diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index ec427f65ac4..6adcad7b422 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -73,7 +73,7 @@ datum/design/seccamera req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/security" + build_path = /obj/item/weapon/circuitboard/security datum/design/aicore name = "Circuit Design (AI Core)" @@ -82,7 +82,7 @@ datum/design/aicore req_tech = list("programming" = 4, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/aicore" + build_path = /obj/item/weapon/circuitboard/aicore datum/design/aiupload name = "Circuit Design (AI Upload)" @@ -91,7 +91,7 @@ datum/design/aiupload req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/aiupload" + build_path = /obj/item/weapon/circuitboard/aiupload datum/design/borgupload name = "Circuit Design (Cyborg Upload)" @@ -100,7 +100,7 @@ datum/design/borgupload req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/borgupload" + build_path = /obj/item/weapon/circuitboard/borgupload datum/design/med_data name = "Circuit Design (Medical Records)" @@ -109,7 +109,7 @@ datum/design/med_data req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/med_data" + build_path = /obj/item/weapon/circuitboard/med_data datum/design/operating name = "Circuit Design (Operating Computer)" @@ -118,7 +118,7 @@ datum/design/operating req_tech = list("programming" = 2, "biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/operating" + build_path = /obj/item/weapon/circuitboard/operating datum/design/pandemic name = "Circuit Design (PanD.E.M.I.C. 2200)" @@ -127,7 +127,7 @@ datum/design/pandemic req_tech = list("programming" = 2, "biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/pandemic" + build_path = /obj/item/weapon/circuitboard/pandemic datum/design/scan_console name = "Circuit Design (DNA Machine)" @@ -136,7 +136,7 @@ datum/design/scan_console req_tech = list("programming" = 2, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/scan_consolenew" + build_path = /obj/item/weapon/circuitboard/scan_consolenew datum/design/comconsole name = "Circuit Design (Communications)" @@ -145,7 +145,7 @@ datum/design/comconsole req_tech = list("programming" = 2, "magnets" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/communications" + build_path = /obj/item/weapon/circuitboard/communications datum/design/idcardconsole name = "Circuit Design (ID Console)" @@ -154,7 +154,7 @@ datum/design/idcardconsole req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/card" + build_path = /obj/item/weapon/circuitboard/card datum/design/crewconsole name = "Circuit Design (Crew monitoring computer)" @@ -163,7 +163,7 @@ datum/design/crewconsole req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/crew" + build_path = /obj/item/weapon/circuitboard/crew datum/design/teleconsole name = "Circuit Design (Teleporter Console)" @@ -172,7 +172,7 @@ datum/design/teleconsole req_tech = list("programming" = 3, "bluespace" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/teleporter" + build_path = /obj/item/weapon/circuitboard/teleporter datum/design/secdata name = "Circuit Design (Security Records Console)" @@ -181,7 +181,7 @@ datum/design/secdata req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/secure_data" + build_path = /obj/item/weapon/circuitboard/secure_data datum/design/atmosalerts name = "Circuit Design (Atmosphere Alert)" @@ -190,7 +190,7 @@ datum/design/atmosalerts req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/atmos_alert" + build_path = /obj/item/weapon/circuitboard/atmos_alert datum/design/air_management name = "Circuit Design (Atmospheric Monitor)" @@ -199,18 +199,7 @@ datum/design/air_management req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/air_management" - - -datum/design/general_alert - name = "Circuit Design (Station Alert Console)" - desc = "Allows for the construction of circuit boards used to build a Station Alert console." - id = "station_alert" - req_tech = list("programming" = 2) - build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/station_alert" - + build_path = /obj/item/weapon/circuitboard/air_management datum/design/robocontrol name = "Circuit Design (Robotics Control Console)" @@ -219,7 +208,7 @@ datum/design/robocontrol req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/robotics" + build_path = /obj/item/weapon/circuitboard/robotics datum/design/clonecontrol name = "Circuit Design (Cloning Machine Console)" @@ -228,7 +217,7 @@ datum/design/clonecontrol req_tech = list("programming" = 3, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/cloning" + build_path = /obj/item/weapon/circuitboard/cloning datum/design/clonepod name = "Circuit Design (Clone Pod)" @@ -237,7 +226,7 @@ datum/design/clonepod req_tech = list("programming" = 3, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/clonepod" + build_path = /obj/item/weapon/circuitboard/clonepod datum/design/clonescanner name = "Circuit Design (Cloning Scanner)" @@ -246,7 +235,7 @@ datum/design/clonescanner req_tech = list("programming" = 3, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/clonescanner" + build_path = /obj/item/weapon/circuitboard/clonescanner datum/design/arcadebattle name = "Circuit Design (Battle Arcade Machine)" @@ -255,7 +244,7 @@ datum/design/arcadebattle req_tech = list("programming" = 1) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/arcade/battle" + build_path = /obj/item/weapon/circuitboard/arcade/battle datum/design/orion_trail name = "Circuit Design (Orion Trail Arcade Machine)" @@ -264,7 +253,7 @@ datum/design/orion_trail req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/arcade/orion_trail" + build_path = /obj/item/weapon/circuitboard/arcade/orion_trail datum/design/powermonitor name = "Circuit Design (Power Monitor)" @@ -273,7 +262,7 @@ datum/design/powermonitor req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/powermonitor" + build_path = /obj/item/weapon/circuitboard/powermonitor datum/design/solarcontrol name = "Circuit Design (Solar Control)" @@ -282,7 +271,7 @@ datum/design/solarcontrol req_tech = list("programming" = 2, "powerstorage" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/solar_control" + build_path = /obj/item/weapon/circuitboard/solar_control datum/design/prisonmanage name = "Circuit Design (Prisoner Management Console)" @@ -291,7 +280,7 @@ datum/design/prisonmanage req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/prisoner" + build_path = /obj/item/weapon/circuitboard/prisoner datum/design/mechacontrol name = "Circuit Design (Exosuit Control Console)" @@ -300,7 +289,7 @@ datum/design/mechacontrol req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha_control" + build_path = /obj/item/weapon/circuitboard/mecha_control datum/design/mechapower name = "Circuit Design (Mech Bay Power Control Console)" @@ -309,7 +298,7 @@ datum/design/mechapower req_tech = list("programming" = 2, "powerstorage" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console" + build_path = /obj/item/weapon/circuitboard/mech_bay_power_console datum/design/rdconsole name = "Circuit Design (R&D Console)" @@ -318,7 +307,7 @@ datum/design/rdconsole req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/rdconsole" + build_path = /obj/item/weapon/circuitboard/rdconsole datum/design/ordercomp name = "Circuit Design (Supply ordering console)" @@ -327,7 +316,7 @@ datum/design/ordercomp req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/ordercomp" + build_path = /obj/item/weapon/circuitboard/ordercomp datum/design/supplycomp name = "Circuit Design (Supply shuttle console)" @@ -336,7 +325,7 @@ datum/design/supplycomp req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/supplycomp" + build_path = /obj/item/weapon/circuitboard/supplycomp datum/design/mining name = "Circuit Design (Outpost Status Display)" @@ -345,7 +334,7 @@ datum/design/mining req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mining" + build_path = /obj/item/weapon/circuitboard/mining datum/design/comm_monitor name = "Circuit Design (Telecommunications Monitoring Console)" @@ -354,7 +343,7 @@ datum/design/comm_monitor req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/comm_monitor" + build_path = /obj/item/weapon/circuitboard/comm_monitor datum/design/comm_server name = "Circuit Design (Telecommunications Server Monitoring Console)" @@ -363,7 +352,7 @@ datum/design/comm_server req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/comm_server" + build_path = /obj/item/weapon/circuitboard/comm_server datum/design/message_monitor name = "Circuit Design (Messaging Monitor Console)" @@ -372,7 +361,7 @@ datum/design/message_monitor req_tech = list("programming" = 5) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/message_monitor" + build_path = /obj/item/weapon/circuitboard/message_monitor datum/design/aifixer name = "Circuit Design (AI Integrity Restorer)" @@ -381,7 +370,7 @@ datum/design/aifixer req_tech = list("programming" = 3, "biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/aifixer" + build_path = /obj/item/weapon/circuitboard/aifixer /////////////////////////////////// //////////AI Module Disks////////// @@ -393,7 +382,7 @@ datum/design/safeguard_module req_tech = list("programming" = 3, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100) - build_path = "/obj/item/weapon/aiModule/safeguard" + build_path = /obj/item/weapon/aiModule/safeguard datum/design/onehuman_module name = "Module Design (OneHuman)" @@ -402,7 +391,7 @@ datum/design/onehuman_module req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) - build_path = "/obj/item/weapon/aiModule/oneHuman" + build_path = /obj/item/weapon/aiModule/oneHuman datum/design/protectstation_module name = "Module Design (ProtectStation)" @@ -411,7 +400,7 @@ datum/design/protectstation_module req_tech = list("programming" = 3, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100) - build_path = "/obj/item/weapon/aiModule/protectStation" + build_path = /obj/item/weapon/aiModule/protectStation /*datum/design/notele_module name = "Module Design (TeleporterOffline Module)" @@ -420,7 +409,7 @@ datum/design/protectstation_module req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100) - build_path = "/obj/item/weapon/aiModule/teleporterOffline"*/ + build_path = /obj/item/weapon/aiModule/teleporterOffline"*/ datum/design/quarantine_module name = "Module Design (Quarantine)" @@ -429,7 +418,7 @@ datum/design/quarantine_module req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100) - build_path = "/obj/item/weapon/aiModule/quarantine" + build_path = /obj/item/weapon/aiModule/quarantine datum/design/oxygen_module name = "Module Design (OxygenIsToxicToHumans)" @@ -438,7 +427,7 @@ datum/design/oxygen_module req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100) - build_path = "/obj/item/weapon/aiModule/oxygen" + build_path = /obj/item/weapon/aiModule/oxygen datum/design/freeform_module name = "Module Design (Freeform)" @@ -447,7 +436,7 @@ datum/design/freeform_module req_tech = list("programming" = 4, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100) - build_path = "/obj/item/weapon/aiModule/freeform" + build_path = /obj/item/weapon/aiModule/freeform datum/design/reset_module name = "Module Design (Reset)" @@ -456,7 +445,7 @@ datum/design/reset_module req_tech = list("programming" = 3, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100) - build_path = "/obj/item/weapon/aiModule/reset" + build_path = /obj/item/weapon/aiModule/reset datum/design/purge_module name = "Module Design (Purge)" @@ -465,7 +454,7 @@ datum/design/purge_module req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) - build_path = "/obj/item/weapon/aiModule/purge" + build_path = /obj/item/weapon/aiModule/purge datum/design/freeformcore_module name = "Core Module Design (Freeform)" @@ -474,7 +463,7 @@ datum/design/freeformcore_module req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) - build_path = "/obj/item/weapon/aiModule/freeformcore" + build_path = /obj/item/weapon/aiModule/freeformcore datum/design/asimov name = "Core Module Design (Asimov)" @@ -483,7 +472,7 @@ datum/design/asimov req_tech = list("programming" = 3, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) - build_path = "/obj/item/weapon/aiModule/asimov" + build_path = /obj/item/weapon/aiModule/asimov datum/design/paladin_module name = "Core Module Design (P.A.L.A.D.I.N.)" @@ -492,7 +481,7 @@ datum/design/paladin_module req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) - build_path = "/obj/item/weapon/aiModule/paladin" + build_path = /obj/item/weapon/aiModule/paladin datum/design/tyrant_module name = "Core Module Design (T.Y.R.A.N.T.)" @@ -501,7 +490,7 @@ datum/design/tyrant_module req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100) - build_path = "/obj/item/weapon/aiModule/tyrant" + build_path = /obj/item/weapon/aiModule/tyrant @@ -515,7 +504,7 @@ datum/design/subspace_receiver req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/telecomms/receiver" + build_path = /obj/item/weapon/circuitboard/telecomms/receiver datum/design/telecomms_bus name = "Circuit Design (Bus Mainframe)" @@ -524,7 +513,7 @@ datum/design/telecomms_bus req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/telecomms/bus" + build_path = /obj/item/weapon/circuitboard/telecomms/bus datum/design/telecomms_hub name = "Circuit Design (Hub Mainframe)" @@ -533,7 +522,7 @@ datum/design/telecomms_hub req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/telecomms/hub" + build_path = /obj/item/weapon/circuitboard/telecomms/hub datum/design/telecomms_relay name = "Circuit Design (Relay Mainframe)" @@ -542,7 +531,7 @@ datum/design/telecomms_relay req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/telecomms/relay" + build_path = /obj/item/weapon/circuitboard/telecomms/relay datum/design/telecomms_processor name = "Circuit Design (Processor Unit)" @@ -551,7 +540,7 @@ datum/design/telecomms_processor req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/telecomms/processor" + build_path = /obj/item/weapon/circuitboard/telecomms/processor datum/design/telecomms_server name = "Circuit Design (Server Mainframe)" @@ -560,7 +549,7 @@ datum/design/telecomms_server req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/telecomms/server" + build_path = /obj/item/weapon/circuitboard/telecomms/server datum/design/subspace_broadcaster name = "Circuit Design (Subspace Broadcaster)" @@ -569,7 +558,7 @@ datum/design/subspace_broadcaster req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/telecomms/broadcaster" + build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster /////////////////////////////////// @@ -583,7 +572,7 @@ datum/design/intellicard req_tech = list("programming" = 4, "materials" = 4) build_type = PROTOLATHE materials = list("$glass" = 1000, "$gold" = 200) - build_path = "/obj/item/device/aicard" + build_path = /obj/item/device/aicard datum/design/paicard name = "Personal Artificial Intelligence Card" @@ -592,7 +581,7 @@ datum/design/paicard req_tech = list("programming" = 2) build_type = PROTOLATHE materials = list("$glass" = 500, "$metal" = 500) - build_path = "/obj/item/device/paicard" + build_path = /obj/item/device/paicard /////////////////////////////////// //////////Mecha Module Disks/////// @@ -605,7 +594,7 @@ datum/design/ripley_main req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/ripley/main" + build_path = /obj/item/weapon/circuitboard/mecha/ripley/main datum/design/ripley_peri name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)" @@ -614,7 +603,7 @@ datum/design/ripley_peri req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/ripley/peripherals" + build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals datum/design/odysseus_main name = "Circuit Design (\"Odysseus\" Central Control module)" @@ -623,7 +612,7 @@ datum/design/odysseus_main req_tech = list("programming" = 3,"biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/main" + build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main datum/design/odysseus_peri name = "Circuit Design (\"Odysseus\" Peripherals Control module)" @@ -632,7 +621,7 @@ datum/design/odysseus_peri req_tech = list("programming" = 3,"biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/peripherals" + build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals datum/design/gygax_main name = "Circuit Design (\"Gygax\" Central Control module)" @@ -641,7 +630,7 @@ datum/design/gygax_main req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/gygax/main" + build_path = /obj/item/weapon/circuitboard/mecha/gygax/main datum/design/gygax_peri name = "Circuit Design (\"Gygax\" Peripherals Control module)" @@ -650,7 +639,7 @@ datum/design/gygax_peri req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/gygax/peripherals" + build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals datum/design/gygax_targ name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)" @@ -659,7 +648,7 @@ datum/design/gygax_targ req_tech = list("programming" = 4, "combat" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/gygax/targeting" + build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting datum/design/durand_main name = "Circuit Design (\"Durand\" Central Control module)" @@ -668,7 +657,7 @@ datum/design/durand_main req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/durand/main" + build_path = /obj/item/weapon/circuitboard/mecha/durand/main datum/design/durand_peri name = "Circuit Design (\"Durand\" Peripherals Control module)" @@ -677,7 +666,7 @@ datum/design/durand_peri req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/durand/peripherals" + build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals datum/design/durand_targ name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)" @@ -686,7 +675,7 @@ datum/design/durand_targ req_tech = list("programming" = 4, "combat" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/durand/targeting" + build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting datum/design/honker_main name = "Circuit Design (\"H.O.N.K\" Central Control module)" @@ -695,7 +684,7 @@ datum/design/honker_main req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/honker/main" + build_path = /obj/item/weapon/circuitboard/mecha/honker/main datum/design/honker_peri name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)" @@ -704,7 +693,7 @@ datum/design/honker_peri req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/honker/peripherals" + build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals datum/design/honker_targ name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)" @@ -713,7 +702,7 @@ datum/design/honker_targ req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting" + build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting //////////////////////////////////////// /////////// Mecha Equpment ///////////// @@ -725,7 +714,7 @@ datum/design/mech_scattershot id = "mech_scattershot" build_type = MECHFAB req_tech = list("combat" = 4) - build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot" + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot category = "Exosuit Equipment" datum/design/mech_laser @@ -734,7 +723,7 @@ datum/design/mech_laser id = "mech_laser" build_type = MECHFAB req_tech = list("combat" = 3, "magnets" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser" + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser category = "Exosuit Equipment" datum/design/mech_laser_heavy @@ -743,7 +732,7 @@ datum/design/mech_laser_heavy id = "mech_laser_heavy" build_type = MECHFAB req_tech = list("combat" = 4, "magnets" = 4) - build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy" + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy category = "Exosuit Equipment" datum/design/mech_grenade_launcher @@ -752,7 +741,7 @@ datum/design/mech_grenade_launcher id = "mech_grenade_launcher" build_type = MECHFAB req_tech = list("combat" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang" + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang category = "Exosuit Equipment" datum/design/clusterbang_launcher @@ -761,7 +750,7 @@ datum/design/clusterbang_launcher id = "clusterbang_launcher" build_type = MECHFAB req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang" + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang category = "Exosuit Equipment" datum/design/mech_wormhole_gen @@ -770,7 +759,7 @@ datum/design/mech_wormhole_gen id = "mech_wormhole_gen" build_type = MECHFAB req_tech = list("bluespace" = 3, "magnets" = 2) - build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator" + build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator category = "Exosuit Equipment" datum/design/mech_teleporter @@ -779,7 +768,7 @@ datum/design/mech_teleporter id = "mech_teleporter" build_type = MECHFAB req_tech = list("bluespace" = 10, "magnets" = 5) - build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter" + build_path = /obj/item/mecha_parts/mecha_equipment/teleporter category = "Exosuit Equipment" datum/design/mech_rcd @@ -788,7 +777,7 @@ datum/design/mech_rcd id = "mech_rcd" build_type = MECHFAB req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4) - build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd category = "Exosuit Equipment" datum/design/mech_gravcatapult @@ -797,7 +786,7 @@ datum/design/mech_gravcatapult id = "mech_gravcatapult" build_type = MECHFAB req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult" + build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult category = "Exosuit Equipment" datum/design/mech_repair_droid @@ -806,16 +795,7 @@ datum/design/mech_repair_droid id = "mech_repair_droid" build_type = MECHFAB req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid" - category = "Exosuit Equipment" - -datum/design/mech_plasma_generator - name = "Exosuit Module Design (Plasma Converter Module)" - desc = "Exosuit-mounted plasma converter." - id = "mech_plasma_generator" - build_type = MECHFAB - req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2) - build_path = "/obj/item/mecha_parts/mecha_equipment/plasma_generator" + build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid category = "Exosuit Equipment" datum/design/mech_energy_relay @@ -824,7 +804,7 @@ datum/design/mech_energy_relay id = "mech_energy_relay" build_type = MECHFAB req_tech = list("magnets" = 4, "powerstorage" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay" + build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay category = "Exosuit Equipment" datum/design/mech_ccw_armor @@ -833,7 +813,7 @@ datum/design/mech_ccw_armor id = "mech_ccw_armor" build_type = MECHFAB req_tech = list("materials" = 5, "combat" = 4) - build_path = "/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster" + build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster category = "Exosuit Equipment" datum/design/mech_proj_armor @@ -842,7 +822,7 @@ datum/design/mech_proj_armor id = "mech_proj_armor" build_type = MECHFAB req_tech = list("materials" = 5, "combat" = 5, "engineering"=3) - build_path = "/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster" + build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster category = "Exosuit Equipment" datum/design/mech_syringe_gun @@ -851,7 +831,7 @@ datum/design/mech_syringe_gun id = "mech_syringe_gun" build_type = MECHFAB req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3) - build_path = "/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun category = "Exosuit Equipment" datum/design/mech_diamond_drill @@ -860,7 +840,7 @@ datum/design/mech_diamond_drill id = "mech_diamond_drill" build_type = MECHFAB req_tech = list("materials" = 4, "engineering" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill category = "Exosuit Equipment" datum/design/mech_generator_nuclear @@ -869,7 +849,7 @@ datum/design/mech_generator_nuclear id = "mech_generator_nuclear" build_type = MECHFAB req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3) - build_path = "/obj/item/mecha_parts/mecha_equipment/generator/nuclear" + build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear category = "Exosuit Equipment" @@ -883,7 +863,7 @@ datum/design/design_disk req_tech = list("programming" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 30, "$glass" = 10) - build_path = "/obj/item/weapon/disk/design_disk" + build_path = /obj/item/weapon/disk/design_disk datum/design/tech_disk name = "Technology Data Storage Disk" @@ -892,7 +872,7 @@ datum/design/tech_disk req_tech = list("programming" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 30, "$glass" = 10) - build_path = "/obj/item/weapon/disk/tech_disk" + build_path = /obj/item/weapon/disk/tech_disk //////////////////////////////////////// /////////////Stock Parts//////////////// @@ -905,7 +885,7 @@ datum/design/basic_capacitor req_tech = list("powerstorage" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 50, "$glass" = 50) - build_path = "/obj/item/weapon/stock_parts/capacitor" + build_path = /obj/item/weapon/stock_parts/capacitor datum/design/basic_scanning name = "Basic Scanning Module" @@ -914,7 +894,7 @@ datum/design/basic_scanning req_tech = list("magnets" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 50, "$glass" = 20) - build_path = "/obj/item/weapon/stock_parts/scanning_module" + build_path = /obj/item/weapon/stock_parts/scanning_module datum/design/micro_mani name = "Micro Manipulator" @@ -923,7 +903,7 @@ datum/design/micro_mani req_tech = list("materials" = 1, "programming" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 30) - build_path = "/obj/item/weapon/stock_parts/manipulator" + build_path = /obj/item/weapon/stock_parts/manipulator datum/design/basic_micro_laser name = "Basic Micro-Laser" @@ -932,7 +912,7 @@ datum/design/basic_micro_laser req_tech = list("magnets" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 10, "$glass" = 20) - build_path = "/obj/item/weapon/stock_parts/micro_laser" + build_path = /obj/item/weapon/stock_parts/micro_laser datum/design/basic_matter_bin name = "Basic Matter Bin" @@ -941,7 +921,7 @@ datum/design/basic_matter_bin req_tech = list("materials" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 80) - build_path = "/obj/item/weapon/stock_parts/matter_bin" + build_path = /obj/item/weapon/stock_parts/matter_bin datum/design/adv_capacitor name = "Advanced Capacitor" @@ -950,7 +930,7 @@ datum/design/adv_capacitor req_tech = list("powerstorage" = 3) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 50) - build_path = "/obj/item/weapon/stock_parts/capacitor/adv" + build_path = /obj/item/weapon/stock_parts/capacitor/adv datum/design/adv_scanning name = "Advanced Scanning Module" @@ -959,7 +939,7 @@ datum/design/adv_scanning req_tech = list("magnets" = 3) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 20) - build_path = "/obj/item/weapon/stock_parts/scanning_module/adv" + build_path = /obj/item/weapon/stock_parts/scanning_module/adv datum/design/nano_mani name = "Nano Manipulator" @@ -968,7 +948,7 @@ datum/design/nano_mani req_tech = list("materials" = 3, "programming" = 2) build_type = PROTOLATHE materials = list("$metal" = 30) - build_path = "/obj/item/weapon/stock_parts/manipulator/nano" + build_path = /obj/item/weapon/stock_parts/manipulator/nano datum/design/high_micro_laser name = "High-Power Micro-Laser" @@ -977,7 +957,7 @@ datum/design/high_micro_laser req_tech = list("magnets" = 3) build_type = PROTOLATHE materials = list("$metal" = 10, "$glass" = 20) - build_path = "/obj/item/weapon/stock_parts/micro_laser/high" + build_path = /obj/item/weapon/stock_parts/micro_laser/high datum/design/adv_matter_bin name = "Advanced Matter Bin" @@ -986,7 +966,7 @@ datum/design/adv_matter_bin req_tech = list("materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 80) - build_path = "/obj/item/weapon/stock_parts/matter_bin/adv" + build_path = /obj/item/weapon/stock_parts/matter_bin/adv datum/design/super_capacitor name = "Super Capacitor" @@ -996,7 +976,7 @@ datum/design/super_capacitor build_type = PROTOLATHE reliability = 71 materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20) - build_path = "/obj/item/weapon/stock_parts/capacitor/super" + build_path = /obj/item/weapon/stock_parts/capacitor/super datum/design/phasic_scanning name = "Phasic Scanning Module" @@ -1006,7 +986,7 @@ datum/design/phasic_scanning build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10) reliability = 72 - build_path = "/obj/item/weapon/stock_parts/scanning_module/phasic" + build_path = /obj/item/weapon/stock_parts/scanning_module/phasic datum/design/pico_mani name = "Pico Manipulator" @@ -1016,7 +996,7 @@ datum/design/pico_mani build_type = PROTOLATHE materials = list("$metal" = 30) reliability = 73 - build_path = "/obj/item/weapon/stock_parts/manipulator/pico" + build_path = /obj/item/weapon/stock_parts/manipulator/pico datum/design/ultra_micro_laser name = "Ultra-High-Power Micro-Laser" @@ -1026,7 +1006,7 @@ datum/design/ultra_micro_laser build_type = PROTOLATHE materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10) reliability = 70 - build_path = "/obj/item/weapon/stock_parts/micro_laser/ultra" + build_path = /obj/item/weapon/stock_parts/micro_laser/ultra datum/design/super_matter_bin name = "Super Matter Bin" @@ -1036,7 +1016,7 @@ datum/design/super_matter_bin build_type = PROTOLATHE materials = list("$metal" = 80) reliability = 75 - build_path = "/obj/item/weapon/stock_parts/matter_bin/super" + build_path = /obj/item/weapon/stock_parts/matter_bin/super @@ -1047,7 +1027,7 @@ datum/design/subspace_ansible req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1) build_type = PROTOLATHE materials = list("$metal" = 80, "$silver" = 20) - build_path = "/obj/item/weapon/stock_parts/subspace/ansible" + build_path = /obj/item/weapon/stock_parts/subspace/ansible datum/design/hyperwave_filter name = "Hyperwave Filter" @@ -1056,7 +1036,7 @@ datum/design/hyperwave_filter req_tech = list("programming" = 2, "magnets" = 2) build_type = PROTOLATHE materials = list("$metal" = 40, "$silver" = 10) - build_path = "/obj/item/weapon/stock_parts/subspace/filter" + build_path = /obj/item/weapon/stock_parts/subspace/filter datum/design/subspace_amplifier name = "Subspace Amplifier" @@ -1065,7 +1045,7 @@ datum/design/subspace_amplifier req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1) build_type = PROTOLATHE materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15) - build_path = "/obj/item/weapon/stock_parts/subspace/amplifier" + build_path = /obj/item/weapon/stock_parts/subspace/amplifier datum/design/subspace_treatment name = "Subspace Treatment Disk" @@ -1074,7 +1054,7 @@ datum/design/subspace_treatment req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1) build_type = PROTOLATHE materials = list("$metal" = 10, "$silver" = 20) - build_path = "/obj/item/weapon/stock_parts/subspace/treatment" + build_path = /obj/item/weapon/stock_parts/subspace/treatment datum/design/subspace_analyzer name = "Subspace Analyzer" @@ -1083,7 +1063,7 @@ datum/design/subspace_analyzer req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1) build_type = PROTOLATHE materials = list("$metal" = 10, "$gold" = 15) - build_path = "/obj/item/weapon/stock_parts/subspace/analyzer" + build_path = /obj/item/weapon/stock_parts/subspace/analyzer datum/design/subspace_crystal name = "Ansible Crystal" @@ -1092,7 +1072,7 @@ datum/design/subspace_crystal req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 1) build_type = PROTOLATHE materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20) - build_path = "/obj/item/weapon/stock_parts/subspace/crystal" + build_path = /obj/item/weapon/stock_parts/subspace/crystal datum/design/subspace_transmitter name = "Subspace Transmitter" @@ -1101,7 +1081,7 @@ datum/design/subspace_transmitter req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2) build_type = PROTOLATHE materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15) - build_path = "/obj/item/weapon/stock_parts/subspace/transmitter" + build_path = /obj/item/weapon/stock_parts/subspace/transmitter //////////////////////////////////////// //////////////////Power///////////////// @@ -1114,7 +1094,7 @@ datum/design/basic_cell req_tech = list("powerstorage" = 1) build_type = PROTOLATHE | AUTOLATHE |MECHFAB materials = list("$metal" = 700, "$glass" = 50) - build_path = "/obj/item/weapon/cell" + build_path = /obj/item/weapon/cell category = "Misc" datum/design/high_cell @@ -1124,7 +1104,7 @@ datum/design/high_cell req_tech = list("powerstorage" = 2) build_type = PROTOLATHE | AUTOLATHE | MECHFAB materials = list("$metal" = 700, "$glass" = 60) - build_path = "/obj/item/weapon/cell/high" + build_path = /obj/item/weapon/cell/high category = "Misc" datum/design/super_cell @@ -1135,7 +1115,7 @@ datum/design/super_cell reliability = 75 build_type = PROTOLATHE | MECHFAB materials = list("$metal" = 700, "$glass" = 70) - build_path = "/obj/item/weapon/cell/super" + build_path = /obj/item/weapon/cell/super category = "Misc" datum/design/hyper_cell @@ -1146,7 +1126,7 @@ datum/design/hyper_cell reliability = 70 build_type = PROTOLATHE | MECHFAB materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70) - build_path = "/obj/item/weapon/cell/hyper" + build_path = /obj/item/weapon/cell/hyper category = "Misc" datum/design/light_replacer @@ -1156,7 +1136,7 @@ datum/design/light_replacer req_tech = list("magnets" = 3, "materials" = 4) build_type = PROTOLATHE materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000) - build_path = "/obj/item/device/lightreplacer" + build_path = /obj/item/device/lightreplacer //////////////////////////////////////// //////////////MISC Boards/////////////// @@ -1169,7 +1149,7 @@ datum/design/destructive_analyzer req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/destructive_analyzer" + build_path = /obj/item/weapon/circuitboard/destructive_analyzer datum/design/protolathe name = "Protolathe Board" @@ -1178,7 +1158,7 @@ datum/design/protolathe req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/protolathe" + build_path = /obj/item/weapon/circuitboard/protolathe datum/design/circuit_imprinter name = "Circuit Imprinter Board" @@ -1187,7 +1167,7 @@ datum/design/circuit_imprinter req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/circuit_imprinter" + build_path = /obj/item/weapon/circuitboard/circuit_imprinter datum/design/autolathe name = "Autolathe Board" @@ -1196,7 +1176,7 @@ datum/design/autolathe req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/autolathe" + build_path = /obj/item/weapon/circuitboard/autolathe datum/design/rdservercontrol name = "R&D Server Control Console Board" @@ -1205,7 +1185,7 @@ datum/design/rdservercontrol req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/rdservercontrol" + build_path = /obj/item/weapon/circuitboard/rdservercontrol datum/design/rdserver name = "R&D Server Board" @@ -1214,7 +1194,7 @@ datum/design/rdserver req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/rdserver" + build_path = /obj/item/weapon/circuitboard/rdserver datum/design/mechfab name = "Exosuit Fabricator Board" @@ -1223,7 +1203,7 @@ datum/design/mechfab req_tech = list("programming" = 3, "engineering" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/mechfab" + build_path = /obj/item/weapon/circuitboard/mechfab datum/design/cyborgrecharger @@ -1233,7 +1213,7 @@ datum/design/cyborgrecharger req_tech = list("powerstorage" = 3, "engineering" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/cyborgrecharger" + build_path = /obj/item/weapon/circuitboard/cyborgrecharger ///////////////////////////////////////// ////////////Power Stuff////////////////// @@ -1247,7 +1227,7 @@ datum/design/pacman build_type = IMPRINTER reliability = 79 materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/pacman" + build_path = /obj/item/weapon/circuitboard/pacman datum/design/superpacman name = "SUPERPACMAN-type Generator Board" @@ -1257,7 +1237,7 @@ datum/design/superpacman build_type = IMPRINTER reliability = 76 materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/pacman/super" + build_path = /obj/item/weapon/circuitboard/pacman/super datum/design/mrspacman name = "MRSPACMAN-type Generator Board" @@ -1267,7 +1247,7 @@ datum/design/mrspacman build_type = IMPRINTER reliability = 74 materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/pacman/mrs" + build_path = /obj/item/weapon/circuitboard/pacman/mrs ///////////////////////////////////////// @@ -1282,7 +1262,7 @@ datum/design/mass_spectrometer build_type = PROTOLATHE materials = list("$metal" = 30, "$glass" = 20) reliability = 76 - build_path = "/obj/item/device/mass_spectrometer" + build_path = /obj/item/device/mass_spectrometer datum/design/adv_mass_spectrometer name = "Advanced Mass-Spectrometer" @@ -1292,7 +1272,7 @@ datum/design/adv_mass_spectrometer build_type = PROTOLATHE materials = list("$metal" = 30, "$glass" = 20) reliability = 74 - build_path = "/obj/item/device/mass_spectrometer/adv" + build_path = /obj/item/device/mass_spectrometer/adv datum/design/mmi name = "Man-Machine Interface" @@ -1302,7 +1282,7 @@ datum/design/mmi build_type = PROTOLATHE | MECHFAB materials = list("$metal" = 1000, "$glass" = 500) reliability = 76 - build_path = "/obj/item/device/mmi" + build_path = /obj/item/device/mmi category = "Misc" datum/design/mmi_radio @@ -1313,7 +1293,7 @@ datum/design/mmi_radio build_type = PROTOLATHE | MECHFAB materials = list("$metal" = 1200, "$glass" = 500) reliability = 74 - build_path = "/obj/item/device/mmi/radio_enabled" + build_path = /obj/item/device/mmi/radio_enabled category = "Misc" datum/design/synthetic_flash @@ -1324,7 +1304,7 @@ datum/design/synthetic_flash build_type = MECHFAB materials = list("$metal" = 750, "$glass" = 750) reliability = 76 - build_path = "/obj/item/device/flash/synthetic" + build_path = /obj/item/device/flash/synthetic category = "Misc" datum/design/bluespacebeaker @@ -1335,7 +1315,7 @@ datum/design/bluespacebeaker build_type = PROTOLATHE materials = list("$metal" = 3000, "$plasma" = 3000, "$diamond" = 500) reliability = 76 - build_path = "/obj/item/weapon/reagent_containers/glass/beaker/bluespace" + build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace category = "Misc" datum/design/noreactbeaker @@ -1346,7 +1326,7 @@ datum/design/noreactbeaker build_type = PROTOLATHE materials = list("$metal" = 3000) reliability = 76 - build_path = "/obj/item/weapon/reagent_containers/glass/beaker/noreact" + build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact category = "Misc" ///////////////////////////////////////// @@ -1361,7 +1341,7 @@ datum/design/nuclear_gun build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500) reliability = 76 - build_path = "/obj/item/weapon/gun/energy/gun/nuclear" + build_path = /obj/item/weapon/gun/energy/gun/nuclear locked = 1 datum/design/stunrevolver @@ -1371,7 +1351,7 @@ datum/design/stunrevolver req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2) build_type = PROTOLATHE materials = list("$metal" = 4000) - build_path = "/obj/item/weapon/gun/energy/stunrevolver" + build_path = /obj/item/weapon/gun/energy/stunrevolver locked = 1 datum/design/lasercannon @@ -1381,7 +1361,7 @@ datum/design/lasercannon req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3) build_type = PROTOLATHE materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000) - build_path = "/obj/item/weapon/gun/energy/lasercannon" + build_path = /obj/item/weapon/gun/energy/lasercannon locked = 1 datum/design/decloner @@ -1391,7 +1371,7 @@ datum/design/decloner req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6) build_type = PROTOLATHE materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40) - build_path = "/obj/item/weapon/gun/energy/decloner" + build_path = /obj/item/weapon/gun/energy/decloner locked = 1 /* datum/design/chemsprayer @@ -1402,7 +1382,7 @@ datum/design/chemsprayer build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000) reliability = 100 - build_path = "/obj/item/weapon/chemsprayer" + build_path = /obj/item/weapon/chemsprayer" */ datum/design/rapidsyringe name = "Rapid Syringe Gun" @@ -1411,7 +1391,7 @@ datum/design/rapidsyringe req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000) - build_path = "/obj/item/weapon/gun/syringe/rapidsyringe" + build_path = /obj/item/weapon/gun/syringe/rapidsyringe /* datum/design/largecrossbow name = "Energy Crossbow" @@ -1420,7 +1400,7 @@ datum/design/largecrossbow req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000) - build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow" + build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow" */ datum/design/temp_gun name = "Temperature Gun" @@ -1429,7 +1409,7 @@ datum/design/temp_gun req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000) - build_path = "/obj/item/weapon/gun/energy/temperature" + build_path = /obj/item/weapon/gun/energy/temperature locked = 1 datum/design/flora_gun @@ -1439,7 +1419,7 @@ datum/design/flora_gun req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3) build_type = PROTOLATHE materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500) - build_path = "/obj/item/weapon/gun/energy/floragun" + build_path = /obj/item/weapon/gun/energy/floragun datum/design/large_grenade name = "Large Grenade" @@ -1449,7 +1429,7 @@ datum/design/large_grenade build_type = PROTOLATHE materials = list("$metal" = 3000) reliability = 79 - build_path = "/obj/item/weapon/grenade/chem_grenade/large" + build_path = /obj/item/weapon/grenade/chem_grenade/large datum/design/smg name = "Submachine Gun" @@ -1458,7 +1438,7 @@ datum/design/smg req_tech = list("combat" = 4, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000) - build_path = "/obj/item/weapon/gun/projectile/automatic" + build_path = /obj/item/weapon/gun/projectile/automatic locked = 1 datum/design/xray @@ -1468,7 +1448,7 @@ datum/design/xray req_tech = list("combat" = 6, "materials" = 5, "biotech" = 5, "powerstorage" = 4) build_type = PROTOLATHE materials = list("$gold" = 5000,"$uranium" = 10000, "$metal" = 4000) - build_path = "/obj/item/weapon/gun/energy/xray" + build_path = /obj/item/weapon/gun/energy/xray locked = 1 datum/design/ammo_9mm @@ -1478,7 +1458,7 @@ datum/design/ammo_9mm req_tech = list("combat" = 4, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 3750, "$silver" = 100) - build_path = "/obj/item/ammo_box/c9mm" + build_path = /obj/item/ammo_box/c9mm datum/design/mag_smg name = "Submachine Gun Magazine (9mm)" @@ -1487,7 +1467,7 @@ datum/design/mag_smg req_tech = list("combat" = 4, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 3750, "$silver" = 100) - build_path = "/obj/item/ammo_box/magazine/msmg9mm" + build_path = /obj/item/ammo_box/magazine/msmg9mm datum/design/stunshell name = "Stun Shell" @@ -1496,7 +1476,7 @@ datum/design/stunshell req_tech = list("combat" = 3, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 4000) - build_path = "/obj/item/ammo_casing/shotgun/stunshell" + build_path = /obj/item/ammo_casing/shotgun/stunshell ///////////////////////////////////////// /////////////////Mining////////////////// @@ -1509,7 +1489,7 @@ datum/design/jackhammer req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2) build_type = PROTOLATHE materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500) - build_path = "/obj/item/weapon/pickaxe/jackhammer" + build_path = /obj/item/weapon/pickaxe/jackhammer datum/design/drill name = "Mining Drill" @@ -1518,7 +1498,7 @@ datum/design/drill req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2) build_type = PROTOLATHE materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners. - build_path = "/obj/item/weapon/pickaxe/drill" + build_path = /obj/item/weapon/pickaxe/drill datum/design/plasmacutter name = "Plasma Cutter" @@ -1528,7 +1508,7 @@ datum/design/plasmacutter build_type = PROTOLATHE materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500) reliability = 79 - build_path = "/obj/item/weapon/pickaxe/plasmacutter" + build_path = /obj/item/weapon/pickaxe/plasmacutter datum/design/pick_diamond name = "Diamond Pickaxe" @@ -1537,7 +1517,7 @@ datum/design/pick_diamond req_tech = list("materials" = 6) build_type = PROTOLATHE materials = list("$diamond" = 3000) - build_path = "/obj/item/weapon/pickaxe/diamond" + build_path = /obj/item/weapon/pickaxe/diamond datum/design/drill_diamond name = "Diamond Mining Drill" @@ -1547,7 +1527,7 @@ datum/design/drill_diamond build_type = PROTOLATHE materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed. reliability = 79 - build_path = "/obj/item/weapon/pickaxe/diamonddrill" + build_path = /obj/item/weapon/pickaxe/diamonddrill datum/design/mesons name = "Optical Meson Scanners" @@ -1556,7 +1536,7 @@ datum/design/mesons req_tech = list("magnets" = 2, "engineering" = 2) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 50) - build_path = "/obj/item/clothing/glasses/meson" + build_path = /obj/item/clothing/glasses/meson ///////////////////////////////////////// //////////////Blue Space///////////////// @@ -1569,7 +1549,7 @@ datum/design/beacon req_tech = list("bluespace" = 1) build_type = PROTOLATHE materials = list ("$metal" = 20, "$glass" = 10) - build_path = "/obj/item/device/radio/beacon" + build_path = /obj/item/device/radio/beacon datum/design/bag_holding name = "Bag of Holding" @@ -1579,7 +1559,7 @@ datum/design/bag_holding build_type = PROTOLATHE materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250) reliability = 80 - build_path = "/obj/item/weapon/storage/backpack/holding" + build_path = /obj/item/weapon/storage/backpack/holding datum/design/bluespace_crystal name = "Artificial Bluespace Crystal" @@ -1589,7 +1569,7 @@ datum/design/bluespace_crystal build_type = PROTOLATHE materials = list("$diamond" = 1500, "$plasma" = 1500) reliability = 100 - build_path = "/obj/item/bluespace_crystal/artificial" + build_path = /obj/item/bluespace_crystal/artificial ///////////////////////////////////////// /////////////////HUDs//////////////////// @@ -1602,7 +1582,7 @@ datum/design/health_hud req_tech = list("biotech" = 2, "magnets" = 3) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 50) - build_path = "/obj/item/clothing/glasses/hud/health" + build_path = /obj/item/clothing/glasses/hud/health datum/design/security_hud name = "Security HUD" @@ -1611,7 +1591,7 @@ datum/design/security_hud req_tech = list("magnets" = 3, "combat" = 2) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 50) - build_path = "/obj/item/clothing/glasses/hud/security" + build_path = /obj/item/clothing/glasses/hud/security locked = 1 ///////////////////////////////////////// @@ -1625,7 +1605,7 @@ datum/design/security_hud build_type = PROTOLATHE req_tech = list("materials" = 1) materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500) - build_path = "/obj/item/weapon/banhammer" */ + build_path = /obj/item/weapon/banhammer" */ //////////////////////////////////////// //Disks for transporting design datums// @@ -1656,7 +1636,7 @@ datum/design/borg_syndicate_module id = "borg_syndicate_module" build_type = MECHFAB req_tech = list("combat" = 4, "syndicate" = 3) - build_path = "/obj/item/borg/upgrade/syndicate" + build_path = /obj/item/borg/upgrade/syndicate category = "Cyborg Upgrade Modules" ///////////////////////////////////////// @@ -1671,4 +1651,4 @@ datum/design/welding_mask req_tech = list("materials" = 2, "engineering" = 2) build_type = PROTOLATHE materials = list("$metal" = 4000, "$glass" = 2000) - build_path = "/obj/item/clothing/mask/gas/welding" + build_path = /obj/item/clothing/mask/gas/welding