From daf3fd611950eed7d3f8536eaead005f70ebb8fd Mon Sep 17 00:00:00 2001 From: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Date: Thu, 12 May 2022 14:55:49 -0400 Subject: [PATCH] Makes cult's objectives load before their antag ui (#66899) Makes Cultists get their objectives from their team BEFORE their parent's on_gain runs, giving and triggering their antag UI. This means players no longer have to close and reopen the page to see their actual objectives. --- code/modules/antagonists/cult/cult.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index a1b88b7394f..767fa2d5ad1 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -58,9 +58,9 @@ owner.announce_objectives() /datum/antagonist/cult/on_gain() + add_objectives() . = ..() var/mob/living/current = owner.current - add_objectives() if(give_equipment) equip_cultist(TRUE) current.log_message("has been converted to the cult of Nar'Sie!", LOG_ATTACK, color="#960000")