From da9923ff37365c4e274cd23d6814be1f82b21339 Mon Sep 17 00:00:00 2001 From: tgstation-server Date: Mon, 6 Jul 2020 16:05:14 -0700 Subject: [PATCH] Automatic changelog generation for PR #51987 [ci skip] --- html/changelogs/AutoChangeLog-pr-51987.yml | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-51987.yml diff --git a/html/changelogs/AutoChangeLog-pr-51987.yml b/html/changelogs/AutoChangeLog-pr-51987.yml new file mode 100644 index 00000000000..dad52ab4c1b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-51987.yml @@ -0,0 +1,33 @@ +author: "ShizCalev" +delete-after: True +changes: + - refactor: "Optimized a good chunk of MULEbot code, fixing things such as it rebuilding it's overlays/icons 5 times every second while moving to a destination. Less free lag!" + - bugfix: "Fixed MULEbots closing crates when the crate doesn't actually get loaded onto it." + - bugfix: "Fixed the maintenance hatch on MULEbots visually closing for a moment when emagged." + - bugfix: "Paranormal MULEbots will no longer briefly turn into a normal MULEbot when emagged." + - bugfix: "Fixed interface exploits involving paranormal MULEbots carrying ghosts." + - bugfix: "Fixed MULEbot blood tracks sometimes facing the wrong direction." + - bugfix: "Player controlled MULEbots will now leave bloody tracks if they've run over a mob." + - bugfix: "Fixed players riding MULEbots sometimes appearing underneath it instead of ontop of it." + - bugfix: "Fixed AI's making a chiming noise when they receive a remote notification from a MULEbot. Now only the AI will hear the notification's sound." + - bugfix: "Fixed MULEbots dropping mobs off at their current location instead of at their dropoff point." + - bugfix: "Fixed a minor runtime related to MULEbots dropping off deleted items/mobs." + - bugfix: "Fixed mobs having the wrong height offset when riding MULEbots." + - bugfix: "Fixed mobs sometimes ending up underneath MULEbots while riding them." + - bugfix: "Fixed mobs not falling off MULEbots when stunned / incapacitated." + - bugfix: "Fixed inducers not recharging MULEbots." + - bugfix: "Fixed MULEbots leaving bloody tracks in space." + - bugfix: "Fixed MULEbots leaving multiple blood tracks in the same spot if they failed to move." + - bugfix: "Fixed hacked MULEbots spamming messages about knocking down a mob when they didn't actually do it." + - bugfix: "Fixed MULEbot commands not resetting when they were turned off." + - bugfix: "Fixed MULEbots not turning off properly when their maintenance hatch is opened." + - bugfix: "Fixed MULEbots not turning off properly when they ran out of power while moving." + - bugfix: "Fixed MULEbots flashing their external warning lights while they're turned off when their avoidance wire is cut." + - bugfix: "Fixed mobs being able to walk right over MULEbots when they turn off." + - bugfix: "MULEbots will now try to put their powercell in your hands when you remove them with a crowbar." + - bugfix: "Fixed the interface for MULEbots briefly looking like you turned it on successfully even though it was out of power." + - bugfix: "MULEbots will now provide feedback if they fail to turn on due to their maintenance panel being open." + - bugfix: "MULEbots will no longer flash and beep when their wires are pulsed if they don't have power." + - bugfix: "MULEbots will now actually flash when their external warning lights are pulsed." + - tweak: "MULEbots will now flash when they beep / buzz." + - rscadd: "Added a bit more examine text to MULEbots."