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Makes burn_state use defines
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@@ -86,7 +86,7 @@
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icon_state = "wood_frame"
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framestack = /obj/item/stack/sheet/mineral/wood
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framestackamount = 2
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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