Admin "Reload Station" Map Generator - Reloads specified block to roundstart. (#28986)

Badmins: Buildmode map generators have names in the list to select them, instead of paths.

Also, a new map generator has been added, repair/reload station. Use it VERY sparingly, it deletes the block of the map and reloads it to roundstart. THIS CAN CAUSE ISSUES WITH MACHINES AND ATMOSPHERICS, SO DO NOT USE IT UNLESS YOU ABSOLUTELY HAVE TO!

The reload station one tagged DO NOT USE shouldn't be used as it doesn't delete anything before loading, so if you use it you'll have two copies of things. That can result in a LOT of issues, so don't use it unless you're a codermin and know what you're doing/abusing!
This commit is contained in:
kevinz000
2017-07-28 16:43:43 -07:00
committed by oranges
parent 58544b3b20
commit d951b65eba
13 changed files with 166 additions and 38 deletions

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@@ -17,7 +17,6 @@
//All
#define CLUSTER_CHECK_ALL 30 //Don't let anything cluster, like, at all
/datum/mapGenerator
//Map information
@@ -26,8 +25,12 @@
//mapGeneratorModule information
var/list/modules = list()
var/buildmode_name = "Undocumented"
/datum/mapGenerator/New()
..()
if(buildmode_name == "Undocumented")
buildmode_name = copytext("[type]", 20) // / d a t u m / m a p g e n e r a t o r / = 20 characters.
initialiseModules()
//Defines the region the map represents, sets map

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@@ -20,13 +20,25 @@
/datum/mapGeneratorModule/bottomLayer/massdelete
spawnableAtoms = list()
spawnableTurfs = list()
var/deletemobs = TRUE
var/deleteturfs = TRUE
/datum/mapGeneratorModule/bottomLayer/massdelete/generate()
if(!mother)
return
for(var/V in mother.map)
var/turf/T = V
T.empty()
T.empty(deleteturfs? null : T.type, delmobs = deletemobs, forceop = TRUE)
/datum/mapGeneratorModule/bottomLayer/massdelete/no_delete_mobs
deletemobs = FALSE
/datum/mapGeneratorModule/bottomLayer/massdelete/leave_turfs
deleteturfs = FALSE
/datum/mapGeneratorModule/bottomLayer/massdelete/regeneration_delete
deletemobs = FALSE
deleteturfs = FALSE
//Only places atoms/turfs on area borders
/datum/mapGeneratorModule/border

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@@ -29,17 +29,21 @@
/datum/mapGenerator/asteroid/hollow
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls)
buildmode_name = "Pattern: Asteroid Room \[AIRLESS!\]"
/datum/mapGenerator/asteroid/hollow/random
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls)
buildmode_name = "Pattern: Asteroid Room: Splatter Walls \[AIRLESS!\]"
/datum/mapGenerator/asteroid/hollow/random/monsters
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidMonsters)
buildmode_name = "Pattern: Asteroid Room: Splatter Walls + Monsters \[AIRLESS!\]"
/datum/mapGenerator/asteroid/filled
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidWalls)
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidWalls)
buildmode_name = "Block: Asteroid Walls"

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@@ -4,28 +4,30 @@
/datum/mapGeneratorModule/border/cultWalls
spawnableTurfs = list(/turf/closed/wall/mineral/cult = 100)
/datum/mapGeneratorModule/bottomLayer/clockFloor
spawnableTurfs = list(/turf/open/floor/clockwork = 100)
/datum/mapGeneratorModule/border/clockWalls
spawnableTurfs = list(/turf/closed/wall/clockwork = 100)
/datum/mapGenerator/cult //walls and floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
/datum/mapGeneratorModule/border/cultWalls, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Cult Room"
/datum/mapGenerator/clock //walls and floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
/datum/mapGeneratorModule/border/clockWalls, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Clockwork Room"
/datum/mapGenerator/cult/floor //floors only
modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Block: Cult Floor"
/datum/mapGenerator/clock/floor //floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Block: Clockwork Floor"

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@@ -1,3 +1,4 @@
/datum/mapGenerator/lavaland
var/start_z = 5
var/min_x = 0
@@ -5,6 +6,7 @@
var/max_x = 0
var/max_y = 0
modules = list(/datum/mapGeneratorModule/river)
buildmode_name = "Pattern: Lava Rivers"
/datum/mapGenerator/lavaland/defineRegion(turf/Start, turf/End, replace = 0)
start_z = Start.z

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@@ -22,9 +22,12 @@
/datum/mapGenerator/lavaland/ground_only
modules = list(/datum/mapGeneratorModule/bottomLayer/lavaland_default)
buildmode_name = "Block: Lavaland Floor"
/datum/mapGenerator/lavaland/dense_ores
modules = list(/datum/mapGeneratorModule/bottomLayer/lavaland_mineral/dense)
buildmode_name = "Block: Lavaland Ores: Dense"
/datum/mapGenerator/lavaland/normal_ores
modules = list(/datum/mapGeneratorModule/bottomLayer/lavaland_mineral)
buildmode_name = "Block: Lavaland Ores"

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@@ -8,4 +8,4 @@
/datum/mapGeneratorModule/randBushes, \
/datum/mapGeneratorModule/randRocks, \
/datum/mapGeneratorModule/denseLayer/grassTufts)
buildmode_name = "Pattern: Nature"

View File

@@ -16,16 +16,92 @@
spawnableTurfs = list(/turf/closed/wall = 100)
allowAtomsOnSpace = TRUE
/datum/mapGeneratorModule/reload_station_map/generate()
if(!istype(mother, /datum/mapGenerator/repair/reload_station_map))
return
var/datum/mapGenerator/repair/reload_station_map/mother1 = mother
if(mother1.z != ZLEVEL_STATION)
return //This is only for reloading station blocks!
GLOB.reloading_map = TRUE
var/static/dmm_suite/reloader = new
var/list/bounds = reloader.load_map(file(SSmapping.config.GetFullMapPath()),measureOnly = FALSE, no_changeturf = FALSE,x_offset = 0, y_offset = 0, z_offset = ZLEVEL_STATION, cropMap=TRUE, lower_crop_x = mother1.x_low, lower_crop_y = mother1.y_low, upper_crop_x = mother1.x_high, upper_crop_y = mother1.y_high)
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/cable/cables = list()
var/list/atom/atoms = list()
repopulate_sorted_areas()
for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
set waitfor = FALSE
var/turf/B = L
atoms += B
for(var/A in B)
atoms += A
if(istype(A,/obj/structure/cable))
cables += A
continue
if(istype(A,/obj/machinery/atmospherics))
atmos_machines += A
SSatoms.InitializeAtoms(atoms)
SSmachines.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)
GLOB.reloading_map = FALSE
/datum/mapGenerator/repair
modules = list(/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel,
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Repair: Floor"
/datum/mapGenerator/repair/delete_walls
modules = list(/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel/flatten,
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Repair: Floor: Flatten Walls"
/datum/mapGenerator/repair/enclose_room
modules = list(/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel/flatten,
/datum/mapGeneratorModule/border/normalWalls,
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Repair: Generate Aired Room"
/datum/mapGenerator/repair/reload_station_map
modules = list(/datum/mapGeneratorModule/bottomLayer/massdelete/no_delete_mobs)
var/x_low = 0
var/x_high = 0
var/y_low = 0
var/y_high = 0
var/z = 0
var/cleanload = FALSE
var/datum/mapGeneratorModule/reload_station_map/loader
buildmode_name = "Repair: Reload Block \[DO NOT USE\]"
/datum/mapGenerator/repair/reload_station_map/clean
buildmode_name = "Repair: Reload Block - Mass Delete"
cleanload = TRUE
/datum/mapGenerator/repair/reload_station_map/clean/in_place
modules = list(/datum/mapGeneratorModule/bottomLayer/massdelete/regeneration_delete)
buildmode_name = "Repair: Reload Block - Mass Delete - In Place"
/datum/mapGenerator/repair/reload_station_map/defineRegion(turf/start, turf/end)
. = ..()
if(start.z != ZLEVEL_STATION || end.z != ZLEVEL_STATION)
return
x_low = min(start.x, end.x)
y_low = min(start.y, end.y)
x_high = max(start.x, end.x)
y_high = max(start.y, end.y)
z = ZLEVEL_STATION
GLOBAL_VAR_INIT(reloading_map, FALSE)
/datum/mapGenerator/repair/reload_station_map/generate(clean = cleanload)
if(!loader)
loader = new
if(cleanload)
..() //Trigger mass deletion.
modules |= loader
syncModules()
loader.generate()

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@@ -7,9 +7,11 @@
// Generators
/datum/mapGenerator/shuttle/full
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor, \
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor, \
/datum/mapGeneratorModule/border/shuttleWalls,\
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Shuttle Room"
/datum/mapGenerator/shuttle/floor
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor)
buildmode_name = "Block: Shuttle Floor"

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@@ -1,3 +1,4 @@
// Modules
/turf/open/floor/plasteel/shuttle/red/syndicate
@@ -14,8 +15,8 @@
/datum/mapGeneratorModule/syndieFurniture
clusterCheckFlags = CLUSTER_CHECK_ALL
spawnableTurfs = list()
spawnableAtoms = list(/obj/structure/table = 20, /obj/structure/chair = 15, /obj/structure/chair/stool = 10,
/obj/structure/frame/computer = 15, /obj/item/weapon/storage/toolbox/syndicate = 15,
spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/chair = 15,/obj/structure/chair/stool = 10, \
/obj/structure/frame/computer = 15, /obj/item/weapon/storage/toolbox/syndicate = 15 ,\
/obj/structure/closet/syndicate = 25, /obj/machinery/suit_storage_unit/syndicate = 15)
/datum/mapGeneratorModule/splatterLayer/syndieMobs
@@ -28,21 +29,24 @@
// Generators
/datum/mapGenerator/syndicate/empty //walls and floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate"
/datum/mapGenerator/syndicate/mobsonly
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate: Mobs"
/datum/mapGenerator/syndicate/furniture
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/syndieFurniture, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate: Furniture"
/datum/mapGenerator/syndicate/full
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
@@ -50,3 +54,4 @@
/datum/mapGeneratorModule/syndieFurniture, \
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate: All"