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Fix modsuits and defibs (#93373)
## About The Pull Request Fixes #93359 Caused by #93165 Inventory screen elements were no longer considered reachable, which broke mousedrop handing on objects that check "is dragging into inventory slot" I don't know the best way to fix this yet but I figured the next best thing would be to make all of these use the `drag_pickup` element, which skips this reach-ability check Thus I refactored it slightly to accommodate for items which should contextually not be drag-pick-up-abble and bam, works like a charm ## Changelog 🆑 Melbert fix: Dragging defibs and modsuits off your back works again /🆑 --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Xander3359 <66163761+Xander3359@users.noreply.github.com>
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@@ -26,6 +26,7 @@
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stored_blade = new /obj/item/hatchet/cutterblade(src)
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register_context()
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update_appearance()
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AddElement(/datum/element/drag_pickup)
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/obj/item/papercutter/Destroy(force)
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if(!isnull(stored_paper))
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@@ -180,15 +181,6 @@
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new /obj/item/paper/paperslip(get_turf(src))
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update_appearance()
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/obj/item/papercutter/mouse_drop_dragged(atom/over_object, mob/user)
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if(over_object == user)
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user.put_in_hands(src)
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else if(istype(over_object, /atom/movable/screen/inventory/hand))
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var/atom/movable/screen/inventory/hand/target_hand = over_object
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user.putItemFromInventoryInHandIfPossible(src, target_hand.held_index)
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add_fingerprint(user)
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/obj/item/paper/paperslip
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name = "paper slip"
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desc = "A little slip of paper left over after a larger piece was cut. Whoa."
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