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Makes burn_state use defines
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@@ -17,7 +17,7 @@
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anchored = 0
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density = 1
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opacity = 0
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 30
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var/state = 0
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var/list/allowed_books = list(/obj/item/weapon/book, /obj/item/weapon/spellbook, /obj/item/weapon/storage/book) //Things allowed in the bookcase
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@@ -167,7 +167,7 @@
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throw_range = 5
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w_class = 3 //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
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attack_verb = list("bashed", "whacked", "educated")
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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var/dat //Actual page content
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var/due_date = 0 //Game time in 1/10th seconds
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var/author //Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
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