diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/_megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/_megafauna.dm index ac760978678..8b8c3ed081f 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/_megafauna.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/_megafauna.dm @@ -25,7 +25,7 @@ pull_force = MOVE_FORCE_OVERPOWERING mob_size = MOB_SIZE_HUGE layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise - plane = GAME_PLANE_UPPER_FOV_HIDDEN + plane = GAME_PLANE_UPPER // SKYRAT EDIT - ORIGINAL: plane = GAME_PLANE_UPPER_FOV_HIDDEN mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway flags_1 = PREVENT_CONTENTS_EXPLOSION_1 /// Crusher loot dropped when the megafauna is killed with a crusher diff --git a/code/modules/vehicles/_vehicle.dm b/code/modules/vehicles/_vehicle.dm index ffa1143d65e..1a381ac172a 100644 --- a/code/modules/vehicles/_vehicle.dm +++ b/code/modules/vehicles/_vehicle.dm @@ -6,7 +6,7 @@ max_integrity = 300 armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 0, BOMB = 30, BIO = 0, FIRE = 60, ACID = 60) layer = VEHICLE_LAYER - plane = GAME_PLANE_FOV_HIDDEN + plane = GAME_PLANE // SKYRAT EDIT - ORIGINAL: plane = GAME_PLANE_FOV_HIDDEN density = TRUE anchored = FALSE blocks_emissive = EMISSIVE_BLOCK_GENERIC