From dbd7f9ee5784a1d88b937475b2255cd08b2fa015 Mon Sep 17 00:00:00 2001 From: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Date: Wed, 8 Jun 2022 11:17:51 +0100 Subject: [PATCH] Reduces the point reduction on traitor objectives significantly (#67385) Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com> --- code/modules/antagonists/traitor/traitor_objective.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/antagonists/traitor/traitor_objective.dm b/code/modules/antagonists/traitor/traitor_objective.dm index 6c4eb50100f..6c31d4e88af 100644 --- a/code/modules/antagonists/traitor/traitor_objective.dm +++ b/code/modules/antagonists/traitor/traitor_objective.dm @@ -30,12 +30,12 @@ var/skipped = FALSE /// Determines how influential global progression will affect this objective. Set to 0 to disable. - var/global_progression_influence_intensity = 0.5 + var/global_progression_influence_intensity = 0.1 /// Determines how great the deviance has to be before progression starts to get reduced. - var/global_progression_deviance_required = 0.5 + var/global_progression_deviance_required = 1 /// Determines the minimum and maximum progression this objective can be worth as a result of being influenced by global progression /// Should only be smaller than or equal to 1 - var/global_progression_limit_coeff = 0.1 + var/global_progression_limit_coeff = 0.6 /// The deviance coefficient used to determine the randomness of the progression rewards. var/progression_cost_coeff_deviance = 0.05 /// This gets added onto the coeff when calculating the updated progression cost. Used for variability and a slight bit of randomness