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Renames is_hot and is_sharp to get_temperature and get_sharpness (#46680)
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@@ -125,11 +125,11 @@
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. = ..()
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/obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params)
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if(W.is_hot() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite
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if(W.get_temperature() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite
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var/turf/T = get_turf(src)
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message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
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log_game("Plasma statue ignited by [key_name(user)] in [AREACOORD(T)]")
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ignite(W.is_hot())
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ignite(W.get_temperature())
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else
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return ..()
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