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[Ready] Syndicate Forgotten Ship ruin. Balance+Bug fix. (#50120)
* Balance+Bug fix. * Update forgottenship.dmm * Update forgottenship.dmm * Removes rogue table * Give uranium to plebs. * Beakers+Few chameleon stuff * Fluff text rebalance. Allow people to leave the ship as long as it is protected. * Grammar fix, I guess * Le grammar * Replaced interrogation room with medbay. Added tactical medkit(1) to med-vendor and 5 basic medkits to the same vendor. Additional ores, loot. * Surgery disk update * O2 canisters to maints area * GPS signal * Update code/game/objects/structures/ghost_role_spawners.dm Co-Authored-By: Rohesie <rohesie@gmail.com> Co-authored-by: Rohesie <rohesie@gmail.com>
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@@ -32,6 +32,19 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
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name = "Mission objectives"
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info = "Greetings, operatives. You are assigned to SCSBC-12(Syndicate Cyber Sun Battle Cruiser 12) to protect our high-ranking officer while he is on his way to next outpost. While you are travelling, he is the captain of this ship and <b>you must</b> obey his orders.<br><br>Remember, disobeying high-ranking officer orders is a reason for termination."
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/////////// forgottenship items
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/obj/item/disk/surgery/forgottenship
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name = "Advanced Surgery Disk"
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desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console."
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surgeries = list(/datum/surgery/advanced/lobotomy, /datum/surgery/advanced/bioware/vein_threading, /datum/surgery/advanced/bioware/nerve_splicing)
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/obj/structure/fluff/empty_sleeper/syndicate/captain
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icon_state = "sleeper_s-open"
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/obj/structure/fluff/empty_sleeper/syndicate/captain/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/gps, "Old Encrypted Signal")
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/////////// forgottenship areas
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/area/ruin/space/has_grav/syndicate_forgotten_ship
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@@ -69,7 +82,7 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
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armor = list("melee" = 25, "bullet" = 25, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 60, "acid" = 60)
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strip_delay = 600
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cybersun
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actions_types = list(/datum/action/item_action/toggle_helmet)
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actions_types = list(/datum/action/item_action/toggle_helmet, /datum/action/item_action/toggle_spacesuit)
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jetpack = /obj/item/tank/jetpack/suit
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//Special NT NPCs
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