- Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.

- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
This commit is contained in:
phil235
2015-10-23 20:00:52 +02:00
parent c7670dc627
commit da84fcd8d2
30 changed files with 124 additions and 109 deletions
+2 -2
View File
@@ -200,7 +200,7 @@
if("showgm")
if(!check_rights(R_ADMIN))
return
if(!ticker)
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
else if (ticker.mode)
alert("The game mode is [ticker.mode.name]")
@@ -303,7 +303,7 @@
if("traitor_all")
if(!check_rights(R_FUN))
return
if(!ticker)
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)