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[MIRROR] Refactors monkeys into a species (#2379)
* Refactors monkeys into a species * aaa Co-authored-by: Qustinnus <Floydje123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
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Qustinnus
Azarak
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898121f9cd
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d7f054b035
@@ -134,7 +134,8 @@ have ways of interacting with a specific mob and control it.
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var/mob/living/living_pawn = pawn
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if(DT_PROB(25, delta_time) && (living_pawn.mobility_flags & MOBILITY_MOVE) && isturf(living_pawn.loc) && !living_pawn.pulledby)
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step(living_pawn, pick(GLOB.cardinals))
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var/move_dir = pick(GLOB.alldirs)
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living_pawn.Move(get_step(living_pawn, move_dir), move_dir)
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else if(DT_PROB(5, delta_time))
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INVOKE_ASYNC(living_pawn, /mob.proc/emote, pick("screech"))
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else if(DT_PROB(1, delta_time))
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