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fire rain only
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@@ -147,9 +147,10 @@ Difficulty: Medium
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/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
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anger_modifier = Clamp(((maxHealth - health)/50),0,20)
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if(swooping)
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return
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ranged_cooldown = world.time + ranged_cooldown_time
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if(swooping)
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fire_rain()
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return
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if(prob(15 + anger_modifier) && !client)
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if(health < maxHealth/2)
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