SPECIES NUKING 2023: Head flags 3 & Knuckles: Fixes some growing pains with head flags (#76440)

## About The Pull Request

Fixes https://github.com/tgstation/tgstation/issues/76422
This was caused by me somehow not using the wrapper there and not
noticing it

Also fixes hair gradients and facial hair gradients. I am pretty sure
they were uhh, being hidden behind the actual hair/facial hair. Oops.

Also also fixes spawning yourself as a human as admin and getting random
hair colors. That was just a failure to update the icon after updating
everything, I think?

Additionally, to totally babyproof all of this, ensures that head_flags
involved stuff gets applied AFTER species by creating a new preference
priority, and uses two separate wrappers to apply gradient style and
color.

Here's this absolute hellspawn to prove that everything works.

![image](https://github.com/tgstation/tgstation/assets/82850673/7ed29a68-cb60-4b28-996c-3be0e7331be8)

![image](https://github.com/tgstation/tgstation/assets/82850673/e57128be-0d7c-46ad-90dd-ee25981d0fea)

![image](https://github.com/tgstation/tgstation/assets/82850673/5c3619a8-fe6f-42b3-9fdc-12277d568e8d)

![image](https://github.com/tgstation/tgstation/assets/82850673/fdd13000-2220-47ad-8e02-44bc75a4a907)

Sorry for being so damn good at breaking this codebase.

## Why It's Good For The Game

Bugs are bad they make you mad

## Changelog

🆑
fix: Hair and facial hair gradients work again now
fix: Facial hair colors apply properly again
fix: Admin spawned characters will get hair color preferences applied
properly
/🆑
This commit is contained in:
ChungusGamer666
2023-07-01 09:15:25 -03:00
committed by GitHub
parent f25571e8e6
commit d85e44c69c
9 changed files with 117 additions and 57 deletions
+10 -4
View File
@@ -5,18 +5,24 @@
/// The priority at which species runs, needed for external organs to apply properly.
#define PREFERENCE_PRIORITY_SPECIES 2
/**
* Some preferences get applied directly to bodyparts (anything head_flags related right now).
* These must apply after species, as species gaining might replace the bodyparts of the human.
*/
#define PREFERENCE_PRIORITY_BODYPARTS 3
/// The priority at which gender is determined, needed for proper randomization.
#define PREFERENCE_PRIORITY_GENDER 3
#define PREFERENCE_PRIORITY_GENDER 4
/// The priority at which body type is decided, applied after gender so we can
/// support the "use gender" option.
#define PREFERENCE_PRIORITY_BODY_TYPE 4
#define PREFERENCE_PRIORITY_BODY_TYPE 5
/// The priority at which names are decided, needed for proper randomization.
#define PREFERENCE_PRIORITY_NAMES 5
#define PREFERENCE_PRIORITY_NAMES 6
/// Preferences that aren't names, but change the name changes set by PREFERENCE_PRIORITY_NAMES.
#define PREFERENCE_PRIORITY_NAME_MODIFICATIONS 6
#define PREFERENCE_PRIORITY_NAME_MODIFICATIONS 7
/// The maximum preference priority, keep this updated, but don't use it for `priority`.
#define MAX_PREFERENCE_PRIORITY PREFERENCE_PRIORITY_NAME_MODIFICATIONS
@@ -23,6 +23,7 @@
return values
/datum/preference/color/eye_color
priority = PREFERENCE_PRIORITY_BODYPARTS
savefile_key = "eye_color"
savefile_identifier = PREFERENCE_CHARACTER
category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
@@ -54,6 +55,7 @@
return random_eye_color()
/datum/preference/choiced/facial_hairstyle
priority = PREFERENCE_PRIORITY_BODYPARTS
savefile_key = "facial_style_name"
savefile_identifier = PREFERENCE_CHARACTER
category = PREFERENCE_CATEGORY_FEATURES
@@ -65,8 +67,7 @@
return generate_possible_values_for_sprite_accessories_on_head(GLOB.facial_hairstyles_list)
/datum/preference/choiced/facial_hairstyle/apply_to_human(mob/living/carbon/human/target, value)
target.facial_hairstyle = value
target.update_body_parts()
target.set_facial_hairstyle(value, update = FALSE)
/datum/preference/choiced/facial_hairstyle/compile_constant_data()
var/list/data = ..()
@@ -76,15 +77,17 @@
return data
/datum/preference/color/facial_hair_color
priority = PREFERENCE_PRIORITY_BODYPARTS
savefile_key = "facial_hair_color"
savefile_identifier = PREFERENCE_CHARACTER
category = PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES
relevant_head_flag = HEAD_FACIAL_HAIR
/datum/preference/color/facial_hair_color/apply_to_human(mob/living/carbon/human/target, value)
target.set_facial_haircolor(value, update = TRUE)
target.set_facial_haircolor(value, update = FALSE)
/datum/preference/choiced/facial_hair_gradient
priority = PREFERENCE_PRIORITY_BODYPARTS
category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
savefile_identifier = PREFERENCE_CHARACTER
savefile_key = "facial_hair_gradient"
@@ -94,19 +97,20 @@
return assoc_to_keys_features(GLOB.facial_hair_gradients_list)
/datum/preference/choiced/facial_hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
target.set_facial_hair_gradient(new_style = value, update = TRUE)
target.set_facial_hair_gradient_style(new_style = value, update = FALSE)
/datum/preference/choiced/facial_hair_gradient/create_default_value()
return "None"
/datum/preference/color/facial_hair_gradient
priority = PREFERENCE_PRIORITY_BODYPARTS
category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
savefile_identifier = PREFERENCE_CHARACTER
savefile_key = "facial_hair_gradient_color"
relevant_head_flag = HEAD_FACIAL_HAIR
/datum/preference/color/facial_hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
target.set_facial_hair_gradient(new_color = value, update = TRUE)
target.set_facial_hair_gradient_color(new_color = value, update = FALSE)
/datum/preference/color/facial_hair_gradient/is_accessible(datum/preferences/preferences)
if (!..(preferences))
@@ -114,15 +118,17 @@
return preferences.read_preference(/datum/preference/choiced/facial_hair_gradient) != "None"
/datum/preference/color/hair_color
priority = PREFERENCE_PRIORITY_BODYPARTS
savefile_key = "hair_color"
savefile_identifier = PREFERENCE_CHARACTER
category = PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES
relevant_head_flag = HEAD_HAIR
/datum/preference/color/hair_color/apply_to_human(mob/living/carbon/human/target, value)
target.set_haircolor(value, update = TRUE)
target.set_haircolor(value, update = FALSE)
/datum/preference/choiced/hairstyle
priority = PREFERENCE_PRIORITY_BODYPARTS
savefile_key = "hairstyle_name"
savefile_identifier = PREFERENCE_CHARACTER
category = PREFERENCE_CATEGORY_FEATURES
@@ -134,7 +140,7 @@
return generate_possible_values_for_sprite_accessories_on_head(GLOB.hairstyles_list)
/datum/preference/choiced/hairstyle/apply_to_human(mob/living/carbon/human/target, value)
target.set_hairstyle(value, update = TRUE)
target.set_hairstyle(value, update = FALSE)
/datum/preference/choiced/hairstyle/compile_constant_data()
var/list/data = ..()
@@ -144,6 +150,7 @@
return data
/datum/preference/choiced/hair_gradient
priority = PREFERENCE_PRIORITY_BODYPARTS
category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
savefile_identifier = PREFERENCE_CHARACTER
savefile_key = "hair_gradient"
@@ -153,19 +160,20 @@
return assoc_to_keys_features(GLOB.hair_gradients_list)
/datum/preference/choiced/hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
target.set_hair_gradient(new_style = value, update = TRUE)
target.set_hair_gradient_style(new_style = value, update = FALSE)
/datum/preference/choiced/hair_gradient/create_default_value()
return "None"
/datum/preference/color/hair_gradient
priority = PREFERENCE_PRIORITY_BODYPARTS
category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
savefile_identifier = PREFERENCE_CHARACTER
savefile_key = "hair_gradient_color"
relevant_head_flag = HEAD_HAIR
/datum/preference/color/hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
target.set_hair_gradient(new_color = value, update = TRUE)
target.set_hair_gradient_color(new_color = value, update = FALSE)
/datum/preference/color/hair_gradient/is_accessible(datum/preferences/preferences)
if (!..(preferences))