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Mobility refactor: UI, pull and lying down edition (#54078)
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@@ -1,6 +1,7 @@
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/atom/movable
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var/can_buckle = FALSE
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var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
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/// Bed-like behaviour, forces mob.lying = buckle_lying if not set to [NO_BUCKLE_LYING].
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var/buckle_lying = NO_BUCKLE_LYING
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var/buckle_requires_restraints = FALSE //require people to be handcuffed before being able to buckle. eg: pipes
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var/list/mob/living/buckled_mobs = null //list()
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var/max_buckled_mobs = 1
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@@ -9,7 +9,7 @@
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anchored = FALSE
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density = TRUE
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max_integrity = 100
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buckle_lying = FALSE
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buckle_lying = 0
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layer = ABOVE_MOB_LAYER
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var/view_range = 2.5
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var/cooldown = 0
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@@ -552,7 +552,7 @@
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smoothing_groups = null
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canSmoothWith = null
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can_buckle = 1
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buckle_lying = -1
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buckle_lying = NO_BUCKLE_LYING
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buckle_requires_restraints = TRUE
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var/mob/living/carbon/human/patient = null
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var/obj/machinery/computer/operating/computer = null
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@@ -7,7 +7,7 @@
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flags_1 = CONDUCT_1
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can_buckle = TRUE
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max_buckled_mobs = 1
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buckle_lying = FALSE
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buckle_lying = 0
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var/obj/item/target/pinned_target
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/obj/structure/target_stake/Destroy()
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