Merge branch 'master' of https://github.com/tgstation/-tg-station into megaphoney

Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
This commit is contained in:
paprka
2015-02-18 23:15:15 -08:00
171 changed files with 3755 additions and 3396 deletions
+1 -1
View File
@@ -54,7 +54,7 @@
for(var/mob/O in viewers(usr, null))
O.show_message(flavor_text, 1)
SetLuminosity(CANDLE_LUMINOSITY)
SSobj.processing.Add(src)
SSobj.processing |= src
/obj/item/candle/process()
@@ -283,7 +283,7 @@ obj/item/device/flashlight/lamp/bananalamp
/obj/item/device/flashlight/emp/New()
..()
SSobj.processing.Add(src)
SSobj.processing |= src
/obj/item/device/flashlight/emp/Destroy()
SSobj.processing.Remove(src)
@@ -186,7 +186,7 @@
if(energy <= max_energy)
if(!recharging)
recharging = 1
SSobj.processing.Add(src)
SSobj.processing |= src
if(energy <= 0)
user << "<span class='warning'>You've overused the battery of [src], now it needs time to recharge!</span>"
recharge_locked = 1
+5 -9
View File
@@ -20,10 +20,10 @@
if(!ishuman(user))
user << "<span class='warning'>You don't know how to use this!</span>"
return
if(ishuman(user) && (user.mind.miming)) //Humans get their muteness checked
if(user.can_speak())
user << "<span class='warning'>You find yourself unable to speak at all.</span>"
return
if(spamcheck)
if(spamcheck > world.time)
user << "<span class='warning'>\The [src] needs to recharge!</span>"
return
@@ -34,19 +34,15 @@
if ((src.loc == user && usr.stat == 0))
if(emagged)
if(insults)
for(var/mob/O in (viewers(user)))
O.show_message("<B>[user]</B> broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>",2) // 2 stands for hearable message
user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>", null, 1) // 2 stands for hearable message
insults--
else
user << "<span class='warning'>*BZZZZzzzzzt*</span>"
else
for(var/mob/O in (viewers(user)))
O.show_message("<B>[user]</B> broadcasts, <FONT size=3>\"[message]\"</FONT>",2) // 2 stands for hearable message
user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[message]\"</FONT>", null, 1) // 2 stands for hearable message
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
spamcheck = 1
spawn(20)
spamcheck = 0
spamcheck = world.time + 50
return
/obj/item/device/megaphone/emag_act(mob/user)
+1 -1
View File
@@ -47,7 +47,7 @@
if(OPERATING)
if(!attached)
return
SSobj.processing.Add(src)
SSobj.processing |= src
anchored = 1
mode = value
+1 -1
View File
@@ -25,7 +25,7 @@ MASS SPECTROMETER
icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
if(on)
SSobj.processing.Add(src)
SSobj.processing |= src
/obj/item/device/t_scanner/process()
+247
View File
@@ -0,0 +1,247 @@
#define MAX_TAPE_RANGE 3
//The max length of a line of hazard tape by tile range
//Define all tape types in hazardtape.dm
/obj/item/tapeproj
icon = 'icons/obj/holotape.dmi'
icon_state = "rollstart"
w_class = 2.0
var/turf/start
var/turf/end
var/tape_type = /obj/item/holotape
var/icon_base
var/charging = 0
/obj/item/holotape
icon = 'icons/obj/holotape.dmi'
anchored = 1
density = 1
var/icon_base
var/health = 10
/obj/item/tapeproj/security
name = "security holotape projector"
desc = "A security hard-light holotape projector used to create holotape. It can be placed in segments along hallways or on airlocks to signify crime scenes."
icon_state = "security_start"
tape_type = /obj/item/holotape/security
icon_base = "security"
/obj/item/holotape/security
name = "security holotape"
desc = "A length of security hard-light holotape. It reads: SECURITY LINE | DO NOT CROSS."
icon_base = "security"
/obj/item/tapeproj/engineering
name = "engineering holotape projector"
desc = "An engineering hard-light holotape projector used to create holotape. It can be placed in segments along hallways or on airlocks to show hazardous areas."
icon_state = "engineering_start"
tape_type = /obj/item/holotape/engineering
icon_base = "engineering"
/obj/item/holotape/engineering
name = "engineering holotape"
desc = "A length of engineering hard-light holotape. It reads: HAZARD AHEAD // DO NOT CROSS."
icon_base = "engineering"
/obj/item/tapeproj/dropped()
reset()
/obj/item/tapeproj/equipped()
reset()
/obj/item/tapeproj/proc/reset()
if(icon_state == "[icon_base]_stop")
icon_state = "[icon_base]_start"
start = null
return
/obj/item/tapeproj/attack_self(var/mob/user)
if(charging)
usr << "<span class='warning'>[src] is recharging!</span>"
return
if(icon_state == "[icon_base]_start")
start = get_turf(src)
usr << "<span class='notice'>You project the start of the [icon_base] holotape.</span>"
icon_state = "[icon_base]_stop"
else
icon_state = "[icon_base]_start"
end = get_turf(src)
if(start.y != end.y && start.x != end.x || start.z != end.z)
usr << "<span class='warning'>[src] can only be projected horizontally or vertically.</span>"
return
if(get_dist(start,end) >= MAX_TAPE_RANGE)
usr << "<span class='warning'>Your holotape segment is too long! It must be [MAX_TAPE_RANGE] tiles long or shorter!</span>"
return
var/turf/cur = start
var/dir
if(start.x == end.x)
var/d = end.y-start.y
if(d) d = d/abs(d)
end = get_turf(locate(end.x,end.y+d,end.z))
dir = "v"
else
var/d = end.x-start.x
if(d) d = d/abs(d)
end = get_turf(locate(end.x+d,end.y,end.z))
dir = "h"
var/can_place = 1
while (cur!=end && can_place)
if(cur.density == 1)
can_place = 0
else if(istype(cur, /turf/space))
can_place = 0
else
for(var/obj/O in cur)
if(!istype(O, /obj/item/holotape) && O.density)
can_place = 0
break
cur = get_step_towards(cur,end)
if(!can_place)
usr << "<span class='warning'>You can't project the [icon_base] holotape through that!</span>"
return
cur = start
var/tapetest = 0
while (cur!=end)
for(var/obj/item/holotape/Ptest in cur)
if(Ptest.icon_state == "[Ptest.icon_base]_[dir]")
tapetest = 1
if(tapetest != 1)
var/obj/item/holotape/P = new tape_type(cur)
P.icon_state = "[P.icon_base]_[dir]"
cur = get_step_towards(cur,end)
usr << "<span class='notice'>You finish project the legnth of [icon_base] holotape.</span>"
user.visible_message("<span class='warning'>[user] finishes projecting the length of [icon_base] holotape.</span>")
charging = 1
spawn(40)
charging = 0
/obj/item/tapeproj/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(charging)
return
if(proximity_flag == 0) // not adjacent
return
if(istype(target, /obj/machinery/door/airlock) || istype(target, /obj/machinery/door/firedoor) || istype(target, /obj/structure/window))
var/turf = get_turf(target)
if(locate(tape_type) in turf) //Don't you dare stack tape
return
if(istype(target, /obj/structure/window))
var/obj/structure/window/W = target
if(!(W.dir == 5) || !(W.fulltile == 1))
return
user << "<span class='notice'>You start projecting the [icon_base] holotape onto [target].</span>"
if(!do_mob(user, target, 30))
return
var/atom/tape = new tape_type(turf)
tape.icon_state = "[icon_base]_door"
tape.layer = 3.2
user << "<span class='notice'>You project the [icon_base] holotape onto [target].</span>"
charging = 1
spawn(40)
charging = 0
/obj/item/holotape/Bumped(var/mob/living/carbon/C)
if(C.m_intent == "walk")
var/turf/T = get_turf(src)
C.loc = T
/obj/item/holotape/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(!density) return 1
if(air_group || (height==0)) return 1
if((mover.flags & PASSGLASS || istype(mover, /obj/effect/meteor) || mover.throwing == 1) )
return 1
else
return 0
/obj/item/holotape/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
user.visible_message("<span class='warning'>[user] hits [src].</span>", \
"<span class='warning'>You hit [src].</span>" )
health -= rand(1,2)
healthcheck()
/obj/item/holotape/proc/healthcheck()
if(health <= 0)
breaktape()
/obj/item/holotape/ex_act(severity, target)
breaktape()
/obj/item/holotape/blob_act()
breaktape()
/obj/item/holotape/attack_paw(mob/living/user)
attack_hand(user)
/obj/item/holotape/bullet_act(var/obj/item/projectile/Proj)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
health -= Proj.damage
..()
if(health <= 0)
breaktape()
return
/obj/item/holotape/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
health -= W.force * 0.3
healthcheck()
..()
return
/obj/item/holotape/hitby(AM as mob|obj)
..()
visible_message("<span class='danger'>[src] was hit by [AM].</span>")
var/tforce = 0
if(ismob(AM))
tforce = 5
else if(isobj(AM))
var/obj/item/I = AM
tforce = max(0, I.throwforce * 0.5)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
health = max(0, health - tforce)
healthcheck()
/obj/item/holotape/proc/breaktape()
var/dir[2]
var/icon_dir = src.icon_state
if(icon_dir == "[src.icon_base]_h")
dir[1] = EAST
dir[2] = WEST
if(icon_dir == "[src.icon_base]_v")
dir[1] = NORTH
dir[2] = SOUTH
for(var/i=1;i<3;i++)
var/N = 0
var/turf/cur = get_step(src,dir[i])
while(N != 1)
N = 1
for (var/obj/item/holotape/P in cur)
if(P.icon_state == icon_dir)
N = 0
del(P)
cur = get_step(cur,dir[i])
del(src)
return
#undef MAX_TAPE_RANGE
@@ -101,6 +101,11 @@
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
stop_bleeding = 900
/obj/item/stack/medical/gauze/cyborg/
m_amt = 0
is_cyborg = 1
cost = 250
/obj/item/stack/medical/ointment
name = "ointment"
desc = "Used to treat those nasty burn wounds."
@@ -176,7 +176,7 @@
update_icon()
desc = initial(desc) + "<br><span class='info'>It appears to contain [target.name].</span>"
SSobj.processing.Add(src)
SSobj.processing |= src
/obj/effect/chrono_field/Destroy()
if(gun && gun.field_check(src))
@@ -50,7 +50,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
name = "lit match"
desc = "A match. This one is lit."
attack_verb = list("burnt","singed")
SSobj.processing.Add(src)
SSobj.processing |= src
update_icon()
return
@@ -185,7 +185,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(flavor_text)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
SSobj.processing.Add(src)
SSobj.processing |= src
//can't think of any other way to update the overlays :<
if(ismob(loc))
@@ -475,7 +475,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light [src], they however burn their finger in the process.</span>")
user.AddLuminosity(1)
SSobj.processing.Add(src)
SSobj.processing |= src
else
lit = 0
icon_state = icon_off
@@ -140,7 +140,7 @@
if(!status) return
lit = !lit
if(lit)
SSobj.processing.Add(src)
SSobj.processing |= src
if(href_list["amount"])
throw_amount = throw_amount + text2num(href_list["amount"])
throw_amount = max(50, min(5000, throw_amount))
@@ -69,7 +69,7 @@
desc = "Lets you shoot your guns"
icon_state = "auth"
/obj/item/weapon/implant/tracking/get_data()
/obj/item/weapon/implant/weapons_auth/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Firearms Authentication Implant<BR>
<b>Life:</b> 4 hours after death of host<BR>
@@ -29,6 +29,7 @@
var/obj/effect/overlay/holograph/H = locate() in T
if(H)
user << "<span class='notice'>You use [src] to destroy [H].</span>"
signs.Remove(H)
qdel(H)
else
if(signs.len < max_signs)
+5 -5
View File
@@ -700,7 +700,7 @@
- metal rod (kebab)
<h2>Table Craft:</h2>
Put ingredients on table, then click and drag the table onto yourself to prepare recipes.
Put ingredients on table, then click and drag the table onto yourself to see what recipes you can prepare.
<h2>Microwave:</h2>
Use it to cook or boil food ingredients (meats, doughs, egg, spaghetti, donkpocket, etc...).
@@ -718,14 +718,14 @@
<h2>Example recipes:</h2>
<b>Vanilla Cake</b>: Microwave cake batter.<br>
<b>Burger:</b> 1 bun + 1 meat<br>
<b>Burger:</b> 1 bun + 1 meat steak<br>
<b>Bread:</b> Microwave dough.<br>
<b>Waffles:</b> 2 doughslices<br>
<b>Waffles:</b> 2 pastry base<br>
<b>Popcorn:</b> Microwave corn.<br>
<b>Meat Steak:</b> Microwave meat.<br>
<b>Meat Pie:</b> 1 plain pie + 1u black pepper + 1u salt + 1 meat<br>
<b>Meat Pie:</b> 1 plain pie + 1u black pepper + 1u salt + 2 meat cutlets<br>
<b>Boiled Spagetti:</b> Microwave spaghetti.<br>
<b>Donuts:</b> 1u sugar + 1 doughslice<br>
<b>Donuts:</b> 1u sugar + 1 pastry base<br>
<b>Fries:</b> Process potato.
</body>
@@ -17,7 +17,7 @@
/obj/item/weapon/twohanded/singularityhammer/New()
..()
SSobj.processing.Add(src)
SSobj.processing |= src
/obj/item/weapon/twohanded/singularityhammer/Destroy()
@@ -13,6 +13,7 @@
var/status = 0
var/obj/item/weapon/stock_parts/cell/high/bcell = null
var/hitcost = 1000
var/losspertick = 5
/obj/item/weapon/melee/baton/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
@@ -44,6 +45,25 @@
else
return 0
/obj/item/weapon/melee/baton/proc/update_process()
if(status)
SSobj.processing |= src
else
SSobj.processing.Remove(src)
/obj/item/weapon/melee/baton/process()
if(bcell)
if(bcell.charge < hitcost)
status = 0
update_icon()
if(status)
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell)
R.cell.use(losspertick)
else
bcell.use(losspertick)
/obj/item/weapon/melee/baton/update_icon()
if(status)
icon_state = "[initial(name)]_active"
@@ -51,6 +71,7 @@
icon_state = "[initial(name)]_nocell"
else
icon_state = "[initial(name)]"
update_process()
/obj/item/weapon/melee/baton/examine(mob/user)
..()
@@ -24,7 +24,7 @@
src.air_contents.volume = volume //liters
src.air_contents.temperature = T20C
SSobj.processing.Add(src)
SSobj.processing |= src
return
+1 -1
View File
@@ -317,7 +317,7 @@
damtype = "fire"
hitsound = 'sound/items/welder.ogg'
icon_state = "welder1"
SSobj.processing.Add(src)
SSobj.processing |= src
else
user << "<span class='notice'>You need more fuel.</span>"
welding = 0