Fixes clockcult's overreliance on Replicant Alloy (#22824)

* Fixes clockcult's overreliance on replicant alloy

* i did it like that for a reason

* comment

* =
This commit is contained in:
Joan Lung
2017-01-10 09:57:01 +13:00
committed by oranges
parent 691f92ac77
commit d89fe0b870
17 changed files with 232 additions and 318 deletions
@@ -138,14 +138,14 @@
/datum/clockwork_scripture/create_object/clockwork_proselytizer
descname = "Converts Objects to Ratvarian"
name = "Clockwork Proselytizer"
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires replicant alloy to function."
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires power to function."
invocations = list("With this device...", "...his presence shall be made known.")
channel_time = 20
required_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 2)
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
whispered = TRUE
object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
creator_message = "<span class='brass'>You form a clockwork proselytizer, which is already pre-loaded with a small amount of replicant alloy.</span>"
creator_message = "<span class='brass'>You form a clockwork proselytizer.</span>"
usage_tip = "Clockwork Walls cause nearby tinkerer's caches to generate components passively, making them a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
tier = SCRIPTURE_SCRIPT
space_allowed = TRUE