diff --git a/code/game/gamemodes/blob/blobs/core.dm b/code/game/gamemodes/blob/blobs/core.dm
index 506ce6abaaf..d9b2553e6ea 100644
--- a/code/game/gamemodes/blob/blobs/core.dm
+++ b/code/game/gamemodes/blob/blobs/core.dm
@@ -78,7 +78,7 @@
continue
var/obj/effect/blob/normal/B = locate() in get_step(src, b_dir)
if(B)
- var/obj/effect/blob/N = B.change_to(/obj/effect/blob/shield, overmind)
+ B.change_to(/obj/effect/blob/shield, overmind)
color = null
..()
diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm
index dd4eed4b1ff..796ea7ae9d7 100644
--- a/code/game/gamemodes/blob/powers.dm
+++ b/code/game/gamemodes/blob/powers.dm
@@ -60,7 +60,7 @@
/mob/camera/blob/verb/create_resource()
set category = "Blob"
set name = "Create Resource Blob (40)"
- set desc = "Create a resource tower which will generate points for you."
+ set desc = "Create a resource tower which will generate resources for you."
createSpecial(40, /obj/effect/blob/resource, 4)
/mob/camera/blob/verb/create_node()
@@ -137,7 +137,7 @@
return
if(B.point_return)
add_points(B.point_return)
- src << "Gained [B.point_return] resources from removing the [B]."
+ src << "Gained [B.point_return] resources from removing \the [B]."
qdel(B)
/mob/camera/blob/verb/expand_blob_power()
@@ -214,7 +214,7 @@
else
src << "You broadcast with your minions, [speak_text]"
for(var/mob/living/simple_animal/hostile/blob/blob_minion in blob_mobs)
- if(blob_minion.stat == CONSCIOUS && blob_minion.overmind == src)
+ if(blob_minion.overmind == src && blob_minion.stat == CONSCIOUS)
blob_minion.say(speak_text)
/mob/camera/blob/verb/chemical_reroll()
@@ -236,9 +236,9 @@
set category = "Blob"
set name = "*Blob Help*"
set desc = "Help on how to blob."
+ src << "As the overmind, you can control the blob!"
src << "Your blob reagent is: [blob_reagent_datum.name]!"
src << "The [blob_reagent_datum.name] reagent [blob_reagent_datum.description]"
- src << "As the overmind, you can control the blob!"
src << "You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear."
src << "Normal Blobs will expand your reach and can be upgraded into special blobs that perform certain functions."
src << "You can upgrade normal blobs into the following types of blob:"