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- Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation. - Fixes being able to bloodcrawl in oil decal. - Fixes being deaf after bloodcrawling. - Fixes wintercoat hood appearing below the mask. - Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works). - Ghosts can no longer become drones before the game has started. - Removed "bhunger" and "ajourn" mob vars, they are unused. - Fixes admin-revived morph being invisible. - Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies. - All mobs no longer have a default strip menu showing two hands.
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@@ -200,7 +200,7 @@
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if("showgm")
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if(!check_rights(R_ADMIN))
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return
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if(!ticker)
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if(!ticker || !ticker.mode)
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alert("The game hasn't started yet!")
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else if (ticker.mode)
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alert("The game mode is [ticker.mode.name]")
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@@ -303,7 +303,7 @@
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if("traitor_all")
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if(!check_rights(R_FUN))
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return
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if(!ticker)
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if(!ticker || !ticker.mode)
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alert("The game hasn't started yet!")
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return
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var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
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