[MDB IGNORE] Adds a map lint against using dir-var edited window panes (#75610)

## About The Pull Request
Title.

## Why It's Good For The Game
#75528 but with a map lint.

I also don't know what to call these, so for clarity sake I'm referring
to them as "panes", which I think helps convey what they are.

## Changelog
Not needed.
This commit is contained in:
Jolly
2023-05-26 14:41:42 -04:00
committed by GitHub
parent b304b6523f
commit dc7fa929eb
51 changed files with 859 additions and 1524 deletions
+9
View File
@@ -446,6 +446,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/spawner, 0)
/obj/structure/window/unanchored
anchored = FALSE
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/unanchored/spawner, 0)
/obj/structure/window/reinforced
name = "reinforced window"
desc = "A window that is reinforced with metal rods."
@@ -577,6 +579,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/spawner, 0)
anchored = FALSE
state = WINDOW_OUT_OF_FRAME
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/unanchored/spawner, 0)
/obj/structure/window/plasma
name = "plasma window"
desc = "A window made out of a plasma-silicate alloy. It looks insanely tough to break and burn through."
@@ -639,10 +643,15 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/plasma/spawner, 0)
/obj/structure/window/reinforced/tinted
name = "tinted window"
icon_state = "twindow"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/spawner, 0)
/obj/structure/window/reinforced/tinted/frosted
name = "frosted window"
icon_state = "fwindow"
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/frosted/spawner, 0)
/* Full Tile Windows (more atom_integrity) */
/obj/structure/window/fulltile