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Lopland Security and Armadyne Weaponry rework [Security Medic and Sergeant] [RFT] (#2860)
* REMOVE BATONG * Stage 2 emitters * aaa * aaaa * Climb up and start the rotors * the DOORS MASON * Stage 3 emitters * a * a * Update belt.dm * aaaa * more clothes * update, wintercoat! * Update wardrobes.dm * Update wardrobes.dm * test * Better * STAGE-4 BOIS * No wait, it's stage 5 * aaa * gunsets and tokens! * hot backend stuff * Fixes * aaa * QUICKDRAW! * The smartgun * a * a * a * Map changes * a * Merge branch 'master' into thesecining * Merge branch 'master' into thesecining * PHASE 6 LADS, IT'S DONE! * Merge branch 'master' into thesecining * smartgun delay * New HUD and ID cards + EMP protection system * Create readme.md * flashlight * clof * Update master.dm * 6.5 * armadyne * SECURITY SERGEANT AND MANY TWEAKS * Update security.dm * a * Update jobs.txt * Update security_sergeant.dm * Report to! * Update guns.dm * Merge branch 'master' into thesecining * redesign * Update MetaStation_skyrat.dmm * Update KiloStation_skyrat.dmm * Update decals.dm * It's nearly done lads. * corpo * a * Update ammo.dm * a * Update bullets.dm * fuxes * Update shields.dm * a * Update guns.dm * Bullet drive + fixes * Update gunsets.dm * Update bulletdrive.dmi * Update hud.dmi * fix * fs * a * . * Update bullets.dm * aaa * Update bullets.dm * Update tgstation.dme * bulletbot * Update bulletbot.dm * a * oops * fixes * aaaa * Update vending.dmi * a * seclock * aaa * a * a * a * Update ammoboxes.dmi * fixesa * a * Update guns.dm * a * Update guns.dm * Peacekeeper hardsuit * a * a * aaa * Update peacekeeper_clothing.dm * couple fixes * Merge branch 'master' into thesecining * hitscan laser gun * a * Merge branch 'master' into thesecining * a * a
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@@ -29,7 +29,7 @@
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new /obj/item/clothing/glasses/sunglasses/gar/supergar(src)
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new /obj/item/clothing/gloves/color/captain(src)
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new /obj/item/storage/belt/sabre(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/storage/box/gunset/pdh_captain(src) //SKYRAT EDIT CHANGE - SEC_HAUL
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new /obj/item/door_remote/captain(src)
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new /obj/item/card/id/captains_spare(src)
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new /obj/item/storage/photo_album/captain(src)
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@@ -55,7 +55,7 @@
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new /obj/item/clothing/suit/armor/vest/alt(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/storage/box/gunset/pdh_hop(src) //SKYRAT EDIT CHANGE - SEC_HAUL
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/pet_carrier(src)
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new /obj/item/door_remote/civilian(src)
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@@ -81,6 +81,7 @@
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new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/alt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
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new /obj/item/clothing/under/rank/security/peacekeeper/tactical(src) //SKYRAT EDIT ADDITON - SEC_HAUL
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new /obj/item/clothing/head/hos(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
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@@ -92,7 +93,7 @@
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/shield/riot/tele(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/storage/belt/security/peacekeeper/full(src) //SKYRAT EDIT CHANGE - SEC_HAUL
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new /obj/item/gun/energy/e_gun/hos(src)
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new /obj/item/pinpointer/nuke(src)
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new /obj/item/circuitboard/machine/techfab/department/security(src)
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@@ -106,21 +107,22 @@
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/obj/structure/closet/secure_closet/warden/PopulateContents()
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..()
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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//new /obj/item/clothing/suit/armor/vest/warden(src) - SKRYAT EDIT REMOVAL - SEC_HUAL
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new /obj/item/clothing/head/warden(src)
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new /obj/item/clothing/head/warden/drill(src)
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new /obj/item/clothing/head/beret/sec/navywarden(src)
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new /obj/item/clothing/suit/armor/vest/warden/alt(src)
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new /obj/item/clothing/under/rank/security/warden/formal(src)
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new /obj/item/clothing/under/rank/security/warden/skirt(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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//new /obj/item/clothing/suit/armor/vest/warden/alt(src) - SKRYAT EDIT REMOVAL - SEC_HUAL
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//new /obj/item/clothing/under/rank/security/warden/formal(src) - SKRYAT EDIT REMOVAL - SEC_HUAL
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//new /obj/item/clothing/under/rank/security/warden/skirt(src) - SKRYAT EDIT REMOVAL - SEC_HUAL
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new /obj/item/clothing/under/rank/security/peacekeeper/tactical(src) //SKYRAT EDIT ADDITON - SEC_HAUL
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new /obj/item/clothing/glasses/hud/security/sunglasses/peacekeeper(src) //SKYRAT EDIT CHANGE - SEC_HAUL
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new /obj/item/holosign_creator/security(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/storage/box/zipties(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/storage/belt/security/peacekeeper/full(src) //SKYRAT EDIT CHANGE - SEC_HAUL
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new /obj/item/flashlight/seclite(src)
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new /obj/item/clothing/gloves/krav_maga/sec(src)
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new /obj/item/clothing/gloves/krav_maga/sec/peacekeeper(src) //SKYRAT EDIT CHANGE - SEC_HAUL
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new /obj/item/door_remote/head_of_security(src)
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/obj/structure/closet/secure_closet/security
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@@ -130,18 +132,19 @@
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/obj/structure/closet/secure_closet/security/PopulateContents()
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..()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/sec(src)
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new /obj/item/clothing/suit/armor/vest/peacekeeper(src) //SKRYAT EDIT CHANGE - SEC_HAUL - ORIGINAL: /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/sec/peacekeeper(src) //SKRYAT EDIT CHANGE - SEC_HAUL
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new /obj/item/clothing/under/rank/security/peacekeeper/tactical(src) //SKYRAT EDIT ADDITON - SEC_HAUL
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/peacekeeper(src) //SKRYAT EDIT CHANGE - SEC_HAUL - ORIGINAL: /obj/item/clothing/glasses/hud/security/sunglasses
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new /obj/item/flashlight/seclite(src)
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/obj/structure/closet/secure_closet/security/sec
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/obj/structure/closet/secure_closet/security/sec/PopulateContents()
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..()
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/storage/belt/security/peacekeeper/full(src) //SKYRAT EDIT CHANGE - SEC_HAUL
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/obj/structure/closet/secure_closet/security/cargo
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