[MIRROR] Unit tests for expose_mob (#702)

* Unit tests for expose_mob (#53498)

This is a set of unit tests for expose_mob.
This tests that INGEST, TOUCH, VAPOR, PATCH, INJECT are triggering on standard exposure methods.

* Unit tests for expose_mob

Co-authored-by: NightRed <nightred@gmail.com>
This commit is contained in:
SkyratBot
2020-09-09 08:15:57 +02:00
committed by GitHub
co-authored by NightRed
parent d46b68cf46
commit daf1e33515
2 changed files with 56 additions and 0 deletions
+6
View File
@@ -10,6 +10,10 @@
/// Optionally allows an additional message in the case of a failure
#define TEST_ASSERT_EQUAL(a, b, message) if ((a) != (b)) { return Fail("Expected [isnull(a) ? "null" : a] to be equal to [isnull(b) ? "null" : b].[message ? " [message]" : ""]") }
/// Asserts that the two parameters passed are not equal, fails otherwise
/// Optionally allows an additional message in the case of a failure
#define TEST_ASSERT_NOTEQUAL(a, b, message) if ((a) == (b)) { return Fail("Expected [isnull(a) ? "null" : a] to not be equal to [isnull(b) ? "null" : b].[message ? " [message]" : ""]") }
#include "anchored_mobs.dm"
#include "bespoke_id.dm"
#include "binary_insert.dm"
@@ -27,6 +31,7 @@
#include "plantgrowth_tests.dm"
#include "quick_swap_sanity.dm"
#include "reagent_id_typos.dm"
#include "reagent_mod_expose.dm"
#include "reagent_mod_procs.dm"
#include "reagent_recipe_collisions.dm"
#include "resist.dm"
@@ -42,4 +47,5 @@
#undef TEST_ASSERT
#undef TEST_ASSERT_EQUAL
#undef TEST_ASSERT_NOTEQUAL
#endif
@@ -0,0 +1,50 @@
// testing the mob expose procs are working
/datum/reagent/method_patch_test
name = "method patch test"
/datum/reagent/method_patch_test/expose_mob(mob/living/target, methods = PATCH, reac_volume, show_message = TRUE)
. = ..()
if(methods & PATCH)
target.health = 90
if(methods & INJECT)
target.health = 80
/datum/unit_test/reagent_mob_expose/Run()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
var/obj/item/reagent_containers/dropper/dropper = allocate(/obj/item/reagent_containers/dropper)
var/obj/item/reagent_containers/food/drinks/drink = allocate(/obj/item/reagent_containers/food/drinks/bottle)
var/obj/item/reagent_containers/pill/patch/patch = allocate(/obj/item/reagent_containers/pill/patch)
var/obj/item/reagent_containers/syringe/syringe = allocate(/obj/item/reagent_containers/syringe)
// INGEST
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human has fire stacks before taking phlogiston")
drink.reagents.add_reagent(/datum/reagent/phlogiston, 10)
drink.attack(human, human)
TEST_ASSERT_EQUAL(human.fire_stacks, 1, "Human does not have fire stacks after taking phlogiston")
// TOUCH
dropper.reagents.add_reagent(/datum/reagent/water, 1)
dropper.afterattack(human, human, TRUE)
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human still has fire stacks after touching water")
// VAPOR
TEST_ASSERT_EQUAL(human.drowsyness, 0, "Human is drowsy at the start of testing")
drink.reagents.clear_reagents()
drink.reagents.add_reagent(/datum/reagent/nitrous_oxide, 10)
drink.reagents.trans_to(human, 10, methods = VAPOR)
TEST_ASSERT_NOTEQUAL(human.drowsyness, 0, "Human is not drowsy after exposure to vapors")
// PATCH
human.health = 100
TEST_ASSERT_EQUAL(human.health, 100, "Human health did not set properly")
patch.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
patch.self_delay = 0
patch.attack(human, human)
TEST_ASSERT_EQUAL(human.health, 90, "Human health did not update after patch was applied")
// INJECT
syringe.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
syringe.mode = SYRINGE_INJECT
syringe.afterattack(human, human, TRUE)
TEST_ASSERT_EQUAL(human.health, 80, "Human health did not update after injection from syringe")