Removes SQRT_2 and its usages (#72913)

Signed-off-by: GitHub <noreply@github.com>
## About The Pull Request
## Why It's Good For The Game
Resolves #72534 
## Changelog

Signed-off-by: GitHub <noreply@github.com>
This commit is contained in:
Zephyr
2023-01-24 10:51:52 -08:00
committed by GitHub
parent 0576bad2b1
commit dc2b1f5589
3 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -76,7 +76,7 @@
/obj/item/mod/control/relaymove(mob/user, direction)
if((!active && wearer) || get_charge() < CHARGE_PER_STEP || user != ai || !COOLDOWN_FINISHED(src, cooldown_mod_move) || (wearer?.pulledby?.grab_state > GRAB_PASSIVE))
return FALSE
var/timemodifier = MOVE_DELAY * (ISDIAGONALDIR(direction) ? SQRT_2 : 1) * (wearer ? WEARER_DELAY : LONE_DELAY)
var/timemodifier = MOVE_DELAY * (ISDIAGONALDIR(direction) ? sqrt(2) : 1) * (wearer ? WEARER_DELAY : LONE_DELAY)
if(wearer && !wearer.Process_Spacemove(direction))
return FALSE
else if(!wearer && (!has_gravity() || !isturf(loc)))