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A new type of cybernetic ear, volume-adjusting ears. Also changes the stats of the basic and regular cybernetic ears for consistency (#93362)
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@@ -38,6 +38,7 @@
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/obj/item/organ/ears/cybernetic/upgraded = TRUE,
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/obj/item/organ/ears/cybernetic/whisper = TRUE,
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/obj/item/organ/ears/cybernetic/xray = TRUE,
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/obj/item/organ/ears/cybernetic/volume = TRUE,
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)
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/datum/bounty/item/medical/liver
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@@ -1043,6 +1043,23 @@
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
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/datum/design/cybernetic_ears_volume
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name = "Volume-adjusting Cybernetic Ears"
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desc = "A pair of volume-adjusting cybernetic ears"
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id = "cybernetic_ears_volume"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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construction_time = 4 SECONDS
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materials = list(
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/datum/material/iron = SMALL_MATERIAL_AMOUNT*5,
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/datum/material/glass = SMALL_MATERIAL_AMOUNT*5,
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/datum/material/silver = SMALL_MATERIAL_AMOUNT*5,
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)
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build_path = /obj/item/organ/ears/cybernetic/volume
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_ORGANS_3
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
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/datum/design/cybernetic_ears_xray
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name = "Wall-penetrating Cybernetic Ears"
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desc = "A pair of wall-penetrating cybernetic ears."
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@@ -227,6 +227,7 @@
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"ci-gloweyes-moth",
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"ci-welding-moth",
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"cybernetic_ears_whisper",
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"cybernetic_ears_volume",
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"cybernetic_lungs_tier3",
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"cybernetic_stomach_tier3",
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"cybernetic_liver_tier3",
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@@ -224,15 +224,15 @@
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name = "basic cybernetic ears"
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icon_state = "ears-c"
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desc = "A basic cybernetic organ designed to mimic the operation of ears."
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damage_multiplier = 0.9
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damage_multiplier = 1.2
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organ_flags = ORGAN_ROBOTIC
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failing_desc = "seems to be broken."
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/obj/item/organ/ears/cybernetic/upgraded
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name = "cybernetic ears"
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icon_state = "ears-c-u"
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desc = "An advanced cybernetic ear, surpassing the performance of organic ears."
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damage_multiplier = 0.5
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desc = "A cybernetic ear, surpassing the performance of organic ears."
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damage_multiplier = 0.75
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/obj/item/organ/ears/cybernetic/whisper
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name = "whisper-sensitive cybernetic ears"
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@@ -251,6 +251,13 @@
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. = ..()
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REMOVE_TRAIT(ear_owner, TRAIT_GOOD_HEARING, ORGAN_TRAIT)
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/obj/item/organ/ears/cybernetic/volume
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name = "volume-adjusting cybernetic ears"
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icon_state = "ears-c-u"
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desc = "Advanced cybernetic ears capable of dampening loud noises to protect their user."
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bang_protect = 1
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damage_multiplier = 0.5
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// "X-ray ears" that let you hear through walls
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/obj/item/organ/ears/cybernetic/xray
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name = "wall-penetrating cybernetic ears"
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