From d818e4a232e4038c7d7b68463c242152f68113eb Mon Sep 17 00:00:00 2001 From: Mervill Date: Tue, 17 Jan 2017 11:57:36 -0800 Subject: [PATCH] Mousetrap will kill mice again, mousetraps description is a bit clearer (#23022) * mousetrap will kill mice again, mousetraps description is a bit clearer * readds the assembly examine text, now explicitly indicates the "not armed" state --- code/modules/assembly/mousetrap.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index 70612872db3..b5d5e339433 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -11,7 +11,9 @@ /obj/item/device/assembly/mousetrap/examine(mob/user) ..() if(armed) - user << "It looks like it's armed." + user << "The mousetrap is armed!" + else + user << "The mousetrap is not armed." /obj/item/device/assembly/mousetrap/activate() if(..()) @@ -113,6 +115,8 @@ triggered(H) H.visible_message("[H] accidentally steps on [src].", \ "You accidentally step on [src]") + else if(ismouse(MM)) + triggered(MM) else if(AM.density) // For mousetrap grenades, set off by anything heavy triggered(AM) ..()