diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index a50be62c429..d9260649742 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -277,7 +277,7 @@ target_felinid.setDir(get_dir(target_felinid, targloc)) // kitty always looks at the light if(prob(effectchance * diode.rating)) target_felinid.visible_message(span_warning("[target_felinid] makes a grab for the light!"), span_userdanger("LIGHT!")) - target_felinid.Move(targloc, get_dir(target_felinid, targloc)) // SKYRAT EDIT: Fixes the felinid phazing bug. Remove this comment once fixed upstream + target_felinid.Move(targloc, get_dir(target_felinid, targloc)) log_combat(user, target_felinid, "moved with a laser pointer", src) else target_felinid.visible_message(span_notice("[target_felinid] looks briefly distracted by the light."), span_warning("You're briefly tempted by the shiny light..."))