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Adjusts easing in places where EASE_IN/OUT was applied without a curve. (#92976)
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
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@@ -465,7 +465,7 @@
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var/old_color = target.color
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target.color = COLOR_HERETIC_GREEN
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animate(target, color = old_color, time = 4 SECONDS, easing = EASE_IN)
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animate(target, color = old_color, time = 4 SECONDS, easing = SINE_EASING|EASE_IN)
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target.mob_light(range = 1.5, power = 2.5, color = COLOR_HERETIC_GREEN, duration = 0.5 SECONDS)
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playsound(target, 'sound/effects/magic/magic_block_mind.ogg', 150, TRUE) // insanely quiet
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@@ -54,7 +54,7 @@
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var/old_color = carbon_hit.color
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carbon_hit.color = COLOR_CULT_RED
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animate(carbon_hit, color = old_color, time = 4 SECONDS, easing = EASE_IN)
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animate(carbon_hit, color = old_color, time = 4 SECONDS, easing = SINE_EASING|EASE_IN)
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carbon_hit.mob_light(range = 1.5, power = 2.5, color = COLOR_CULT_RED, duration = 0.5 SECONDS)
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playsound(carbon_hit, 'sound/effects/magic/curse.ogg', 50, TRUE)
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