diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 4507b1e0bb5..593ec84ab25 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -33,6 +33,7 @@
if(!foldable)
return
if(contents.len)
+ user << "You can't fold it with items still inside."
return
if(!ispath(foldable))
return
@@ -537,4 +538,4 @@
new /obj/item/clothing/tie/armband/deputy(src)
new /obj/item/clothing/tie/armband/deputy(src)
new /obj/item/clothing/tie/armband/deputy(src)
- new /obj/item/clothing/tie/armband/deputy(src)
+ new /obj/item/clothing/tie/armband/deputy(src)
diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm
index 94ce4c9fb7b..93a6fdc2679 100644
--- a/code/game/objects/items/weapons/storage/briefcase.dm
+++ b/code/game/objects/items/weapons/storage/briefcase.dm
@@ -4,11 +4,13 @@
icon_state = "briefcase"
flags = CONDUCT
force = 8.0
+ hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = 4.0
max_w_class = 3
max_combined_w_class = 21
+ attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/storage/briefcase/New()
..()
diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm
index 7db2d68d5de..212a52cbf18 100644
--- a/code/game/objects/items/weapons/storage/secure.dm
+++ b/code/game/objects/items/weapons/storage/secure.dm
@@ -153,11 +153,13 @@
item_state = "sec-case"
desc = "A large briefcase with a digital locking system."
force = 8.0
+ hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = 4.0
max_w_class = 3
max_combined_w_class = 21
+ attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/storage/secure/briefcase/New()
..()
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index df18f1b114e..2fa08108831 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -172,12 +172,13 @@
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
health -= W.force * 0.1
else if(!shock(user, 70))
- playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
health -= W.force
+ playsound(loc, 'sound/items/welder.ogg', 80, 1)
if("brute")
health -= W.force * 0.1
+ playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
healthcheck()
..()
return
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 722d7507f12..6c0a54009ed 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -276,6 +276,7 @@
if("help")
if (health > 0)
visible_message(" [M] [response_help] [src].")
+ playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if("grab")
if (M == src || anchored)
@@ -292,10 +293,12 @@
LAssailant = M
visible_message("[M] has grabbed [src] passively!")
+ playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if("harm", "disarm")
adjustBruteLoss(harm_intent_damage)
visible_message("[M] [response_harm] [src]!")
+ playsound(loc, "punch", 25, 1, -1)
return
@@ -326,6 +329,7 @@
var/damage = rand(15, 30)
visible_message("[M] has slashed at [src]!", \
"[M] has slashed at [src]!")
+ playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
adjustBruteLoss(damage)
return
@@ -407,6 +411,7 @@
adjustBruteLoss(damage)
visible_message("[src] has been attacked with [O] by [user]!",\
"[src] has been attacked with [O] by [user]!")
+ playsound(loc, O.hitsound, 25, 1, -1)
else
visible_message("[O] bounces harmlessly off of [src].",\
"[O] bounces harmlessly off of [src].")