diff --git a/html/changelogs/AutoChangeLog-pr-44821.yml b/html/changelogs/AutoChangeLog-pr-44821.yml new file mode 100644 index 00000000000..09d76f78c34 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-44821.yml @@ -0,0 +1,14 @@ +author: "Cobby x Medbay" +delete-after: True +changes: + - balance: "(Experimental) Dissection is now roundstart." + - balance: "(Experimental) Dissection is now tiered and give higher point outputs than their predecessors." + - rscadd: "All living mobs with corpses can be dissected." + - code_imp: "Attention, all ss13 gamers! I need YOUR help adding mobs to the pool so they don't get the lame 60% of normal human pricing! You can dissect DRAGONS FOR CRY IT OUT LOUD!" + - balance: "You are NOT punished for doing the lower tier surgeries then unlocking higher ones!" + - rscadd: "Borgs can perform dissection but they are not 100% successful." + - tweak: "Shifts balance of dissection surgery towards spammability vs. rng mechanic." + - balance: "All point rewards are severely nerfed to promote doing this multiple times (since it's now available from the getgo)." + - tweak: "If you fail the dissection step, you get a pity reward (1% credits) and can repeat the step until you successfully dissect the being." + - tweak: "Lowered probabilty of success on default tools, increased probability for researched tools." + - tweak: "removed 2nd incision step, added clamp step post dissection (repeatability purposes)."