[Ready] Syndicate Forgotten Ship ruin. Balance+Bug fix. (#50120)

* Balance+Bug fix.

* Update forgottenship.dmm

* Update forgottenship.dmm

* Removes rogue table

* Give uranium to plebs.

* Beakers+Few chameleon stuff

* Fluff text rebalance. Allow people to leave the ship as long as it is protected.

* Grammar fix, I guess

* Le grammar

* Replaced interrogation room with medbay. Added tactical medkit(1) to med-vendor and 5 basic medkits to the same vendor. Additional ores, loot.

* Surgery disk update

* O2 canisters to maints area

* GPS signal

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
This commit is contained in:
EgorDinamit
2020-03-21 16:59:22 -03:00
committed by GitHub
co-authored by Rohesie
parent ec19bb67f5
commit da3cdd8169
3 changed files with 3468 additions and 3408 deletions
@@ -32,6 +32,19 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
name = "Mission objectives"
info = "Greetings, operatives. You are assigned to SCSBC-12(Syndicate Cyber Sun Battle Cruiser 12) to protect our high-ranking officer while he is on his way to next outpost. While you are travelling, he is the captain of this ship and <b>you must</b> obey his orders.<br><br>Remember, disobeying high-ranking officer orders is a reason for termination."
/////////// forgottenship items
/obj/item/disk/surgery/forgottenship
name = "Advanced Surgery Disk"
desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console."
surgeries = list(/datum/surgery/advanced/lobotomy, /datum/surgery/advanced/bioware/vein_threading, /datum/surgery/advanced/bioware/nerve_splicing)
/obj/structure/fluff/empty_sleeper/syndicate/captain
icon_state = "sleeper_s-open"
/obj/structure/fluff/empty_sleeper/syndicate/captain/ComponentInitialize()
. = ..()
AddComponent(/datum/component/gps, "Old Encrypted Signal")
/////////// forgottenship areas
/area/ruin/space/has_grav/syndicate_forgotten_ship
@@ -69,7 +82,7 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
armor = list("melee" = 25, "bullet" = 25, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 60, "acid" = 60)
strip_delay = 600
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cybersun
actions_types = list(/datum/action/item_action/toggle_helmet)
actions_types = list(/datum/action/item_action/toggle_helmet, /datum/action/item_action/toggle_spacesuit)
jetpack = /obj/item/tank/jetpack/suit
//Special NT NPCs