mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-22 05:25:15 +01:00
Makes burn_state use defines
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@@ -9,7 +9,7 @@
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icon = 'icons/obj/artstuff.dmi'
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icon_state = "easel"
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density = 1
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 15
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var/obj/item/weapon/canvas/painting = null
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@@ -52,7 +52,7 @@ var/global/list/globalBlankCanvases[AMT_OF_CANVASES]
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desc = "draw out your soul on this canvas!"
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icon = 'icons/obj/artstuff.dmi'
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icon_state = "11x11"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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var/whichGlobalBackup = 1 //List index
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/obj/item/weapon/canvas/nineteenXnineteen
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@@ -15,7 +15,7 @@
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anchored = 1
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can_buckle = 1
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buckle_lying = 1
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 30
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var/buildstacktype = /obj/item/stack/sheet/metal
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var/buildstackamount = 2
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@@ -86,7 +86,7 @@
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "down"
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anchored = 0
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burn_state = -1 //Not Burnable
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burn_state = FIRE_PROOF
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foldabletype = /obj/item/roller
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/obj/structure/bed/roller/post_buckle_mob(mob/living/M)
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@@ -3,7 +3,7 @@
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desc = "You sit in this. Either by will or force.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
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icon_state = "chair"
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buckle_lying = 0 //you sit in a chair, not lay
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burn_state = -1 //Not Burnable
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burn_state = FIRE_PROOF
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buildstackamount = 1
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/obj/structure/bed/chair/New()
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@@ -85,7 +85,7 @@
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// Chair types
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/obj/structure/bed/chair/wood
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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buildstacktype = /obj/item/stack/sheet/mineral/wood
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buildstackamount = 3
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@@ -105,7 +105,7 @@
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desc = "It looks comfy.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
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icon_state = "comfychair"
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color = rgb(255,255,255)
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 30
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buildstackamount = 2
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var/image/armrest = null
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@@ -17,7 +17,7 @@ LINEN BINS
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throw_range = 2
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w_class = 1
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item_color = "white"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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/obj/item/weapon/bedsheet/attack(mob/living/M, mob/user)
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@@ -175,7 +175,7 @@ LINEN BINS
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = 1
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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var/amount = 10
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var/list/sheets = list()
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@@ -4,7 +4,7 @@
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icon_state = "cardboard"
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health = 10
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mob_storage_capacity = 1
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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can_weld_shut = 0
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cutting_tool = /obj/item/weapon/wirecutters
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@@ -2,7 +2,7 @@
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name = "cabinet"
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desc = "Old will forever be in fashion."
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icon_state = "cabinet"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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/obj/structure/closet/acloset
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@@ -117,7 +117,7 @@
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon_state = "coffin"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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/obj/structure/closet/wardrobe/red
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@@ -2,7 +2,7 @@
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name = "booze storage"
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req_access = list(access_bar)
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icon_state = "cabinet"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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/obj/structure/closet/secure_closet/bar/New()
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@@ -25,7 +25,7 @@
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/obj/structure/closet/secure_closet/personal/cabinet
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icon_state = "cabinet"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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/obj/structure/closet/secure_closet/personal/cabinet/New()
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@@ -155,7 +155,7 @@
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name = "\proper detective's cabinet"
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req_access = list(access_forensics_lockers)
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icon_state = "cabinet"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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/obj/structure/closet/secure_closet/detective/New()
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@@ -1,5 +1,5 @@
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/obj/structure/flora
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 30
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//trees
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@@ -221,7 +221,7 @@
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icon_state = "rock1"
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icon = 'icons/obj/flora/rocks.dmi'
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anchored = 1
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burn_state = -1 //Not Burnable
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burn_state = FIRE_PROOF
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/obj/structure/flora/rock/New()
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..()
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@@ -242,7 +242,7 @@
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hardness = 1
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openSound = 'sound/effects/doorcreaky.ogg'
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closeSound = 'sound/effects/doorcreaky.ogg'
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 30
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/obj/structure/mineral_door/wood/Dismantle(devastated = 0)
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@@ -73,7 +73,7 @@
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icon = 'icons/obj/decals.dmi'
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icon_state = "backing"
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w_class = 3
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burn_state = 0 //Burnable, made of wood
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burn_state = FLAMMABLE
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/obj/item/sign_backing/afterattack(atom/target, mob/user, proximity)
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if(!isturf(target))
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@@ -86,7 +86,7 @@
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icon_state = "wood_frame"
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framestack = /obj/item/stack/sheet/mineral/wood
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framestackamount = 2
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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@@ -309,7 +309,7 @@
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frame = /obj/structure/table_frame/wood
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framestack = /obj/item/stack/sheet/mineral/wood
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buildstack = /obj/item/stack/sheet/mineral/wood
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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canSmoothWith = list(/obj/structure/table/wood, /obj/structure/table/wood/poker)
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