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Arcargo: Vendor Cargo and Vending Machine Update (#81582)
Another one. ## About The Pull Request This pull request originally had a design doc that @Fikou and I worked on, but that was never really polished up for publishing quality so I'll forgo it for now and be as descript as possible here. ### Core changes - This pull request adds a new NTOS app to the game, the restock tracker. The restock tracker shows a comprehensive list of vending machines across the station, as long as there is a need for that vending machine to get restocked. - This has also been pre-installed into the cargo data disks. (`/obj/item/computer_disk/quartermaster`) - Vending machines now store a total of 20% of the cost of any purchase made within themselves into a small pool of cash. This only applies to premium and normal purchases, not to contraband, as they're technically not sanctioned by the company. - The restock tracker app will also track which vending machines have the most credits stored internally inside them. - By refilling a vending machine, the stored credits within are paid out to any crewmember who goes and restocks the station, while also paying out *half that amount to the cargo budget*, serving as a basic but otherwise easy tertiary money making method on the same level of complexity as doing bounties, with the added benefit of actually helping to assist the station for jobs like... assistant.  ### Break Stuff - Anyway, when you try and smash a vending machine open with a melee weapon of choice, it can now pay out 50 credits at a time as a way to make money at zero risk to yourself. - ~~Except for the horrible risk to yourself.~~  ### Cargo Specific Changes - Restock units may now be sold for a small profit as well, to incentivize cargo to keep the station stocked further. - The `STATION_TRAIT_VENDING_SHORTAGE` trait will now add a small amount of existing credits into the vending machines on station, to incentivize cargo to fix the issue during the round and not just push for an early shuttle call. Or, more accurately, provide the crew with a money making scheme to engage better with the station trait as it stands. ### This also refactors behavior on vending machines - This pull request also finally changes it so that vending machines now use the payment component, which as a consequence allows for the following improvements: * Vending machines may now pull from physical credits on your person, not just requiring you to have money on your ID card. * Vending machines may also use credits being pulled by the player interacting with the vending machine, allowing for handless mobs to be able to purchase items from a vending machine. * Finally makes the "use-for-everything buying things component" used by the most utilized component of the in-game economy, to reduce the quantity of unique implementations of purchasing things in the code. - Existing vending specific checks are retained on before handing off behavior to the payment component, for behavior such as purchasing cigarettes/alcohol under the age of 18/21. Notes: - Vending machines will lose their internal credits stored when deconstructed, as a security measure. - Vending machines will now show the total amount of credits that a mob has on their person, combining physical credits as well as credits held in their ID card to accurately portray their total wealth across the mob in question. ## Why It's Good For The Game First off, this is largely an excuse to move vending machine behavior over to the payment component for the purposes to less code copy-paste, and to try and make the implementation more wide-spread. Second, this implements a new tertiary economy method to the game, in the same design space as bounties, which serve as common methods of making money without necessarily being specific to their job in question, with the primary goal of providing small amounts of work to the crew and a basic interaction with the economy system. Additionally, it gives cargo more things they can do to assist the station, and a way to know which parts of the station need support as a result. It improves the interaction between the vending shortage station trait as well, making it a challenge with depth as opposed to a more oppressive round change that players would rather reroll the game over. Additionally, this makes a few price tweaks to vending restock modules as well to help incentivize buying some of the more minor restock kits, and a few select bumps on restocks that cover wide enough territory to necessitate fewer restocks.
This commit is contained in:
@@ -33,3 +33,9 @@
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unit_name = "data disk"
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export_types = list(/obj/item/computer_disk)
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include_subtypes = TRUE
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/datum/export/refill_canister
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cost = CARGO_CRATE_VALUE * 0.5 //If someone want to make this worth more as it empties, go ahead
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unit_name = "vending refill canister"
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message = "Thank you for restocking the station!"
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export_types = list(/obj/item/vending_refill)
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@@ -150,6 +150,7 @@
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icon_state = "uplink"
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//The original black market uplink
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accessible_markets = list(/datum/market/blackmarket)
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custom_premium_price = PAYCHECK_CREW * 2.5
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/datum/crafting_recipe/blackmarket_uplink
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@@ -4,7 +4,7 @@
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/datum/supply_pack/vending/bartending
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name = "Booze-o-mat and Coffee Supply Crate"
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desc = "Bring on the booze and coffee vending machine refills."
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cost = CARGO_CRATE_VALUE * 4
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/vending_refill/boozeomat,
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/obj/item/vending_refill/coffee,
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)
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@@ -14,7 +14,7 @@
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name = "Cigarette Supply Crate"
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desc = "Don't believe the reports - smoke today! Contains a \
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cigarette vending machine refill."
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cost = CARGO_CRATE_VALUE * 3
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/vending_refill/cigarette)
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crate_name = "cigarette supply crate"
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crate_type = /obj/structure/closet/crate
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@@ -62,7 +62,7 @@
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/datum/supply_pack/vending/imported
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name = "Imported Vending Machines"
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desc = "Vending machines famous in other parts of the galaxy."
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cost = CARGO_CRATE_VALUE * 8
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cost = CARGO_CRATE_VALUE * 5
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contains = list(/obj/item/vending_refill/sustenance,
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/obj/item/vending_refill/robotics,
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/obj/item/vending_refill/sovietsoda,
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@@ -74,7 +74,7 @@
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name = "Medical Vending Crate"
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desc = "Contains one NanoMed Plus refill, one NanoDrug Plus refill, \
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and one wall-mounted NanoMed refill."
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cost = CARGO_CRATE_VALUE * 5
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cost = CARGO_CRATE_VALUE * 3.5
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contains = list(/obj/item/vending_refill/medical,
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/obj/item/vending_refill/drugs,
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/obj/item/vending_refill/wallmed,
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@@ -85,7 +85,7 @@
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name = "PTech Supply Crate"
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desc = "Not enough cartridges after half the crew lost their PDA \
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to explosions? This may fix it."
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cost = CARGO_CRATE_VALUE * 3
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cost = CARGO_CRATE_VALUE * 2.5
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contains = list(/obj/item/vending_refill/cart)
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crate_name = "\improper PTech supply crate"
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@@ -103,7 +103,7 @@
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name = "Snack Supply Crate"
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desc = "One vending machine refill of cavity-bringin' goodness! \
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The number one dentist recommended order!"
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cost = CARGO_CRATE_VALUE * 3
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/vending_refill/snack)
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crate_name = "snacks supply crate"
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@@ -111,14 +111,14 @@
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name = "Softdrinks Supply Crate"
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desc = "Got whacked by a toolbox, but you still have those pesky teeth? \
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Get rid of those pearly whites with this soda machine refill, today!"
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cost = CARGO_CRATE_VALUE * 3
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/vending_refill/cola)
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crate_name = "soft drinks supply crate"
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/datum/supply_pack/vending/vendomat
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name = "Part-Mart & YouTool Supply Crate"
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desc = "More tools for your IED testing facility."
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cost = CARGO_CRATE_VALUE * 2
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cost = CARGO_CRATE_VALUE * 3
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contains = list(/obj/item/vending_refill/assist,
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/obj/item/vending_refill/youtool,
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)
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@@ -138,7 +138,7 @@
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name = "Autodrobe Supply Crate"
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desc = "Autodrobe missing your favorite dress? Solve that issue today \
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with this autodrobe refill."
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cost = CARGO_CRATE_VALUE * 3
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/vending_refill/autodrobe)
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crate_name = "autodrobe supply crate"
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@@ -200,7 +200,7 @@
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name = "Science Wardrobe Supply Crate"
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desc = "This crate contains refills for the SciDrobe, \
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GeneDrobe, and RoboDrobe."
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cost = CARGO_CRATE_VALUE * 3
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cost = CARGO_CRATE_VALUE * 4.5
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contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe,
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/obj/item/vending_refill/wardrobe/gene_wardrobe,
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/obj/item/vending_refill/wardrobe/science_wardrobe,
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@@ -2628,3 +2628,20 @@ GLOBAL_LIST_EMPTY(fire_appearances)
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end_look_down()
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else
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look_down()
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/**
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* Totals the physical cash on the mob and returns the total.
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*/
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/mob/living/verb/tally_physical_credits()
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//Here is all the possible non-ID payment methods.
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var/list/counted_money = list()
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var/physical_cash_total = 0
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for(var/obj/item/credit as anything in typecache_filter_list(get_all_contents(), GLOB.allowed_money)) //Coins, cash, and credits.
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physical_cash_total += credit.get_item_credit_value()
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counted_money += credit
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if(is_type_in_typecache(pulling, GLOB.allowed_money)) //Coins(Pulled).
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var/obj/item/counted_credit = pulling
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physical_cash_total += counted_credit.get_item_credit_value()
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counted_money += counted_credit
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return round(physical_cash_total)
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@@ -98,6 +98,7 @@
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starting_programs = list(
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/datum/computer_file/program/shipping,
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/datum/computer_file/program/budgetorders,
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/datum/computer_file/program/restock_tracker,
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)
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/**
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@@ -123,6 +124,6 @@
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/datum/computer_file/program/alarm_monitor,
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/datum/computer_file/program/atmosscan,
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/datum/computer_file/program/supermatter_monitor,
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)
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@@ -114,6 +114,7 @@
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/datum/computer_file/program/robocontrol,
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/datum/computer_file/program/budgetorders,
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/datum/computer_file/program/shipping,
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/datum/computer_file/program/restock_tracker,
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)
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/**
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@@ -264,6 +265,7 @@
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/datum/computer_file/program/shipping,
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/datum/computer_file/program/budgetorders,
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/datum/computer_file/program/robocontrol,
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/datum/computer_file/program/restock_tracker,
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)
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/obj/item/modular_computer/pda/shaftminer
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@@ -0,0 +1,31 @@
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/datum/computer_file/program/restock_tracker
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filename = "restockapp"
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filedesc = "NT Restock Tracker"
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downloader_category = PROGRAM_CATEGORY_SUPPLY
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program_open_overlay = "restock"
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extended_desc = "Nanotrasen IoT network listing all the vending machines found on station, and how well stocked they are each. Profitable!"
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program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
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can_run_on_flags = PROGRAM_LAPTOP | PROGRAM_PDA
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size = 4
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program_icon = "cash-register"
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tgui_id = "NtosRestock"
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/datum/computer_file/program/restock_tracker/ui_data()
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var/list/data = list()
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var/list/vending_list = list()
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var/id_increment = 1
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for(var/obj/machinery/vending/vendor as anything in GLOB.vending_machines_to_restock)
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var/stock = vendor.total_loaded_stock()
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var/max_stock = vendor.total_max_stock()
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if((max_stock == 0 || (stock >= max_stock)) && vendor.credits_contained == 0)
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continue
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vending_list += list(list(
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"name" = vendor.name,
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"location" = get_area_name(vendor),
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"credits" = vendor.credits_contained,
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"percentage" = (stock / max_stock) * 100,
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"id" = id_increment,
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))
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id_increment++
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data["vending_list"] = vending_list
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return data
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@@ -14,8 +14,12 @@
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premium = list()
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*/
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/// List of vending machines that players can restock, so only vending machines that are on station or don't have a unique condition.
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GLOBAL_LIST_EMPTY(vending_machines_to_restock)
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/// Maximum amount of items in a storage bag that we're transferring items to the vendor from.
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#define MAX_VENDING_INPUT_AMOUNT 30
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#define CREDITS_DUMP_THRESHOLD 50
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/**
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* # vending record datum
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*
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@@ -178,6 +182,8 @@
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var/displayed_currency_name = " cr"
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///Whether our age check is currently functional
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var/age_restrictions = TRUE
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/// How many credits does this vending machine have? 20% of all sales go to this pool, and are given freely when the machine is restocked, or successfully tilted. Lost on deconstruction.
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var/credits_contained = 0
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/**
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* Is this item on station or not
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*
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@@ -256,6 +262,7 @@
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onstation = FALSE
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if(circuit)
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circuit.onstation = onstation //sync up the circuit so the pricing schema is carried over if it's reconstructed.
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else if(HAS_TRAIT(SSstation, STATION_TRAIT_VENDING_SHORTAGE))
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for (var/datum/data/vending_product/product_record as anything in product_records + coin_records + hidden_records)
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/**
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@@ -264,16 +271,22 @@
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*/
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var/max_amount = rand(CEILING(product_record.amount * 0.5, 1), product_record.amount)
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product_record.amount = rand(0, max_amount)
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credits_contained += rand(0, 1) //randomly add a few credits to the machine to make it look like it's been used, proportional to the amount missing.
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if(tiltable && prob(6)) // 1 in 17 chance to start tilted (as an additional hint to the station trait behind it)
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INVOKE_ASYNC(src, PROC_REF(tilt), loc)
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credits_contained = 0 // If it's tilted, it's been looted, so no credits for you.
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else if(circuit && (circuit.onstation != onstation)) //check if they're not the same to minimize the amount of edited values.
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onstation = circuit.onstation //if it was constructed outside mapload, sync the vendor up with the circuit's var so you can't bypass price requirements by moving / reconstructing it off station.
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if(onstation && !onstation_override)
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AddComponent(/datum/component/payment, 0, SSeconomy.get_dep_account(payment_department), PAYMENT_VENDING)
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GLOB.vending_machines_to_restock += src //We need to keep track of the final onstation vending machines so we can keep them restocked.
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/obj/machinery/vending/Destroy()
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QDEL_NULL(wires)
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QDEL_NULL(coin)
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QDEL_NULL(bill)
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QDEL_NULL(sec_radio)
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GLOB.vending_machines_to_restock -= src
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return ..()
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/obj/machinery/vending/can_speak()
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@@ -612,6 +625,24 @@
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else //no category found - dump it into standard stock
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products[record.product_path] = record.amount
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/**
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* Returns the total amount of items in the vending machine based on the product records and premium records, but not contraband
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*/
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/obj/machinery/vending/proc/total_loaded_stock()
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var/total = 0
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for(var/datum/data/vending_product/record as anything in product_records + coin_records)
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total += record.amount
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return total
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/**
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* Returns the total amount of items in the vending machine based on the product records and premium records, but not contraband
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*/
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/obj/machinery/vending/proc/total_max_stock()
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var/total_max = 0
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for(var/datum/data/vending_product/record as anything in product_records + coin_records)
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total_max += record.max_amount
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return total_max
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/obj/machinery/vending/crowbar_act(mob/living/user, obj/item/attack_item)
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if(!component_parts)
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return FALSE
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@@ -656,7 +687,11 @@
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// instantiate canister if needed
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var/transferred = restock(canister)
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if(transferred)
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to_chat(user, span_notice("You loaded [transferred] items in [src]."))
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to_chat(user, span_notice("You loaded [transferred] items in [src][credits_contained > 0 ? ", and are rewarded [credits_contained] credits." : "."]"))
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var/datum/bank_account/cargo_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
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cargo_account.adjust_money(round(credits_contained * 0.5), "Vending: Restock")
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var/obj/item/holochip/payday = new(src, credits_contained)
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try_put_in_hand(payday, user)
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else
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to_chat(user, span_warning("There's nothing to restock!"))
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return
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@@ -708,7 +743,7 @@
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* freebies - number of free items to vend
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*/
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/obj/machinery/vending/proc/freebie(freebies)
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visible_message(span_notice("[src] yields [freebies > 1 ? "several free goodies" : "a free goody"]!"))
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visible_message(span_notice("[src] yields [freebies > 1 ? "several free goodies" : "a free goody"][credits_contained > 0 ? " and some credits" : ""]!"))
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for(var/i in 1 to freebies)
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playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
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@@ -728,6 +763,7 @@
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returned_obj_to_dump.forceMove(get_turf(src))
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record.amount--
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break
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deploy_credits()
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/**
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* Tilts ontop of the atom supplied, if crit is true some extra shit can happen. See [fall_and_crush] for return values.
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@@ -1208,13 +1244,15 @@
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/obj/machinery/vending/ui_data(mob/user)
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. = list()
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var/obj/item/card/id/card_used
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var/held_cash = 0
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if(isliving(user))
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var/mob/living/living_user = user
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card_used = living_user.get_idcard(TRUE)
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held_cash = living_user.tally_physical_credits()
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if(card_used?.registered_account)
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.["user"] = list()
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.["user"]["name"] = card_used.registered_account.account_holder
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.["user"]["cash"] = fetch_balance_to_use(card_used)
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.["user"]["cash"] = fetch_balance_to_use(card_used) + held_cash
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if(card_used.registered_account.account_job)
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.["user"]["job"] = card_used.registered_account.account_job.title
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.["user"]["department"] = card_used.registered_account.account_job.paycheck_department
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@@ -1335,25 +1373,12 @@
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vend_ready = TRUE
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return
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if(onstation)
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// Here we do additional handing ahead of the payment component's logic, such as age restrictions and additional logging
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var/obj/item/card/id/card_used
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var/mob/living/living_user
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if(isliving(usr))
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var/mob/living/living_user = usr
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living_user = usr
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card_used = living_user.get_idcard(TRUE)
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if(!card_used)
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speak("No card found.")
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flick(icon_deny,src)
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vend_ready = TRUE
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return
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else if (!card_used.registered_account)
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speak("No account found.")
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flick(icon_deny,src)
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vend_ready = TRUE
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return
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else if(!card_used.registered_account.account_job)
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speak("Departmental accounts have been blacklisted from personal expenses due to embezzlement.")
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flick(icon_deny, src)
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vend_ready = TRUE
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return
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else if(age_restrictions && item_record.age_restricted && (!card_used.registered_age || card_used.registered_age < AGE_MINOR))
|
||||
speak("You are not of legal age to purchase [item_record.name].")
|
||||
if(!(usr in GLOB.narcd_underages))
|
||||
@@ -1367,7 +1392,7 @@
|
||||
vend_ready = TRUE
|
||||
return
|
||||
|
||||
if(!proceed_payment(card_used, item_record, price_to_use))
|
||||
if(!proceed_payment(card_used, living_user, item_record, price_to_use))
|
||||
return
|
||||
|
||||
if(last_shopper != REF(usr) || purchase_message_cooldown < world.time)
|
||||
@@ -1414,11 +1439,12 @@
|
||||
/**
|
||||
* Handles payment processing: discounts, logging, balance change etc.
|
||||
* arguments:
|
||||
* paying_id_card - the id card that will be billed for the product
|
||||
* product_to_vend - the product record of the item we're trying to vend
|
||||
* price_to_use - price of the item we're trying to vend
|
||||
* paying_id_card - the id card that will be billed for the product.
|
||||
* mob_paying - the mob that is trying to purchase the item.
|
||||
* product_to_vend - the product record of the item we're trying to vend.
|
||||
* price_to_use - price of the item we're trying to vend.
|
||||
*/
|
||||
/obj/machinery/vending/proc/proceed_payment(obj/item/card/id/paying_id_card, datum/data/vending_product/product_to_vend, price_to_use)
|
||||
/obj/machinery/vending/proc/proceed_payment(obj/item/card/id/paying_id_card, mob/living/mob_paying, datum/data/vending_product/product_to_vend, price_to_use)
|
||||
var/datum/bank_account/account = paying_id_card.registered_account
|
||||
if(account.account_job && account.account_job.paycheck_department == payment_department)
|
||||
price_to_use = max(round(price_to_use * DEPARTMENT_DISCOUNT), 1) //No longer free, but signifigantly cheaper.
|
||||
@@ -1426,7 +1452,7 @@
|
||||
price_to_use = product_to_vend.custom_premium_price ? product_to_vend.custom_premium_price : extra_price
|
||||
if(LAZYLEN(product_to_vend.returned_products))
|
||||
price_to_use = 0 //returned items are free
|
||||
if(price_to_use && !account.adjust_money(-price_to_use, "Vending: [product_to_vend.name]"))
|
||||
if(price_to_use && (attempt_charge(src, mob_paying, price_to_use) & COMPONENT_OBJ_CANCEL_CHARGE))
|
||||
speak("You do not possess the funds to purchase [product_to_vend.name].")
|
||||
flick(icon_deny,src)
|
||||
vend_ready = TRUE
|
||||
@@ -1434,10 +1460,10 @@
|
||||
//actual payment here
|
||||
var/datum/bank_account/paying_id_account = SSeconomy.get_dep_account(payment_department)
|
||||
if(paying_id_account)
|
||||
paying_id_account.adjust_money(price_to_use)
|
||||
SSblackbox.record_feedback("amount", "vending_spent", price_to_use)
|
||||
SSeconomy.track_purchase(account, price_to_use, name)
|
||||
log_econ("[price_to_use] credits were inserted into [src] by [account.account_holder] to buy [product_to_vend].")
|
||||
credits_contained += round(price_to_use * 0.2)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/vending/process(seconds_per_tick)
|
||||
@@ -1576,6 +1602,15 @@
|
||||
tilt(fatty=hit_atom)
|
||||
return ..()
|
||||
|
||||
/** Drop credits when the vendor is attacked.*/
|
||||
/obj/machinery/vending/proc/deploy_credits()
|
||||
if(credits_contained <= 0)
|
||||
return
|
||||
var/credits_to_remove = min(CREDITS_DUMP_THRESHOLD, round(credits_contained))
|
||||
var/obj/item/holochip/holochip = new(loc, credits_to_remove)
|
||||
credits_contained = max(0, credits_contained - credits_to_remove)
|
||||
SSblackbox.record_feedback("amount", "vending machine looted", holochip.credits)
|
||||
|
||||
/obj/machinery/vending/custom
|
||||
name = "Custom Vendor"
|
||||
icon_state = "custom"
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
/obj/item/assembly/timer = 2,
|
||||
/obj/item/assembly/voice = 2,
|
||||
/obj/item/stock_parts/cell/high = 1,
|
||||
/obj/item/market_uplink/blackmarket = 1,
|
||||
)
|
||||
premium = list(
|
||||
/obj/item/assembly/igniter/condenser = 2,
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/vending/sustenance/labor_camp/proceed_payment(obj/item/card/id/paying_id_card, datum/data/vending_product/product_to_vend, price_to_use)
|
||||
/obj/machinery/vending/sustenance/labor_camp/proceed_payment(obj/item/card/id/paying_id_card, mob/living/mob_paying, datum/data/vending_product/product_to_vend, price_to_use)
|
||||
if(!istype(paying_id_card, /obj/item/card/id/advanced/prisoner))
|
||||
speak("I don't take bribes! Pay with labor points!")
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user