From d82736a3c3b05bcb2ef007225931e991d0f244c6 Mon Sep 17 00:00:00 2001 From: Steelpoint Date: Fri, 23 Jan 2015 02:19:17 +0800 Subject: [PATCH] MoreRefinment --- code/game/objects/items/weapons/cards_ids.dm | 26 ++++--------------- .../crates_lockers/closets/syndicate.dm | 8 +++--- code/modules/admin/verbs/debug.dm | 2 +- 3 files changed, 10 insertions(+), 26 deletions(-) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index e9760176193..f232c647fe8 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -190,41 +190,25 @@ update_label("John Doe", "Clowny") New() access = get_all_centcom_access() ..() -/obj/item/weapon/card/id/ertsCommand +/obj/item/weapon/card/id/ert name = "\improper Centcom ID" desc = "A ERT ID card" icon_state = "centcom" registered_name = "Emergency Response Team Commander" assignment = "Emergency Response Team Commander" - New() - access = get_all_accesses() + New() access = get_all_accesses() -/obj/item/weapon/card/id/ertsSecurity - name = "\improper Centcom ID" - desc = "A ERT ID card" - icon_state = "centcom" +/obj/item/weapon/card/id/ert/Security registered_name = "Security Response Officer" assignment = "Security Response Officer" - New() - access = get_all_accesses() -/obj/item/weapon/card/id/ertsEngineer - name = "\improper Centcom ID" - desc = "A ERT ID card" - icon_state = "centcom" +/obj/item/weapon/card/id/ert/Engineer registered_name = "Engineer Response Officer" assignment = "Engineer Response Officer" - New() - access = get_all_accesses() -/obj/item/weapon/card/id/ertsMedical - name = "\improper Centcom ID" - desc = "A ERT ID card" - icon_state = "centcom" +/obj/item/weapon/card/id/ert/Medical registered_name = "Medical Response Officer" assignment = "Medical Response Officer" - New() - access = get_all_accesses() /obj/item/weapon/card/id/prisoner name = "prisoner ID card" diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index 9fb12b6b5c4..05e39c8784f 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -11,7 +11,7 @@ icon_state = "capsecureoff" icon_closed = "capsecureoff" icon_opened = "capsecureopen" -// new /obj/item/weapon/card/id/ertsCommand(src) +// new /obj/item/weapon/card/id/ert(src) new /obj/item/weapon/storage/backpack/captain(src) return @@ -22,7 +22,7 @@ icon_closed = "secoff" icon_opened = "secopen" new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol/loyalpin(src) - new /obj/item/weapon/card/id/ertsSecurity(src) + new /obj/item/weapon/card/id/ert/Security(src) new /obj/item/weapon/storage/backpack/security(src) return @@ -33,7 +33,7 @@ icon_closed = "securemedoff" icon_opened = "securemedopen" new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol/loyalpin(src) - new /obj/item/weapon/card/id/ertsMedical(src) + new /obj/item/weapon/card/id/ert/Medical(src) new /obj/item/weapon/storage/backpack/medic(src) return @@ -44,7 +44,7 @@ icon_closed = "secureengoff" icon_opened = "secureengopen" new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol/loyalpin(src) - new /obj/item/weapon/card/id/ertsEngineer(src) + new /obj/item/weapon/card/id/ert/Engineer(src) new /obj/item/weapon/storage/backpack/industrial(src) return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 3ab331c26f3..8644ac28ff2 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -1117,7 +1117,7 @@ var/global/list/g_fancy_list_of_types = null M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) // M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(M), slot_back) - M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ertsCommand(M), slot_wear_id) + M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert(M), slot_wear_id) else M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)