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[MDB IGNORE] Adds a map lint against using dir-var edited window panes (#75610)
## About The Pull Request Title. ## Why It's Good For The Game #75528 but with a map lint. I also don't know what to call these, so for clarity sake I'm referring to them as "panes", which I think helps convey what they are. ## Changelog Not needed.
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@@ -446,6 +446,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/spawner, 0)
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/obj/structure/window/unanchored
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anchored = FALSE
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/unanchored/spawner, 0)
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/obj/structure/window/reinforced
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name = "reinforced window"
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desc = "A window that is reinforced with metal rods."
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@@ -577,6 +579,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/spawner, 0)
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anchored = FALSE
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state = WINDOW_OUT_OF_FRAME
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/unanchored/spawner, 0)
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/obj/structure/window/plasma
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name = "plasma window"
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desc = "A window made out of a plasma-silicate alloy. It looks insanely tough to break and burn through."
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@@ -639,10 +643,15 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/plasma/spawner, 0)
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/obj/structure/window/reinforced/tinted
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name = "tinted window"
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icon_state = "twindow"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/spawner, 0)
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/obj/structure/window/reinforced/tinted/frosted
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name = "frosted window"
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icon_state = "fwindow"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/frosted/spawner, 0)
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/* Full Tile Windows (more atom_integrity) */
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/obj/structure/window/fulltile
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