Merge pull request #19964 from KorPhaeron/config

Replace health config with damage multiplier config
This commit is contained in:
Joan Lung
2016-08-20 17:09:01 -04:00
committed by GitHub
26 changed files with 59 additions and 70 deletions
@@ -20,7 +20,7 @@
if(health<= -maxHealth || !getorgan(/obj/item/organ/brain))
death()
return
if(paralysis || sleeping || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= config.health_threshold_crit)
if(paralysis || sleeping || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_CRIT)
if(stat == CONSCIOUS)
stat = UNCONSCIOUS
blind_eyes(1)
@@ -56,7 +56,7 @@
/mob/living/carbon/brain/can_be_revived()
. = 1
if(!container || health <= config.health_threshold_dead)
if(!container || health <= HEALTH_THRESHOLD_DEAD)
return 0
/mob/living/carbon/brain/update_sight()
@@ -68,7 +68,7 @@
if(brainmob)
if(brainmob.client)
if(brainmob.health <= config.health_threshold_dead)
if(brainmob.health <= HEALTH_THRESHOLD_DEAD)
user << "It's lifeless and severely damaged."
else
user << "You can feel the small spark of life still left in this one."
+1 -1
View File
@@ -22,7 +22,7 @@
/mob/living/carbon/brain/update_stat()
if(status_flags & GODMODE)
return
if(health <= config.health_threshold_dead)
if(health <= HEALTH_THRESHOLD_DEAD)
if(stat != DEAD)
death()
var/obj/item/organ/brain/BR
+3 -3
View File
@@ -634,7 +634,7 @@
if(!client)
return
if(stat == UNCONSCIOUS && health <= config.health_threshold_crit)
if(stat == UNCONSCIOUS && health <= HEALTH_THRESHOLD_CRIT)
var/severity = 0
switch(health)
if(-20 to -10) severity = 1
@@ -712,10 +712,10 @@
if(status_flags & GODMODE)
return
if(stat != DEAD)
if(health<= config.health_threshold_dead || !getorgan(/obj/item/organ/brain))
if(health<= HEALTH_THRESHOLD_DEAD || !getorgan(/obj/item/organ/brain))
death()
return
if(paralysis || sleeping || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= config.health_threshold_crit)
if(paralysis || sleeping || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_CRIT)
if(stat == CONSCIOUS)
stat = UNCONSCIOUS
blind_eyes(1)
@@ -837,7 +837,7 @@
var/they_breathe = (!(NOBREATH in C.dna.species.specflags))
var/they_lung = C.getorganslot("lungs")
if(C.health > config.health_threshold_crit)
if(C.health > HEALTH_THRESHOLD_CRIT)
return
src.visible_message("[src] performs CPR on [C.name]!", "<span class='notice'>You perform CPR on [C.name].</span>")
@@ -10,7 +10,7 @@
total_burn += BP.burn_dam
health = maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
update_stat()
if(((maxHealth - total_burn) < config.health_threshold_dead) && stat == DEAD )
if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD )
ChangeToHusk()
if(on_fire)
shred_clothing()
@@ -113,7 +113,7 @@
return 1//Humans can use guns and such
/mob/living/carbon/human/InCritical()
return (health <= config.health_threshold_crit && stat == UNCONSCIOUS)
return (health <= HEALTH_THRESHOLD_CRIT && stat == UNCONSCIOUS)
/mob/living/carbon/human/reagent_check(datum/reagent/R)
return dna.species.handle_chemicals(R,src)
@@ -479,7 +479,7 @@
H.losebreath = 0
var/takes_crit_damage = (!(NOCRITDAMAGE in specflags))
if((H.health < config.health_threshold_crit) && takes_crit_damage)
if((H.health < HEALTH_THRESHOLD_CRIT) && takes_crit_damage)
H.adjustBruteLoss(1)
/datum/species/proc/spec_death(gibbed, mob/living/carbon/human/H)
@@ -1169,7 +1169,7 @@
if(!breath || (breath.total_moles() == 0) || !lungs)
if(H.reagents.has_reagent("epinephrine") && lungs)
return
if(H.health >= config.health_threshold_crit)
if(H.health >= HEALTH_THRESHOLD_CRIT)
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
if(!lungs)
H.adjustOxyLoss(1)
@@ -1329,7 +1329,7 @@
if(!H || !safe_breath_min) //the other args are either: Ok being 0 or Specifically handled.
return 0
if(!(NOBREATH in specflags) || (H.health <= config.health_threshold_crit))
if(!(NOBREATH in specflags) || (H.health <= HEALTH_THRESHOLD_CRIT))
if(prob(20))
H.emote("gasp")
if(breath_pp > 0)
@@ -37,7 +37,7 @@
// If whispering your last words, limit the whisper based on how close you are to death.
if(critical)
var/health_diff = round(-config.health_threshold_dead + health)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length(message)
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
+2 -2
View File
@@ -48,7 +48,7 @@
var/datum/gas_mixture/breath
if(health <= config.health_threshold_crit || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
if(health <= HEALTH_THRESHOLD_CRIT || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
losebreath++
//Suffocate
@@ -311,7 +311,7 @@
if(sleeping)
handle_dreams()
AdjustSleeping(-1)
if(prob(10) && health>config.health_threshold_crit)
if(prob(10) && health>HEALTH_THRESHOLD_CRIT)
emote("snore")
var/restingpwr = 1 + 4 * resting
+9 -19
View File
@@ -1,13 +1,3 @@
/* I am informed this was added by Giacom to reduce mob-stacking in escape pods.
It's sorta problematic atm due to the shuttle changes I am trying to do
Sorry Giacom. Please don't be mad :(
/mob/living/Life()
..()
var/area/A = get_area(loc)
if(A && A.push_dir)
push_mob_back(src, A.push_dir)
*/
/mob/living/New()
. = ..()
generateStaticOverlay()
@@ -216,7 +206,7 @@ Sorry Giacom. Please don't be mad :(
set hidden = 1
if (InCritical())
src.attack_log += "[src] has [whispered ? "whispered his final words" : "succumbed to death"] with [round(health, 0.1)] points of health!"
src.adjustOxyLoss(src.health - config.health_threshold_dead)
src.adjustOxyLoss(src.health - HEALTH_THRESHOLD_DEAD)
updatehealth()
if(!whispered)
src << "<span class='notice'>You have given up life and succumbed to death.</span>"
@@ -272,7 +262,7 @@ Sorry Giacom. Please don't be mad :(
/mob/living/proc/adjustBruteLoss(amount, updating_health=1)
if(status_flags & GODMODE)
return 0
bruteloss = Clamp(bruteloss + amount, 0, maxHealth*2)
bruteloss = Clamp((bruteloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
if(updating_health)
updatehealth()
@@ -282,7 +272,7 @@ Sorry Giacom. Please don't be mad :(
/mob/living/proc/adjustOxyLoss(amount, updating_health=1)
if(status_flags & GODMODE)
return 0
oxyloss = Clamp(oxyloss + amount, 0, maxHealth*2)
oxyloss = Clamp((oxyloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
if(updating_health)
updatehealth()
@@ -299,7 +289,7 @@ Sorry Giacom. Please don't be mad :(
/mob/living/proc/adjustToxLoss(amount, updating_health=1)
if(status_flags & GODMODE)
return 0
toxloss = Clamp(toxloss + amount, 0, maxHealth*2)
toxloss = Clamp((toxloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
if(updating_health)
updatehealth()
return amount
@@ -317,7 +307,7 @@ Sorry Giacom. Please don't be mad :(
/mob/living/proc/adjustFireLoss(amount, updating_health=1)
if(status_flags & GODMODE)
return 0
fireloss = Clamp(fireloss + amount, 0, maxHealth*2)
fireloss = Clamp((fireloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
if(updating_health)
updatehealth()
@@ -327,7 +317,7 @@ Sorry Giacom. Please don't be mad :(
/mob/living/proc/adjustCloneLoss(amount, updating_health=1)
if(status_flags & GODMODE)
return 0
cloneloss = Clamp(cloneloss + amount, 0, maxHealth*2)
cloneloss = Clamp((cloneloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
if(updating_health)
updatehealth()
@@ -344,7 +334,7 @@ Sorry Giacom. Please don't be mad :(
/mob/living/proc/adjustBrainLoss(amount)
if(status_flags & GODMODE)
return 0
brainloss = Clamp(brainloss + amount, 0, maxHealth*2)
brainloss = Clamp((brainloss + (amount * config.damage_multiplier)), 0, maxHealth*2)
/mob/living/proc/setBrainLoss(amount)
if(status_flags & GODMODE)
@@ -541,7 +531,7 @@ Sorry Giacom. Please don't be mad :(
//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
/mob/living/proc/can_be_revived()
. = 1
if(health <= config.health_threshold_dead)
if(health <= HEALTH_THRESHOLD_DEAD)
return 0
/mob/living/proc/update_damage_overlays()
@@ -1026,7 +1016,7 @@ Sorry Giacom. Please don't be mad :(
/mob/living/carbon/human/update_stamina()
if(staminaloss)
var/total_health = (health - staminaloss)
if(total_health <= config.health_threshold_crit && !stat)
if(total_health <= HEALTH_THRESHOLD_CRIT && !stat)
src << "<span class='notice'>You're too exhausted to keep going...</span>"
Weaken(5)
setStaminaLoss(health - 2)
+1 -1
View File
@@ -60,7 +60,7 @@
if(status_flags & GODMODE)
return
if(stat != DEAD)
if(health <= config.health_threshold_dead)
if(health <= HEALTH_THRESHOLD_DEAD)
death()
return
else if(stat == UNCONSCIOUS)
@@ -152,7 +152,7 @@ var/global/list/parasites = list() //all currently existing/living guardians
if(summoner)
var/resulthealth
if(iscarbon(summoner))
resulthealth = round((abs(config.health_threshold_dead - summoner.health) / abs(config.health_threshold_dead - summoner.maxHealth)) * 100)
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - summoner.health) / abs(HEALTH_THRESHOLD_DEAD - summoner.maxHealth)) * 100)
else
resulthealth = round((summoner.health / summoner.maxHealth) * 100, 0.5)
stat(null, "Summoner Health: [resulthealth]%")
@@ -197,7 +197,7 @@ var/global/list/parasites = list() //all currently existing/living guardians
if(summoner && hud_used && hud_used.healths)
var/resulthealth
if(iscarbon(summoner))
resulthealth = round((abs(config.health_threshold_dead - summoner.health) / abs(config.health_threshold_dead - summoner.maxHealth)) * 100)
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - summoner.health) / abs(HEALTH_THRESHOLD_DEAD - summoner.maxHealth)) * 100)
else
resulthealth = round((summoner.health / summoner.maxHealth) * 100, 0.5)
hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#efeeef'>[resulthealth]%</font></div>"
@@ -290,23 +290,23 @@
/mob/living/simple_animal/adjustBruteLoss(amount)
if(damage_coeff[BRUTE])
. = adjustHealth(amount*damage_coeff[BRUTE])
. = adjustHealth(amount * damage_coeff[BRUTE] * config.damage_multiplier)
/mob/living/simple_animal/adjustFireLoss(amount)
if(damage_coeff[BURN])
. = adjustHealth(amount*damage_coeff[BURN])
. = adjustHealth(amount * damage_coeff[BURN] * config.damage_multiplier)
/mob/living/simple_animal/adjustOxyLoss(amount)
if(damage_coeff[OXY])
. = adjustHealth(amount*damage_coeff[OXY])
. = adjustHealth(amount * damage_coeff[OXY] * config.damage_multiplier)
/mob/living/simple_animal/adjustToxLoss(amount)
if(damage_coeff[TOX])
. = adjustHealth(amount*damage_coeff[TOX])
. = adjustHealth(amount * damage_coeff[TOX] * config.damage_multiplier)
/mob/living/simple_animal/adjustCloneLoss(amount)
if(damage_coeff[CLONE])
. = adjustHealth(amount*damage_coeff[CLONE])
. = adjustHealth(amount * damage_coeff[CLONE] * config.damage_multiplier)
/mob/living/simple_animal/adjustStaminaLoss(amount)
return
@@ -234,7 +234,7 @@
Feedstop(0, 0)
return
add_nutrition(rand(7,15))
add_nutrition((rand(7,15) * config.damage_multiplier))
//Heal yourself.
adjustBruteLoss(-3)