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Renames is_hot and is_sharp to get_temperature and get_sharpness (#46680)
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@@ -18,7 +18,7 @@
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if(I.force >= max || I.throwforce >= max)//no esword sharpening
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to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
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return
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if(requires_sharpness && !I.is_sharp())
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if(requires_sharpness && !I.get_sharpness())
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to_chat(user, "<span class='warning'>You can only sharpen items that are already sharp, such as knives!</span>")
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return
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if(istype(I, /obj/item/melee/transforming/energy))
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