diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm
index 400eb37fbaa..88d5833e062 100644
--- a/code/datums/martial/sleeping_carp.dm
+++ b/code/datums/martial/sleeping_carp.dm
@@ -135,8 +135,7 @@
to_chat(usr, "Gnashing Teeth: Harm Harm. Deal additional damage ever second punch, with a chance for even more damage!")
to_chat(usr, "Crashing Wave Kick: Harm Disarm. Launch people brutally across rooms, and away from you.")
to_chat(usr, "Keelhaul: Harm Grab. Kick opponents to the floor. Against prone targets, deal additional stamina damage and disarm them.")
-
- to_chat(usr, "In addition, your body has become incredibly resilient to most forms of attack. Weapons cannot readily pierce your hardened skin, and you are highly resistant to stuns and stamina damage, and quickly recover from stamina damage. However, you are not invincible, and sustained damage will take it's toll.")
+ to_chat(usr, "In addition, your body has become incredibly resilient to most forms of attack. Weapons cannot readily pierce your hardened skin, and you are highly resistant to stuns and knockdowns, and quickly recover from stamina damage. However, you are not invincible, and sustained damage will take it's toll.")
/obj/item/twohanded/bostaff
name = "bo staff"
diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm
index c44c2402afd..d39a9d6e681 100644
--- a/code/game/objects/items/melee/misc.dm
+++ b/code/game/objects/items/melee/misc.dm
@@ -240,7 +240,7 @@
to_chat(user, "You hit yourself over the head!")
user.Paralyze(knockdown_time_carbon * force)
- user.adjustStaminaLoss(stamina_damage)
+ user.apply_damage(stamina_damage, STAMINA, BODY_ZONE_HEAD)
additional_effects_carbon(user) // user is the target here
if(ishuman(user))
@@ -292,7 +292,7 @@
playsound(get_turf(src), on_stun_sound, 75, TRUE, -1)
target.Knockdown(knockdown_time_carbon)
- target.adjustStaminaLoss(stamina_damage)
+ target.apply_damage(stamina_damage, STAMINA)
additional_effects_carbon(target, user)
log_combat(user, target, "stunned", src)
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 9cc2bac1b19..7c74edcc127 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -223,7 +223,7 @@
L.Jitter(20)
L.confused = max(confusion_amt, L.confused)
L.stuttering = max(8, L.stuttering)
- L.adjustStaminaLoss(stamina_loss_amt)
+ L.apply_damage(stamina_loss_amt, STAMINA)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
addtimer(CALLBACK(src, .proc/apply_stun_effect_end, L), apply_stun_delay)