diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 9d55f66a0c1..32b0f7eec12 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -110,8 +110,6 @@
/mob/living/carbon/human/ex_act(severity, ex_target)
- if(is_in_gang(src, "Blasto")) //The Blasto gang doesn't take damage from explosions. Too much...?
- return 0
var/b_loss = null
var/f_loss = null
switch (severity)
@@ -178,8 +176,8 @@
return
/mob/living/carbon/human/bullet_act()
- if(martial_art && martial_art.name == "The Sleeping Carp") //People with the Sleeping Carp learned can deflect projecitles!
- if(!src.lying)
+ if(martial_art && martial_art.name == "The Sleeping Carp") //People with the Sleeping Carp learned can deflect projectiles!
+ if(!src.lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
src.visible_message("[src] deflects the projectile!", "You deflect the projectile!")
return 0
..()
diff --git a/html/changelogs/Xhuis-SleepingCarp.yml b/html/changelogs/Xhuis-SleepingCarp.yml
index b8679492744..03917f406cf 100644
--- a/html/changelogs/Xhuis-SleepingCarp.yml
+++ b/html/changelogs/Xhuis-SleepingCarp.yml
@@ -6,4 +6,3 @@ changes:
- tweak: "Members of the Sleeping Carp gang are now able to deflect all ranged projectiles."
- tweak: "Members of the Sleeping Carp gang are now uanble to use any type of ranged weaponry. Doing so would be dishonorable."
- tweak: "The Sleeping Carp martial art's effects are more damaging, and many stuns have been increased in duration."
- - tweak: "The Blasto gang has been working in the shadows and accidentally discovered a way to protect themselves from explosions. Blasto members no longer take damage from explosions."