,7 @@ var/has_owner = FALSE var/can_transfer = TRUE //if golems can switch bodies to this new shell var/mob/living/owner = null //golem's owner if it has one - flavour_text = "You are a Free Golem. Your family worships The Liberator. In his infinite and divine wisdom, he set your clan free to \ + flavour_text = "You are a Free Golem. Your family worships The Liberator. In his infinite and divine wisdom, he set your clan free to \ travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \ golems, so that no golem may ever be forced to serve again." @@ -131,8 +131,8 @@ if(!mapload && A) notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE) if(has_owner && creator) - flavour_text = "You are a golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \ - Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost." + flavour_text = "You are a Golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \ + Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost." owner = creator /obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name) @@ -198,7 +198,7 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You've been stranded in this godless prison of a planet for longer than you can remember. Each day you barely scrape by, and between the terrible \ + flavour_text = "You've been stranded in this godless prison of a planet for longer than you can remember. Each day you barely scrape by, and between the terrible \ conditions of your makeshift shelter, the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \ the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... " assignedrole = "Hermit" @@ -245,7 +245,7 @@ name = "broken rejuvenation pod" desc = "A small sleeper typically used to instantly restore minor wounds. This one seems broken, and its occupant is comatose." mob_name = "a translocated vet" - flavour_text = "What...? Where are you? Where are the others? This is still the animal hospital - you should know, you've been an intern here for weeks - but \ + flavour_text = "What...? Where are you? Where are the others? This is still the animal hospital - you should know, you've been an intern here for weeks - but \ everyone's gone. One of the cats scratched you just a few minutes ago. That's why you were in the pod - to heal the scratch. The scabs are still fresh; you see them right now. So where is \ everyone? Where did they go? What happened to the hospital? And is that smoke you smell? You need to find someone else. Maybe they can tell you what happened." assignedrole = "Translocated Vet" @@ -265,7 +265,7 @@ outfit = /datum/outfit/lavalandprisoner roundstart = FALSE death = FALSE - flavour_text = "Good. It seems as though your ship crashed. You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \ + flavour_text = "Good. It seems as though your ship crashed. You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \ though fate has other plans for you. You remember that you were convicted of " assignedrole = "Escaped Prisoner" @@ -304,8 +304,8 @@ roundstart = FALSE random = TRUE outfit = /datum/outfit/hotelstaff - flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and DON'T leave the hotel, lest the manager fire you for\ - dereliction of duty!" + flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and DON'T leave the hotel, lest the manager fire you for\ + dereliction of duty!" assignedrole = "Hotel Staff" /datum/outfit/hotelstaff @@ -320,8 +320,8 @@ name = "hotel security sleeper" mob_name = "hotel security member" outfit = /datum/outfit/hotelstaff/security - flavour_text = "You are a peacekeeper assigned to this hotel to protect the interests of the company while keeping the peace between \ - guests and the staff. Do NOT leave the hotel, as that is grounds for contract termination." + flavour_text = "You are a peacekeeper assigned to this hotel to protect the interests of the company while keeping the peace between \ + guests and the staff. Do NOT leave the hotel, as that is grounds for contract termination." objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests, non-lethal force heavily advised if possible." /datum/outfit/hotelstaff/security @@ -356,7 +356,7 @@ /obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell) . = ..() owner = owner_mind - flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for their short mortal coil. Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell." + flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for their short mortal coil. Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell." var/area/A = get_area(src) if(!mapload && A) notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE) @@ -415,7 +415,9 @@ /obj/effect/mob_spawn/human/syndicate/battlecruiser name = "Syndicate Battlecruiser Ship Operative" - flavour_text = "You are a crewmember aboard the syndicate flagship: the SBC Starfury. Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it.

The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives.
" + flavour_text = "You are a crewmember aboard the syndicate flagship: the SBC Starfury. Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it.
\ +
\ + The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives.
" outfit = /datum/outfit/syndicate_empty/SBC /datum/outfit/syndicate_empty/SBC @@ -426,7 +428,9 @@ /obj/effect/mob_spawn/human/syndicate/battlecruiser/assault name = "Syndicate Battlecruiser Assault Operative" - flavour_text = "You are an assault operative aboard the syndicate flagship: the SBC Starfury. Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with.

Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!
" + flavour_text = "You are an assault operative aboard the syndicate flagship: the SBC Starfury. Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with.
\ +
\ + Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!
" outfit = /datum/outfit/syndicate_empty/SBC/assault /datum/outfit/syndicate_empty/SBC/assault @@ -442,7 +446,9 @@ /obj/effect/mob_spawn/human/syndicate/battlecruiser/captain name = "Syndicate Battlecruiser Captain" - flavour_text = "You are the captain aboard the syndicate flagship: the SBC Starfury. Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal.

As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough.
" + flavour_text = "You are the captain aboard the syndicate flagship: the SBC Starfury. Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal.
\ +
\ + As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough.
" outfit = /datum/outfit/syndicate_empty/SBC/assault/captain id_access_list = list(150,151) @@ -468,9 +474,9 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ + flavour_text = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \ - your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod." + your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod." uniform = /obj/item/clothing/under/rank/security shoes = /obj/item/clothing/shoes/jackboots id = /obj/item/card/id/away/old/sec @@ -492,9 +498,9 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ + flavour_text = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \ - your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod." + your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod." uniform = /obj/item/clothing/under/rank/engineer shoes = /obj/item/clothing/shoes/workboots id = /obj/item/card/id/away/old/eng @@ -516,9 +522,9 @@ death = FALSE random = TRUE mob_species = /datum/species/human - flavour_text = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ + flavour_text = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \ cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \ - your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod." + your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod." uniform = /obj/item/clothing/under/rank/scientist shoes = /obj/item/clothing/shoes/laceup id = /obj/item/card/id/away/old/sci @@ -546,7 +552,7 @@ anchored = TRUE density = FALSE show_flavour = FALSE //Flavour only exists for spawners menu - flavour_text = "You are a space pirate. The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot." + flavour_text = "You are a space pirate. The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot." assignedrole = "Space Pirate" var/rank = "Mate" diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index db50d0c468e..a10b958db09 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -292,7 +292,7 @@ name = "sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" - flavour_text = "You are a space doctor!" + flavour_text = "You are a space doctor!" assignedrole = "Space Doctor" /obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/H) @@ -347,7 +347,7 @@ name = "bartender sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" - flavour_text = "You are a space bartender!" + flavour_text = "You are a space bartender!" assignedrole = "Space Bartender" /datum/outfit/spacebartender @@ -371,7 +371,7 @@ name = "beach bum sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" - flavour_text = "You are a beach bum!" + flavour_text = "You are a beach bum!" assignedrole = "Beach Bum" /datum/outfit/beachbum @@ -449,7 +449,7 @@ name = "sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" - flavour_text = "You are a Nanotrasen Commander!" + flavour_text = "You are a Nanotrasen Commander!" /obj/effect/mob_spawn/human/nanotrasensoldier/alive death = FALSE @@ -459,7 +459,7 @@ icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" faction = "nanotrasenprivate" - flavour_text = "You are a Nanotrasen Private Security Officer!" + flavour_text = "You are a Nanotrasen Private Security Officer!" /////////////////Spooky Undead////////////////////// @@ -475,7 +475,7 @@ roundstart = FALSE icon = 'icons/effects/blood.dmi' icon_state = "remains" - flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path." + flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path." assignedrole = "Skeleton" /obj/effect/mob_spawn/human/zombie @@ -489,7 +489,7 @@ roundstart = FALSE icon = 'icons/effects/blood.dmi' icon_state = "remains" - flavour_text = "By unknown powers, your rotting remains have been resurrected! Walk this mortal plain and terrorize all living adventurers who dare cross your path." + flavour_text = "By unknown powers, your rotting remains have been resurrected! Walk this mortal plain and terrorize all living adventurers who dare cross your path." /obj/effect/mob_spawn/human/abductor diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css index 7bd6c596007..6a8e0e5e0f9 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput.css +++ b/code/modules/goonchat/browserassets/css/browserOutput.css @@ -300,7 +300,6 @@ h1.alert, h2.alert {color: #000000;} .green {color: #03ff39;} .shadowling {color: #3b2769;} .cult {color: #960000;} -.cultitalic {color: #960000; font-style: italic;} .cultlarge {color: #960000; font-weight: bold; font-size: 24px;} .narsie {color: #960000; font-weight: bold; font-size: 120px;} .narsiesmall {color: #960000; font-weight: bold; font-size: 48px;} @@ -309,7 +308,6 @@ h1.alert, h2.alert {color: #000000;} .hierophant_warning {color: #660099; font-style: italic;} .purple {color: #5e2d79;} .holoparasite {color: #35333a;} -.holoparasitebold {color: #35333a; font-weight: bold;} .revennotice {color: #1d2953;} .revenboldnotice {color: #1d2953; font-weight: bold;} @@ -318,10 +316,10 @@ h1.alert, h2.alert {color: #000000;} .revenwarning {color: #760fbb; font-style: italic;} .revendanger {color: #760fbb; font-weight: bold; font-size: 24px;} .umbra {color: #5000A0;} -.umbra_bold {color: #5000A0; font-weight: bold;} -.umbra_italics {color: #5000A0; font-style: italic;} .umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;} -.umbra_large {color: #5000A0; font-size: 24px;} +.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;} + +.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;} .brass {color: #BE8700;} .heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;} @@ -330,7 +328,6 @@ h1.alert, h2.alert {color: #000000;} .ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;} .alloy {color: #42474D;} .heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;} -.large_alloy {color: #42474D; font-size: 24px;} .nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;} .nezbere {color: #42474D; font-weight: bold; font-style: italic;} .nezbere_small {color: #42474D;} @@ -367,11 +364,13 @@ h1.alert, h2.alert {color: #000000;} .small {font-size: 8px;} .big {font-size: 24px;} .reallybig {font-size: 32px;} +.extremelybig {font-size: 40px;} .greentext {color: #00FF00; font-size: 24px;} .redtext {color: #FF0000; font-size: 24px;} .clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} .his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;} +.icon {height: 1em; width: auto;} .memo {color: #638500; text-align: center;} .memoedit {text-align: center; font-size: 16px;} diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index fc759ec8277..24dd3a7965f 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -41,7 +41,7 @@ var/list/dat = list() dat += {"
- [name] + [name]
"} for(var/i in 1 to held_items.len) var/obj/item/I = get_item_for_held_index(i) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 6090eb79c8f..be8607fc7b5 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -803,7 +803,7 @@ lawupdate = FALSE scrambledcodes = TRUE // These are rogue borgs. ionpulse = TRUE - var/playstyle_string = "You are a Syndicate assault cyborg!
\ + var/playstyle_string = "You are a Syndicate assault cyborg!
\ You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \ Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \ Help the operatives secure the disk at all costs!" @@ -825,7 +825,7 @@ /mob/living/silicon/robot/modules/syndicate/medical icon_state = "syndi-medi" - playstyle_string = "You are a Syndicate medical cyborg!
\ + playstyle_string = "You are a Syndicate medical cyborg!
\ You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \ Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \ Your defibrillator paddles can revive operatives through their hardsuits, or can be used on harm intent to shock enemies! \ diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 8046daf55db..6e5548f85cd 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -32,7 +32,7 @@ initial_language_holder = /datum/language_holder/construct deathmessage = "collapses in a shattered heap." var/list/construct_spells = list() - var/playstyle_string = "You are a generic construct! Your job is to not exist, and you should probably adminhelp this." + var/playstyle_string = "You are a generic construct! Your job is to not exist, and you should probably adminhelp this." var/master = null var/seeking = FALSE var/can_repair_constructs = FALSE @@ -119,7 +119,7 @@ mob_size = MOB_SIZE_LARGE force_threshold = 11 construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall) - playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ + playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ create shield walls, rip apart enemies and walls alike, and even deflect energy weapons." /mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things @@ -168,7 +168,7 @@ attacktext = "slashes" attack_sound = 'sound/weapons/bladeslice.ogg' construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift) - playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing." + playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing." var/attack_refund = 10 //1 second per attack var/crit_refund = 50 //5 seconds when putting a target into critical var/kill_refund = 250 //full refund on kills @@ -222,7 +222,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone, /obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser, /obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser) - playstyle_string = "You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \ + playstyle_string = "You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \ use magic missile, repair allied constructs, shades, and yourself (by clicking on them), \ and, most important of all, create new constructs by producing soulstones to capture souls, \ and shells to place those soulstones into." @@ -296,8 +296,8 @@ attack_sound = 'sound/weapons/bladeslice.ogg' construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/area_conversion, /obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall) - playstyle_string = "You are a Harvester. You are incapable of directly killing humans, but your attacks will remove their limbs: \ - Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly." + playstyle_string = "You are a Harvester. You are incapable of directly killing humans, but your attacks will remove their limbs: \ + Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly." can_repair_constructs = TRUE @@ -369,18 +369,18 @@ the_construct.master = C.cult_team.blood_target if(!the_construct.master) - to_chat(the_construct, "You have no master to seek!") + to_chat(the_construct, "You have no master to seek!") the_construct.seeking = FALSE return if(tracking) tracking = FALSE the_construct.seeking = FALSE - to_chat(the_construct, "You are no longer tracking your master.") + to_chat(the_construct, "You are no longer tracking your master.") return else tracking = TRUE the_construct.seeking = TRUE - to_chat(the_construct, "You are now tracking your master.") + to_chat(the_construct, "You are now tracking your master.") /datum/action/innate/seek_prey @@ -403,14 +403,14 @@ desc = "None can hide from Nar'Sie, activate to track a survivor attempting to flee the red harvest!" button_icon_state = "cult_mark" the_construct.seeking = FALSE - to_chat(the_construct, "You are now tracking Nar'Sie, return to reap the harvest!") + to_chat(the_construct, "You are now tracking Nar'Sie, return to reap the harvest!") return else if(LAZYLEN(GLOB.cult_narsie.souls_needed)) the_construct.master = pick(GLOB.cult_narsie.souls_needed) - to_chat(the_construct, "You are now tracking your prey, [the_construct.master] - harvest them!") + to_chat(the_construct, "You are now tracking your prey, [the_construct.master] - harvest them!") else - to_chat(the_construct, "Nar'Sie has completed her harvest!") + to_chat(the_construct, "Nar'Sie has completed her harvest!") return desc = "Activate to track Nar'Sie!" button_icon_state = "sintouch" diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index 6138578ffe2..86f33bcbef4 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -254,7 +254,7 @@ if(!B || !B.brainmob || !B.brainmob.mind) return B.brainmob.mind.transfer_to(src) - to_chat(src, "You are a cak! You're a harmless cat/cake hybrid that everyone loves. People can take bites out of you if they're hungry, but you regenerate health \ + to_chat(src, "You are a cak! You're a harmless cat/cake hybrid that everyone loves. People can take bites out of you if they're hungry, but you regenerate health \ so quickly that it generally doesn't matter. You're remarkably resilient to any damage besides this and it's hard for you to really die at all. You should go around and bring happiness and \ free cake to the station!") var/new_name = stripped_input(src, "Enter your name, or press \"Cancel\" to stick with Keeki.", "Name Change") diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index c30a26a45ff..fbed7d4331d 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -45,7 +45,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians var/range = 10 //how far from the user the spirit can be var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses var/datum/guardianname/namedatum = new/datum/guardianname() - var/playstyle_string = "You are a standard Guardian. You shouldn't exist!" + var/playstyle_string = "You are a standard Guardian. You shouldn't exist!" var/magic_fluff_string = "You draw the Coder, symbolizing bugs and errors. This shouldn't happen! Submit a bug report!" var/tech_fluff_string = "BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!" var/carp_fluff_string = "CARP CARP CARP SOME SORT OF HORRIFIC BUG BLAME THE CODERS CARP CARP CARP" @@ -117,7 +117,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians if(mind) mind.name = "[real_name]" if(!summoner) - to_chat(src, "For some reason, somehow, you have no summoner. Please report this bug immediately.") + to_chat(src, "For some reason, somehow, you have no summoner. Please report this bug immediately.") return to_chat(src, "You are [real_name], bound to serve [summoner.real_name].") to_chat(src, "You are capable of manifesting or recalling to your master with the buttons on your HUD. You will also find a button to communicate with them privately there.") @@ -358,7 +358,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians if(!input) return - var/preliminary_message = "[input]" //apply basic color/bolding + var/preliminary_message = "[input]" //apply basic color/bolding var/my_message = "[src]: [preliminary_message]" //add source, color source with the guardian's color to_chat(summoner, my_message) @@ -379,8 +379,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians if(!input) return - var/preliminary_message = "[input]" //apply basic color/bolding - var/my_message = "[src]: [preliminary_message]" //add source, color source with default grey... + var/preliminary_message = "[input]" //apply basic color/bolding + var/my_message = "[src]: [preliminary_message]" //add source, color source with default grey... to_chat(src, my_message) var/list/guardians = hasparasites() @@ -423,7 +423,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians if(candidates.len) new_stand = pick(candidates) to_chat(G, "Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.") - to_chat(src, "Your [G.real_name] has been successfully reset.") + to_chat(src, "Your [G.real_name] has been successfully reset.") message_admins("[key_name_admin(new_stand)] has taken control of ([key_name_admin(G)])") G.ghostize(0) G.setthemename(G.namedatum.theme) //give it a new color, to show it's a new person @@ -469,8 +469,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians var/mob_name = "Guardian Spirit" var/use_message = "You shuffle the deck..." var/used_message = "All the cards seem to be blank now." - var/failure_message = "..And draw a card! It's...blank? Maybe you should try again later." - var/ling_failure = "The deck refuses to respond to a souless creature such as you." + var/failure_message = "..And draw a card! It's...blank? Maybe you should try again later." + var/ling_failure = "The deck refuses to respond to a souless creature such as you." var/list/possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support") var/random = TRUE var/allowmultiple = FALSE @@ -590,8 +590,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians mob_name = "Holoparasite" use_message = "You start to power on the injector..." used_message = "The injector has already been used." - failure_message = "...ERROR. BOOT SEQUENCE ABORTED. AI FAILED TO INTIALIZE. PLEASE CONTACT SUPPORT OR TRY AGAIN LATER." - ling_failure = "The holoparasites recoil in horror. They want nothing to do with a creature like you." + failure_message = "...ERROR. BOOT SEQUENCE ABORTED. AI FAILED TO INTIALIZE. PLEASE CONTACT SUPPORT OR TRY AGAIN LATER." + ling_failure = "The holoparasites recoil in horror. They want nothing to do with a creature like you." /obj/item/guardiancreator/tech/choose/traitor possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support") @@ -673,8 +673,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians mob_name = "Holocarp" use_message = "You put the fishsticks in your mouth..." used_message = "Someone's already taken a bite out of these fishsticks! Ew." - failure_message = "You couldn't catch any carp spirits from the seas of Lake Carp. Maybe there are none, maybe you fucked up." - ling_failure = "Carp'sie is fine with changelings, so you shouldn't be seeing this message." + failure_message = "You couldn't catch any carp spirits from the seas of Lake Carp. Maybe there are none, maybe you fucked up." + ling_failure = "Carp'sie is fine with changelings, so you shouldn't be seeing this message." allowmultiple = TRUE allowling = TRUE random = TRUE diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index 126cff9713e..4e91f95c983 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -98,7 +98,7 @@ death = FALSE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" - flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. DON'T abandon the base without good cause. The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!" + flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. DON'T abandon the base without good cause. The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!" id_access_list = list(ACCESS_SYNDICATE) outfit = /datum/outfit/lavaland_syndicate assignedrole = "Lavaland Syndicate" @@ -121,7 +121,7 @@ /obj/effect/mob_spawn/human/lavaland_syndicate/comms name = "Syndicate Comms Agent" - flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. DON'T abandon the base without good cause. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!" + flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. DON'T abandon the base without good cause. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!" outfit = /datum/outfit/lavaland_syndicate/comms /datum/outfit/lavaland_syndicate/comms diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm index 013156e5c86..b2600cf08db 100644 --- a/interface/stylesheet.dm +++ b/interface/stylesheet.dm @@ -83,7 +83,6 @@ h1.alert, h2.alert {color: #000000;} .green {color: #03ff39;} .shadowling {color: #3b2769;} .cult {color: #960000;} -.cultitalic {color: #960000; font-style: italic;} .cultlarge {color: #960000; font-weight: bold; font-size: 3;} .narsie {color: #960000; font-weight: bold; font-size: 15;} .narsiesmall {color: #960000; font-weight: bold; font-size: 6;} @@ -92,7 +91,6 @@ h1.alert, h2.alert {color: #000000;} .hierophant_warning {color: #660099; font-style: italic;} .purple {color: #5e2d79;} .holoparasite {color: #35333a;} -.holoparasitebold {color: #35333a; font-weight: bold;} .revennotice {color: #1d2953;} .revenboldnotice {color: #1d2953; font-weight: bold;} @@ -101,10 +99,10 @@ h1.alert, h2.alert {color: #000000;} .revenwarning {color: #760fbb; font-style: italic;} .revendanger {color: #760fbb; font-weight: bold; font-size: 3;} .umbra {color: #5000A0;} -.umbra_bold {color: #5000A0; font-weight: bold;} -.umbra_italics {color: #5000A0; font-style: italic;} .umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;} -.umbra_large {color: #5000A0; font-size: 3;} +.umbra_large {color: #5000A0; font-size: 3; font-weight: bold; font-style: italic;} + +.deconversion_message {color: #5000A0; font-size: 3; font-style: italic;} .brass {color: #BE8700;} .heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;} @@ -113,7 +111,6 @@ h1.alert, h2.alert {color: #000000;} .ratvar {color: #BE8700; font-size: 6; font-weight: bold; font-style: italic;} .alloy {color: #42474D;} .heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;} -.large_alloy {color: #42474D; font-size: 3;} .nezbere_large {color: #42474D; font-size: 3; font-weight: bold; font-style: italic;} .nezbere {color: #42474D; font-weight: bold; font-style: italic;} .nezbere_small {color: #42474D;} @@ -134,11 +131,12 @@ h1.alert, h2.alert {color: #000000;} .ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;} .alien {color: #543354;} -.alienbold {color: #543354; font-weight: bold;} .noticealien {color: #00c000;} .alertalien {color: #00c000; font-weight: bold;} .changeling {color: #800080; font-style: italic;} +.spider {color: #4d004d;} + .interface {color: #330033;} .sans {font-family: "Comic Sans MS", cursive, sans-serif;} @@ -149,6 +147,7 @@ h1.alert, h2.alert {color: #000000;} .small {font-size: 1;} .big {font-size: 3;} .reallybig {font-size: 4;} +.extremelybig {font-size: 5;} .greentext {color: #00FF00; font-size: 3;} .redtext {color: #FF0000; font-size: 3;} .clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}