diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 434437d20b1..98d4d381635 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -18,11 +18,11 @@ damage = 10 /datum/embedding/bullet - embed_chance=20 - fall_chance=2 - jostle_chance=0 - ignore_throwspeed_threshold=TRUE - pain_stam_pct=0.5 - pain_mult=3 - rip_time=10 + embed_chance = 20 + fall_chance = 2 + jostle_chance = 0 + ignore_throwspeed_threshold = TRUE + pain_stam_pct = 0.5 + pain_mult = 3 + rip_time = 1 SECONDS stealthy_embed = TRUE diff --git a/code/modules/projectiles/projectile/bullets/junk.dm b/code/modules/projectiles/projectile/bullets/junk.dm index 4b6a6bbd60d..a49d7aae4ba 100644 --- a/code/modules/projectiles/projectile/bullets/junk.dm +++ b/code/modules/projectiles/projectile/bullets/junk.dm @@ -4,7 +4,7 @@ name = "junk bullet" icon_state = "trashball" damage = 30 - embed_type = /datum/embedding/bullet_junk + embed_type = /datum/embedding/bullet/junk /// What biotype does our junk projectile especially harm? var/extra_damage_mob_biotypes = MOB_ROBOTIC /// How much do we multiply our total base damage? @@ -28,7 +28,7 @@ if(finalized_damage) living_target.apply_damage(finalized_damage, damagetype = extra_damage_type, def_zone = BODY_ZONE_CHEST, wound_bonus = wound_bonus) -/datum/embedding/bullet_junk +/datum/embedding/bullet/junk embed_chance = 15 fall_chance = 3 jostle_chance = 4 @@ -37,6 +37,7 @@ pain_mult = 5 jostle_pain_mult = 6 rip_time = 1 SECONDS + stealthy_embed = FALSE /obj/projectile/bullet/incendiary/fire/junk name = "burning oil" @@ -75,11 +76,11 @@ name = "junk ripper bullet" icon_state = "redtrac" damage = 10 - embed_type = /datum/embedding/bullet_junk_ripper + embed_type = /datum/embedding/bullet/junk/ripper wound_bonus = 10 bare_wound_bonus = 30 -/datum/embedding/bullet_junk_ripper +/datum/embedding/bullet/junk/ripper embed_chance = 100 fall_chance = 3 jostle_chance = 4 diff --git a/code/modules/projectiles/projectile/bullets/pistol.dm b/code/modules/projectiles/projectile/bullets/pistol.dm index a19574474d2..9c799fb9c0a 100644 --- a/code/modules/projectiles/projectile/bullets/pistol.dm +++ b/code/modules/projectiles/projectile/bullets/pistol.dm @@ -3,9 +3,9 @@ /obj/projectile/bullet/c9mm name = "9mm bullet" damage = 30 - embed_type = /datum/embedding/bullet_c9mm + embed_type = /datum/embedding/bullet/c9mm -/datum/embedding/bullet_c9mm +/datum/embedding/bullet/c9mm embed_chance = 15 fall_chance = 3 jostle_chance = 4 @@ -79,13 +79,13 @@ name = ".160 smart bullet" icon_state = "smartgun" damage = 10 - embed_type = /datum/embedding/bullet_c160smart + embed_type = /datum/embedding/bullet/c160smart speed = 0.5 homing_turn_speed = 5 homing_inaccuracy_min = 4 homing_inaccuracy_max = 10 -/datum/embedding/bullet_c160smart +/datum/embedding/bullet/c160smart embed_chance = 10 fall_chance = 5 jostle_chance = 3 diff --git a/code/modules/projectiles/projectile/bullets/revolver.dm b/code/modules/projectiles/projectile/bullets/revolver.dm index df798142a12..4c6322a4c75 100644 --- a/code/modules/projectiles/projectile/bullets/revolver.dm +++ b/code/modules/projectiles/projectile/bullets/revolver.dm @@ -21,10 +21,10 @@ ricochet_auto_aim_range = 3 wound_bonus = -20 bare_wound_bonus = 10 - embed_type = /datum/embedding/bullet_c38 + embed_type = /datum/embedding/bullet/c38 embed_falloff_tile = -4 -/datum/embedding/bullet_c38 +/datum/embedding/bullet/c38 embed_chance = 25 fall_chance = 2 jostle_chance = 2 @@ -75,11 +75,11 @@ sharpness = SHARP_EDGED wound_bonus = 20 bare_wound_bonus = 20 - embed_type = /datum/embedding/bullet_c38_dumdum + embed_type = /datum/embedding/bullet/c38/dumdum wound_falloff_tile = -5 embed_falloff_tile = -15 -/datum/embedding/bullet_c38_dumdum +/datum/embedding/bullet/c38/dumdum embed_chance = 75 fall_chance = 3 jostle_chance = 4 @@ -188,4 +188,3 @@ if(reagents & NO_REACT) //first impact on a noncarbon reagents.flags &= ~(NO_REACT) reagents.handle_reactions() -